Multitonal Reflections
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Hi guys
I am trying to create a material, a sort of glazed ceramic tile, that has a great difference in colour between tiles and therefore a great tonal variety in reflection colour. Does any one have an idea how to get the reflections to match the tonal variety of the tiles? at the moment using the reflection colour filter gives a uniform reflectivity.
Any ideas?
Thanks in advance
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Maybe with a map in the reflection slot ? A map matching the diffuse map.
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Hi Jiminiy billy bob,
I have tried that and to a certain extent it works but it doesnt quite zing as much as i'd like, coming out quite dull even when the multiplier is turned up, so I think it is working but is being limited by my lighting and(hdri) and also the diffuse map I am using,so on this occasion I've just decided that maybe a post render technique might be a better solution!
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Can you post an example of your results thus far and perhaps what you are trying to acheive?
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Unfortunately I can't....
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