Lost plugin
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i remember a plugin that when you moved your model it quickly changed all of the complex geometry into squares so you could easily navigate a high poly count modle
does anyone know what its called?also i have an issue
im working on designing my dream home in SU
and i have redrawn my front porch and the roof for it
my file size went from 32.4 to 57.5
i have drawn each part so i can see how they all piece together
and easily make changes like im trying
but now when i try to import it into the file
it just sits there
any suggestions?thanks
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'ghost comp' by Fredo maybe
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SketchUp is designed to do that on its own when you navigate around the model space.
As to your dream home, you say the file size went from 32.4 to 57.5. I assume that's Mb? Your issue is pretty difficult to solve based on the very little bit of information you've given.
What does "it just sits there" really mean?
Have you been making components? Have you been purging unused components? Have you been painting on materials as you go? Have you been purging unused materials? Are you displaying materials while you're trying to draw and navigate? Have you tried working in Monochrome or Hidden Line face styles? Are you drawing your model with a lot of excess geometry? Are you using high segment counts for arcs and circles? What kind of computer are you using? What graphics? How much Graphics RAM do you have? Why don't you fill out your profile instead of leaving us to guess? Are you using efficient modeling methods? Do you have shadows turned on? What do you have for OpenGL settings? Have you tried other OpenGL settings?
So many questions but there's so much you haven't told us.
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@dave r said:
SketchUp is designed to do that on its own when you navigate around the model space.
As to your dream home, you say the file size went from 32.4 to 57.5. I assume that's Mb? Your issue is pretty difficult to solve based on the very little bit of information you've given.
What does "it just sits there" really mean?
Have you been making components? Have you been purging unused components? Have you been painting on materials as you go? Have you been purging unused materials? Are you displaying materials while you're trying to draw and navigate? Have you tried working in Monochrome or Hidden Line face styles? Are you drawing your model with a lot of excess geometry? Are you using high segment counts for arcs and circles? What kind of computer are you using? What graphics? How much Graphics RAM do you have? Why don't you fill out your profile instead of leaving us to guess? Are you using efficient modeling methods? Do you have shadows turned on? What do you have for OpenGL settings? Have you tried other OpenGL settings?
So many questions but there's so much you haven't told us.
it just thinks
im using Windows Vista 64-bit 4 GB ram 2.66 GHz Quad Core CPU GTX275 GPU and a 8800GT and 2 22" LCD
i live by components, so yes
purging unused components....... ummmm no. how do i do that?
no real materials besides grass, so no materials
no unused materials to deal with, and its all monochrome until i get the design completed
excess geometry........ prolly. 50 to 100 sides in my circles and arc's depending on the size of it
no shadows unless i want to see what it looks like
and im useing OpenGL at default settingsand when i mean that its not doing anything it has that annyoing thinking wheel and says that its not responding
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@unknownuser said:
purging unused components....... ummmm no. how do i do that?
Click on the Details arrow in the Components browser and choose Purge Unused.
@unknownuser said:
excess geometry........ prolly. 50 to 100 sides in my circles and arc's depending on the size of it
If 50 is the smallest number you're using, I'll bet you've gone overboard on many of the arcs and circles in your model. Hard to tell for sure without seeing it or at least some pictures. Even on large radius curves in my models I rarely go even as high as 50 sides for full circles and they are plenty smooth.
Try purging unused components and look to see where you can clean up the model.
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@dave r said:
@unknownuser said:
purging unused components....... ummmm no. how do i do that?
Click on the Details arrow in the Components browser and choose Purge Unused.
@unknownuser said:
excess geometry........ prolly. 50 to 100 sides in my circles and arc's depending on the size of it
If 50 is the smallest number you're using, I'll bet you've gone overboard on many of the arcs and circles in your model. Hard to tell for sure without seeing it or at least some pictures. Even on large radius curves in my models I rarely go even as high as 50 sides for full circles and they are plenty smooth.
Try purging unused components and look to see where you can clean up the model.
it took me a while but i was able to purge unused components
so now i have to go and do the same on my other 50+ parts for my house
some of which im still useing
oh well
ill try to attach a PDF of my new front porch
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Clean modeling as you go will pay off in the long run and you'll pay for sloppy modeling eventually. I really can't tell much from your PDF but I do see what look like some exposed back faces to the side of the arch and they should be addressed. I'd bet that arch has way more segments than it needs. I can't tell if its some artifact in the PDF but if the poch roof has a bit of a dome shape to it, it looks like there are many more segments in those arcs than you need.
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@dave r said:
Clean modeling as you go will pay off in the long run and you'll pay for sloppy modeling eventually. I really can't tell much from your PDF but I do see what look like some exposed back faces to the side of the arch and they should be addressed. I'd bet that arch has way more segments than it needs. I can't tell if its some artifact in the PDF but if the poch roof has a bit of a dome shape to it, it looks like there are many more segments in those arcs than you need.
thank you for all of your help
i went back and purged the components on everything and reloaded all of my components
and now it works
i was able to get it on the model and now i can see how its supposed to loook
thank you again
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