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[Plugin] Texture Resizer (1.5.6) — updated 15.05.2013

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  • B Offline
    brodie
    last edited by 22 Nov 2011, 15:17

    Right T, that's what I was using. I set the resize percentage to 100% and set that Max Resolution to 1024px assuming that if it found a texture that was 1024px or smaller, it wouldn't resize it down any further but if it found a texture that was 1025 or larger it would downsize it accordingly.

    Using it on a texture that was 3000x2000 though provided no change until I set the percentage from 100% to 95%. Not if I run the script again on that texture it will be reduced further. I suppose though that I could set the minimum size to 1024 in order to eliminate that but then I presume it would upsize a 500x500px image to 1024x1024 which isn't what I'd want.

    -Brodie

    steelblue http://www.steelbluellc.com

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    • D Offline
      driven
      last edited by 22 Nov 2011, 15:25

      @unknownuser said:

      Also, having to select all the textures opens me to the distinct possibility that I'll miss some textures which could be too large. And it takes longer of course.

      Is there any way to universally downsize all textures larger than 1024 to that size?

      -Brodie

      the Dialog Title is either "Resize textures in model" or "Resize textures in selection" depending on what is/isn't selected before opening the ruby.

      It needs to be "Resize textures in model" to 'do' all at once, i.e. select nothing before opening the ruby.

      I mostly use the 'goldilocks' feature 'to cap all' as it only pulls down to the setting.

      the script is really well commented

      but, you might try setting Percentage above 100%, with 'Limit Texture Size' max 1024px

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • A Offline
        Aerilius
        last edited by 22 Nov 2011, 16:18

        **@unknownuser said:

        Using it on a texture that was 3000x2000 though provided no change until I set the percentage from 100% to 95%. Not if I run the script again on that texture it will be reduced further. I suppose though that I could set the minimum size to 1024 in order to eliminate that but then I presume it would upsize a 500x500px image to 1024x1024 which isn't what I'd want.**
        I think I have an idea what the problem is. I had set an internal criterium that textures are skipped if their new size differs only 2% (to avoid unnecessary re-encoding and quality loss). Of course that should not happen in this case.

        I also had thought about unwanted upscaling: It should not upscale textures except if the user intentionally sets a percent > 100%.
        I will check these criteria again and fix the above problem!

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        • B Offline
          brodie
          last edited by 22 Nov 2011, 16:31

          @driven said:

          @unknownuser said:

          Also, having to select all the textures opens me to the distinct possibility that I'll miss some textures which could be too large. And it takes longer of course.

          Is there any way to universally downsize all textures larger than 1024 to that size?

          -Brodie

          the Dialog Title is either "Resize textures in model" or "Resize textures in selection" depending on what is/isn't selected before opening the ruby.

          It needs to be "Resize textures in model" to 'do' all at once, i.e. select nothing before opening the ruby.

          I mostly use the 'goldilocks' feature 'to cap all' as it only pulls down to the setting.

          the script is really well commented

          but, you might try setting Percentage above 100%, with 'Limit Texture Size' max 1024px

          john

          Thanks, you're right. I guess My problem was with trying to test both things at once. I must have only tried 100% every time I had nothing selected so it wasn't doing anything. Thanks.

          After a brief look at goldilocks it looked like it resampled according to where your view was at. Are you saying you can use it to cap all textures at, say, 1024px?

          -Brodie

          steelblue http://www.steelbluellc.com

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          • B Offline
            brodie
            last edited by 22 Nov 2011, 16:52

            @aerilius said:

            **> @unknownuser said:

            Using it on a texture that was 3000x2000 though provided no change until I set the percentage from 100% to 95%. Not if I run the script again on that texture it will be reduced further. I suppose though that I could set the minimum size to 1024 in order to eliminate that but then I presume it would upsize a 500x500px image to 1024x1024 which isn't what I'd want.
            **
            I think I have an idea what the problem is. I had set an internal criterium that textures are skipped if their new size differs only 2% (to avoid unnecessary re-encoding and quality loss). Of course that should not happen in this case.

            I also had thought about unwanted upscaling: It should not upscale textures except if the user intentionally sets a percent > 100%.
            I will check these criteria again and fix the above problem!

            It looks like if I have nothing selected and run the script at 95% with max res at 1024 and min res at 1024 it gets me pretty close to what I'm looking for. The only caveat is that for a non-square image is samples it such that the smaller dimension is 1024.

            I can't think of how to do what I want in a truly intuitive way and maintain all the other features you have here. Perhaps you could consider writing a similar script which trims down the features and only asks you for a Max Resolution for all the textures in the model. I'd use that almost as often as purge or cleanup. Might be something to consider if you think others would use that as well. Just a thought. Regardless, I'm really glad you wrote this script. It's amazingly fast and hugely useful!

            -Brodie

            steelblue http://www.steelbluellc.com

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            • D Offline
              driven
              last edited by 22 Nov 2011, 17:35

              @unknownuser said:

              After a brief look at goldilocks it looked like it resampled according to where your view was at. Are you saying you can use it to cap all textures at, say, 1024px?

              Goldilocks is view based but the image dimension it reports aren't.

              so if you check what it's reporting, before and after using this, you can see what is being effected by which settings.

              e.g.
              run goldilocks.rb >> find the highest dimension.
              run TextureResizer.rb >> set Percentage @ 100% + set Max Size to something lower than what you saw >> apply
              run goldilocks.rb >> it shows what has been capped...

