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How do you make a multiple hinged component?

Scheduled Pinned Locked Moved Dynamic Components
sketchup
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  • X Offline
    xiombarg
    last edited by 1 Sept 2012, 03:25

    All I'm trying to do is make a three piece hinge with two constrained hinge points. I believe this would involve nesting a 2 piece dynamic component hinge with constrained axis-es points into another dynamic component that constrains the axis-es points of the first component to create the second hinge.

    I feel a bit stupid for even having to ask on this, but I've tried multiple combinations of setting the three pieces as components and/or groups with accompanying "change axis" points but every time I change the axis for the second dynamic component group, or if I constrain the position of a single piece, without fail it changes to the location of the hinge pieces ( I'm not changing the coordinates, I'm using the same coordinates that SU designates ).

    It just seems odd to me that making a two piece hinge is so straight forward, but then nesting constrained dynamic pieces seems to screw everything up.

    Suggestions?

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    • J Offline
      Jim
      last edited by 2 Sept 2012, 13:26

      Not sure if this is what you mean...

      [flash=600,460:1quk6guf]http://www.youtube.com/v/qs_H2o4-H9I&feature=player_embedded[/flash:1quk6guf]


      hinge.skp

      Hi

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      • X Offline
        xiombarg
        last edited by 2 Sept 2012, 22:13

        Sort of... I also need the center piece to be the movable dynamic piece and have the outer pieces move accordingly depending on which way the center piece is moved.

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        • P Offline
          prokrastinator
          last edited by 9 Oct 2012, 03:47

          I'm not certain that this is what you were looking for but thought I'd put it out there as an option. It might give you some ideas on how to solve your problem. PS: I'm no coder so my apologies if my methods are not as clean as they should be.


          multi hinge.skp

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          • S Offline
            skateboardtshirt
            last edited by 30 Jul 2015, 20:12

            Prokrastinator, your solution is the best one I've seen so far on anywhere on the net. Can you explain how your solution works? All of the rotations are linked to a counter so they keep moving until the counter reaches a certain point?

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