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    How do you make a multiple hinged component?

    Scheduled Pinned Locked Moved Dynamic Components
    sketchup
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    • xiombargX Offline
      xiombarg
      last edited by

      All I'm trying to do is make a three piece hinge with two constrained hinge points. I believe this would involve nesting a 2 piece dynamic component hinge with constrained axis-es points into another dynamic component that constrains the axis-es points of the first component to create the second hinge.

      I feel a bit stupid for even having to ask on this, but I've tried multiple combinations of setting the three pieces as components and/or groups with accompanying "change axis" points but every time I change the axis for the second dynamic component group, or if I constrain the position of a single piece, without fail it changes to the location of the hinge pieces ( I'm not changing the coordinates, I'm using the same coordinates that SU designates ).

      It just seems odd to me that making a two piece hinge is so straight forward, but then nesting constrained dynamic pieces seems to screw everything up.

      Suggestions?

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      • J Offline
        Jim
        last edited by

        Not sure if this is what you mean...

        [flash=600,460:1quk6guf]http://www.youtube.com/v/qs_H2o4-H9I&feature=player_embedded[/flash:1quk6guf]


        hinge.skp

        Hi

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        • xiombargX Offline
          xiombarg
          last edited by

          Sort of... I also need the center piece to be the movable dynamic piece and have the outer pieces move accordingly depending on which way the center piece is moved.

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          • P Offline
            prokrastinator
            last edited by

            I'm not certain that this is what you were looking for but thought I'd put it out there as an option. It might give you some ideas on how to solve your problem. PS: I'm no coder so my apologies if my methods are not as clean as they should be.


            multi hinge.skp

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            • S Offline
              skateboardtshirt
              last edited by

              Prokrastinator, your solution is the best one I've seen so far on anywhere on the net. Can you explain how your solution works? All of the rotations are linked to a counter so they keep moving until the counter reaches a certain point?

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