              I just found it useful to see what was happening.

              [for most my stuff, I use the actual Goldilocks Method in TextureResizer as well, but you don't need to.]

              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • A Offline
                Aerilius
                last edited by 1 Feb 2012, 00:25

                @driven said:

                I did have one projected texture that needed re-positioning.

                I fixed the problem with the Velux windows: The script did not correctly calculate wrong texture resolution on projected textures and scaled the texture to a too small size.

                @unknownuser said:

                Perhaps you could consider writing a similar script which trims down the features and only asks you for a Max Resolution for all the textures in the model.

                I fixed the problem that it skips textures when only limit is set and percentage 100%. I think it's not necessary to create a separate version, instead I added that it remembers your settings from one session to the next. I hope that makes it more comfortable!

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                • D Offline
                  driven
                  last edited by 2 Feb 2012, 15:29

                  hi
                  on a test file that was working, I'm now getting 2868575561_07cdee7361_z1#1: could not write file /var/folders/lN/..removed../-Tmp-/skp_tr95419/2868575561_07cdee7361_z1 ?
                  the file name is showing as the material name in Goldilocks, but that worked earlier with the other script.
                  If I rename it now TR runs fine.

                  and the -TMP- directories are accumulating [testing 'as is' without my patch]

                  keep on keeping on
                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • S Offline
                    samothrace41
                    last edited by 22 Mar 2012, 12:28

                    Thank you so much Aerilius, for the plugin "image resizer".
                    Sylvie (Cathy Tritschler's pupil)

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                    • J Offline
                      Jspro
                      last edited by 5 Oct 2012, 21:08

                      I apologize for asking such a silly question, it's pretty obvious what this plugin does but I would like to ask anyway. My pictures that I have texture my model with in sketchup for Google Earth is making my file size too large to be accepted in Google earth. Very frustrating and i am running out of ideas,i had came across this plugin, is this something that would work for me not quite sure how it works? so do I finish my model first then download the plugin? I am new to these plugins and also new to geo modeling, any help would be appreciated John

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                      • A Offline
                        Aerilius
                        last edited by 8 Oct 2012, 14:06

                        Hi,
                        As Gully already said this plugin works be decreasing the size of texture images (or quality). It can not relieve you from the task of efficent modeling, ie. only bringing images into SketchUp that you actually need.
                        You can download it whenever you want. You should run it after you finished the model (you can keep an original version and use the plugin to make a lightweight degraded version).

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                        • J Offline
                          Jspro
                          last edited by 12 Oct 2012, 13:48

                          Hello Aerialius , im a sketchup user and i have finish my model and have tried to upload my model into the sketchup preview , and am sorry to say that ( KMZ too large. In order to include them in Google Earth, we convert uploaded SketchUp files like yours to another format: KMZ. The KMZ file size that we generated from your SketchUp file is too large. We recommend simplifying your model, splitting it into two or more models or reducing the resolution of your image textures. When you're done, try re-uploading )i had even unlocked the google terrain to lower the file size to 8,808 with the same affects, so im ready to use the plugin not familiar on how to use these , would you mind helping me, do i download the ImageMagick.zip first or is this the texture resizer? how do i get it into sketchup? sorry im just new to this John

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                          • J Offline
                            Jspro
                            last edited by 18 Oct 2012, 15:44

                            lookin for help i have downloaded the ImageMagick and the resizer into my su plugin folder and im not sure what im to expect is there a supposed to be a icon? i have win 7 not quite sure if i did this properly can some help me? thanks john

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                            • D Offline
                              driven
                              last edited by 18 Oct 2012, 17:54

                              hi

                              In the 'Sketchup Menu' you should have 'Plugins' with a drop down item 'Texture Resizer'.

                              If it can't find 'ImageMagics' it will ask you for the 'path' once you clicked on it.

                              then follow the instructions in the first post...

                              john

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • J Offline
                                Jspro
                                last edited by 18 Oct 2012, 20:04

                                thank you for your reply i guess i did something wrong, the texture resizer isn't there in the plugin drop down

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                                • J Offline
                                  Jspro
                                  last edited by 18 Oct 2012, 20:45

                                  yes i was able to load the resizer and tried to use it on my model, it wiped away the textures replace them with white faces , it was set by default at 50%, did this twice and tried to use the limit texture size with same results. is there something that im missing? thanks john

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                                  • K Offline
                                    krokberg
                                    last edited by 28 Oct 2012, 06:56

                                    I thought that I try the plugin to optimize some models that ware sent to me but I ran into a problem. When trying to run "Apply" I get the following error:

                                    Error #<NameError:uninitialized constant AE::Bounds.>

                                    I'm using SketchUp 8.0.3117 with Texture Resizer 1.4.0 and ImageMagick 6.8.0.

                                    Any clues to what the problem might be?

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                                    • A Offline
                                      Aerilius
                                      last edited by 28 Oct 2012, 14:15

                                      Oh, thanks, I didn't notice that when testing. It should be AE::TextureResizer::Bounds.
                                      I fixed it in version 1.4.1.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by 22 Nov 2012, 10:53

                                        Just tried this - wanted to ensure texture where no larger than a given size.

                                        I set percentage to 100% as I wanted to keep textures smaller at their original size - then I enabled Limit texture size.

                                        ResizeError.png

                                        I got this error:
                                        Error #<NoMethodError:undefined methodempty?' for nil:NilClass.>`

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by 22 Nov 2012, 11:27

                                          Strange that there isn't any backtrace...

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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