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    Problem with group.copy

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    • S Offline
      scottbattersby
      last edited by

      All Hail TIG!

      I have key-shaped bruises on my forehead after spending a morning trying to work out why group.copy was returning nil when applied to a perfectly normal group.

      TIG writes : "Perhaps he has a third party script that ill-advisedly refines the group.copy method and makes it return nil ???"

      So I take out all scripts from my plugins directory and Hey Presto! suddenly group.copy works as advertised.

      Gingerly replacing them and testing, I found the culprit to be Sketchy Physics 3.1

      I take the file sketchyphysics.rb out of my plugins, group copy method works fine

      I put it back in, group copy method returns nil

      I take it out, copy works

      I put it in, copy returns nil

      I feel better.

      So some keywords to help other poor souls :

      group copy method failing returning nil not working stuffed buggered broken

      I have sketchup 8.0.11752 free by the way

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      • M Offline
        mptak
        last edited by

        Enjoyed the thread and look forward to the maintenance revision of Sketchy Physics as I presume it was some of its redefinition/augmentation of classes which led to this snafu. I think removing SP should be part of any troubleshooting until it is made a bit tighter. Great program though.

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        • R Offline
          Render Plus
          last edited by

          This could have been my problem back in June as well.

          Can you think of any way to lock a method stoat other rubies cannot override it. (This is mch worse than adding a new method to an existing class.) then SU could just lock aloof its methods.

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          • TIGT Offline
            TIG Moderator
            last edited by

            The author of SketchyPhysics is aware of the issues and has said these will be addressed in the next update. It doesn't even use the changed group.copy method anyway 😒

            In the meantime rather than using
            gcopy = group.copy
            Which should return a reference to the new instance of the group, but might return 'nil' if SP messes with it... in your code consider something like this instead to side step it:
            gcopy = group.parent.entities.add_instance(group.entities.parent, group.transformation)
            This return the instance, placing the copy immediately over the original group, in the same context.

            Incidentally, you can also use this method to 'duplicate' a group inside another context, like:
            gcopy = someother_entities.add_instance(group.entities.parent, group.transformation)
            [Note: you might need to adjust 'transformation' depending on the contexts involved]
            To 'move the group' add group.erase!; group = gcopy - this will then appear that the group has moved into the new entities [like Edit>Cut...Edit>PasteInPlace].
            The second step re-references 'group' to point to the new copy, as its 'id' etc will have changed too, this way it keeps an enduring reference, useful if you are to do something with it later on.

            TIG

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            • thomthomT Offline
              thomthom
              last edited by

              @scottbattersby said:

              I have key-shaped bruises on my forehead after spending a morning trying to work out why group.copy was returning nil when applied to a perfectly normal group.

              TIG writes : "Perhaps he has a third party script that ill-advisedly refines the group.copy method and makes it return nil ???"

              So I take out all scripts from my plugins directory and Hey Presto! suddenly group.copy works as advertised.

              I was reading this thread and was just about to make a comment about group.copy being modified by some plugin - though I could not remember which one. Glad you pinned it down.

              As TIG said, SketchyPhysics is being reworked to avoid such clashes.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                @render plus said:

                Can you think of any way to lock a method stoat other rubies cannot override it. (This is mch worse than adding a new method to an existing class.) then SU could just lock aloof its methods.

                <span class="syntaxdefault"><br />module FooBar</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">hello</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> puts </span><span class="syntaxstring">'Hello world'</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;nil<br /><br /></span><span class="syntaxdefault">FooBar</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">freeze<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;FooBar<br /><br /></span><span class="syntaxdefault">module FooBar</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">bye</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> puts </span><span class="syntaxstring">'Goodbye world'</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;Error; #<TypeError; (eval);512; can't modify frozen object><br />#&nbsp;=>&nbsp;(eval);512<br /><br /></span><span class="syntaxdefault">module FooBar</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">hello</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> puts </span><span class="syntaxstring">'Hello evil world'</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;Error; #<TypeError; (eval);512; can't modify frozen object><br />#&nbsp;=>&nbsp;(eval);512<br />&nbsp;</span><span class="syntaxdefault"></span>
                

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  hm... I'm tempted of adding a script that loads first that freezes the base ruby and SketchUp classes and modules just to see what happens. Could be useful to catch misbehaving plugins.

