CONCEPT_CAR_LADYBUG_REVISITED
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A lot more awareness of managing the topology would be the main approach but tools Ill be using would be TTs vertex tools and to smoothen it out ill be using artisans SDS, Ill be making a high detailed and low poly version, I would like to apply the low poly version to a game made in unity to be played on mobile devices, ill also be paying alot more attention to how the thrusters will animate so it looks and works more effectively
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It just goes to show you sometimes its better to model from the start rather than trying to fix the original model, huge difference in topology here
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Nice concept!
Who knows...Maybe in a few more years we can build this type of machines for the public.
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Well there is something similar, don't know if you have ever heard of the mullor skycar, think that's what it's called, if you dig deep enough on YouTube you will find some test flights but height restrictions due to being a prototype, mine is just a further into the future version
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Guess we are closer than I thought!
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My goal with this is to redo it so it looks like it would work in the real world, for example if you look at the old you will wonder how does it take off, it has no visual evidence that it has VTOL capabilities but it was intended to, so this time around it will have thrusters to allow VTOL and the main engines wings will be getting a complete make over compaired to the rushed older version, once all done ill bring this into unity and create a very basic sim where you can test flight the end result via a webplayer, Once that is complete I will improve so you can have the view inside and fly it from a POV perspective all with animated components to add the realism, it will take a few wks to complete but it's something my son keeps asking, "can I fly it daddy" since it was him who inspired the concept I feel as tho it needs to be complete and give it virtual flight
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Re-working how this machines engines will work
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This is the lowpoly version, still a WIP but alot better by far
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Looking good but the dark colors make it hard to see the lines/shape.
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Apologies, ill update the image later to be more clear
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Great improvement in ordening and minalizing of the faces/lines!
Was your firtst model build by using 'follow me' technique?
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No I user curviloft originally which didn't create the best geometry but now I'm creating it manually using vertex tools and it's coming along a lot better,
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Sorry that was meant to say used curviloft
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I have the same difficulties with CurviLoft when trying to use it for such models. I too started using vertex tools/Artisan for this. Takes up some more time, but the results are way better, especialy file size/complexity
Vertex tools FTW
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I agree, vertex tools is the new way of modelling in sketchup and it's very beneficial, with time I found i can model faster now using it and more effectively may I add
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