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    Cutting along one side?

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    • Dave RD Offline
      Dave R
      last edited by

      Maybe you need to make solids.

      Etaoin Shrdlu

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      • A Offline
        agamemnus
        last edited by

        Well, that IS the goal, but instead I have something other than solids: notasolid.skp

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        • pbacotP Offline
          pbacot
          last edited by

          is it your wish to cut the lenses with that wave shape? You need to group that shape and then close off the ends.It will be solid. you need to explode the components so the solid groups are in the same context. that will work. If you want to also have the remainder of the lenses, you should first ( before the first trim) duplicate the whole mess, make a negative solid of the wave and trim the opposite side of the lenses.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • A Offline
            agamemnus
            last edited by

            It didn't seem to work before, but I will try again..

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            • Dave RD Offline
              Dave R
              last edited by

              What is it you want to keep and what is doing the cutting?

              It only took a few seconds to create solids from your shapes.

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              • A Offline
                agamemnus
                last edited by

                I want to keep just the outside mesh. How did you do this?

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                • Dave RD Offline
                  Dave R
                  last edited by

                  So you want the large "wave" surface with bumps? Or with recesses?

                  I'll make a list of what I did to make the solids.

                  Etaoin Shrdlu

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                  • A Offline
                    agamemnus
                    last edited by

                    The bumps, only. Basically everything you can see on the outside of the object.

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      To make the components solid, I deleted the inner components for the "bumps" and also removed the internal face. For the larger component I just added end faces to it and pulled the bottom face down temporarily to get rid of the sharp edge at the bottom.

                      After that you should be able to use Solid tools to trim the bumps with the large component. You'll also need to deal with the bumps that touch each other, too.

                      I don't know what you are expecting at the lowest bump so I didn't push the bottom face back up flush. You'll notice the completed shape is also a solid group.


                      notasolid.skp

                      Etaoin Shrdlu

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                      • A Offline
                        agamemnus
                        last edited by

                        Nice...

                        @dave r said:

                        To make the components solid, I deleted the inner components for the "bumps" and also removed the internal face. For the larger component I just added end faces to it and pulled the bottom face down temporarily to get rid of the sharp edge at the bottom.

                        But, how did you delete the inner components of the bumps? That is what I am looking to find out!

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          Your original "bump" components contain two components or groups (I can't remember which they were) which I exploded. There was an internal face down the center of the bump which I deleted. this made the bump components solid. I made the large shape solid by putting faces on the ends. Then I used the large shape to Trim the bumps. This got rid of the inside part of the bumps for me.

                          After that I exploded the bumps one at a time, cut the resulting geometry, opened the large component and used Edit>Paste in Place and then deleted the unneeded internal faces under the bumps. In order to get at those internal faces I hid one end face of the large component. I watched Entity Info to make sure that large component remained "solid" throughout the process, which it did.

                          Etaoin Shrdlu

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                          • A Offline
                            agamemnus
                            last edited by

                            I tried to do the same thing, using intersect-with-context, but I was unable to intersect some of the areas. Not sure why.

                            "Then I used the large shape to Trim the bumps."

                            ?

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              Before you used Intersect, did you place the bump geometry in the same context as the large shape?

                              I used the Trim tool from the Solid Tools set.

                              It seems to me that you might benefit from starting with some much simpler geometry to learn how to do all this stuff.

                              Etaoin Shrdlu

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                              • A Offline
                                agamemnus
                                last edited by

                                I exploded the whole thing. It just got real bad. Will try again.

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Did I say to explode the whole thing? 😉

                                  I exploded the bumps one at a time to make sure I didn't have an issues with lots of geometry.

                                  As I said, I think you try a similar but much simpler version first to learn how to do it.

                                  Etaoin Shrdlu

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                                  • A Offline
                                    agamemnus
                                    last edited by

                                    I think my biggest issue was with removing the lines. I've been doing Sketchup stuff for a while now, on and off.. sometimes the more complex geometry gets annoying to work with. Should have used Weld.

                                    Anyway, all this is manual. It would be nice to just be able to remove everything "inside" the object with some plugin.

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      I have to say. I don't get it. I didn't find the inside faces but even so. It was pretty quick to make solids and use solid tools to cut chunks out of the bumps where the intersected the wave. I didn't do all of them... maybe some were more tricky according to the angle. It was pretty straightforward. don't know what weld would do here.

                                      But I think when you do more of this organic work, you might look at other programs too.

                                      That WOULD be great plugin if possible.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • BoxB Offline
                                        Box
                                        last edited by

                                        Dave is patiently trying to show you how to fix the issues with your model and then get the result you want. He is teaching you about smart modelling and how to model cleanly. Without neat clean models plugins won't work, you'll spend more time trying to fix your model so you can use the magic plugin. So understanding the basics is key here. Listen to Dave, he knows what he is doing.

                                        It's 6am and I'm off to the dentist so forgive the voice, but this shows you the basic steps. Even if they aren't solids it should be as straight forward as shown here.
                                        Take note, at the section where I mention everything is a solid, at that point you could use "SolidTools" which I don't have, to simply subtract the large shape from the small shapes therefore removing the interior bits as you want.
                                        [screenr:1m5mqpws]hl97[/screenr:1m5mqpws]

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                                        • A Offline
                                          agamemnus
                                          last edited by

                                          Thanks for the video.

                                          Tried it again.

                                          First fan/bump: OK.
                                          Second fan/bump: Intersection doesn't work for some reason. I checked the edges... they line up. Tried all 3 intersection options as well as just exploding the entire geometry.


                                          nointersect.png

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            As dave said above, you need to practice on some easy shapes so you understand what you are doing. I can see without even looking closely that you have more than one group in your Bump. No wonder it isn't solid, and it can't intersect in one go because it's in a different context. Try intersecting some spheres or cubes with a simple face so you can understand the construction of the geometry properly.

                                            You can see in your image that the bottom section has intersected, the yellow highlighted hard line. The red circle and the cross are showing the different contexts.


                                            Multiple groups.PNG

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