                  ...hmm.... not sure what happens if you sub-class a frozen class....

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @thomthom said:

                    ...hmm.... not sure what happens if you sub-class a frozen class....

                    <span class="syntaxdefault"><br />class BaseFoo</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> def poke</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> puts </span><span class="syntaxstring">'arrrh!'</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;nil<br /><br /></span><span class="syntaxdefault">BaseFoo</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">freeze<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;BaseFoo<br /><br /></span><span class="syntaxdefault">class BaseFoo</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> def prod</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> puts </span><span class="syntaxstring">'eeek!'</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;Error; #<TypeError; (eval);512; can't modify frozen class><br />#&nbsp;=>&nbsp;(eval);512<br /><br /></span><span class="syntaxdefault">class ChildFoo </span><span class="syntaxkeyword"><</span><span class="syntaxdefault"> BaseFoo</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> def prod</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> puts </span><span class="syntaxstring">'eeek!'</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;nil<br /><br /></span><span class="syntaxdefault">x </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> ChildFoo</span><span class="syntaxkeyword">.new<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;#<ChildFoo;0x105ddb98><br /><br /></span><span class="syntaxdefault">x</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">prod<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;eeek!<br />#&nbsp;=>&nbsp;nil<br /><br /></span><span class="syntaxdefault">x</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">poke<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;arrrh!<br />#&nbsp;=>&nbsp;nil<br /><br /></span><span class="syntaxdefault">class ChildFoo</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> def prod</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> puts </span><span class="syntaxstring">'double-eeek!'</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;nil<br /><br /></span><span class="syntaxdefault">class ChildFoo</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> def poke</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> puts </span><span class="syntaxstring">'cheeese!'</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;nil<br /><br /></span><span class="syntaxdefault">class BaseFoo</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> def poke</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> puts </span><span class="syntaxstring">'moooo'</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> end</span><span class="syntaxkeyword">;<br /></span><span class="syntaxcomment">#&nbsp;=>&nbsp;Error; #<TypeError; (eval);512; can't modify frozen class><br />#&nbsp;=>&nbsp;(eval);512<br />&nbsp;</span><span class="syntaxdefault"></span>
                    

                    😄 All good!

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      http://i.nt.ro/freezing-classes-and-the-nearest-thing-to-unfreezing/
                      http://www.oreillynet.com/ruby/blog/2007/04/ruby_code_that_will_swallow_yo.html

                      TIG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Here's a snippet I tried to lock down the API for debugging:
                        http://sketchucation.com/forums/viewtopic.php?f=180&t=48890#p439296 (new thread)

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @dan rathbun said:

                          Problem is that Ruby is designed to allow this by people who know what they are doing.

                          Yes - locking down the API out of the box can probably do more harm than anything.

                          But it does allow us to lock down for debugging. - See previous post.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @thomthom said:

                            hm... I'm tempted of adding a script that loads first that freezes the base ruby and SketchUp classes and modules just to see what happens. Could be useful to catch misbehaving plugins.

                            Problem is that Ruby is designed to allow this by people who know what they are doing.

                            Many of the Extended ruby Library files add needed methods to base classes, or modify some methods (RubyGems is an example that modifies the global require method, although I never understood why it really needed to do it.)

                            Even though methods are objects, it is difficult to get a reference to an instance method within the class definition (very easy within an instance of the class.) So it is hard to freeze particular instance methods class-wide, without freezing the whole class or module. (Perhaps the gurus on the Ruby Forum know a trick?)

                            An alternative would possibly be (untested):

                            class Sketchup;;Group
                            
                              # Make a copy of method ;copy
                              alias_method(;_copy_,;copy)
                              
                              def self.method_added(sym)
                                #
                                # callback called by Ruby when a new method is defined;
                                #
                                alias_method(;copy,;_copy_) if sym == ;copy
                                #
                              end
                              
                            end
                            

                            EDIT: method_added is a class callback, so must be defined using def self.method_added(sym)

                            I'm not here much anymore.

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