How would u draw a shell for this chair?
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I modeled one a while ago, here are some pictures I have for now . It's mostly about visualizing the final product.
You can start from flat surfaces, draw a rectangle for the seating and one for the back, then start subdivinding the surfaces and make them organic. After this step use JPP to push/pull the surfaces . You can now round the edges and cut the fabric at the corners as needed, then run Artisan or SDS .
Edit.
Did a fast recreation to show you what I was talking about .
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great work elisei
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Subdivision makes miracles!
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Hey!
Thanks for this nice response already! so i have got it this far till now (see attached picture) but i am still struggling on how to get it over the armrest and on the top. because the one i want to make is not fabric or leather but an polycarbonat shell. thanks!
Frank
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Hello,
Here is a little update on my chair. It is not perfect yet, but i am happy with how it has come out so far.
Greetings,
Frank
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Perfect !
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nice tip eli.. and yes,,, start with a fancy car and human head and you can do everything else...
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Thank you!
I have edit the model a little bit further, and made some quick renders aswell.
So i think this will be my final update on this one.
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Geant bubble's soap!
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Transparency of materials is lost on the background.
Try moving the chair towards the plastered wall so we can see the reflection of the exterior while being able to understand its form.
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@frenkthetank said:
Thank you!
I have edit the model a little bit further, and made some quick renders aswell.
So i think this will be my final update on this one.Hey frank.. You called this quick renders but I thought that was very nice materials and rendering you got there. Is this rendered in Vray for sketchup? Would you be so kind to share me this file if its not asking too much. I particularly like the floor material and your render settings.
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