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    Sound Effecs in SketchUp (HELP)

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    • TIGT Offline
      TIG Moderator
      last edited by

      Another common screw-up is that .jar files [executable Java archives] that should auto-run as if they were an .exe file can get 'taken over' by several compression apps, and therefore they 'open' rather than 'run' 😒
      This can break some of my tools that use these file-types to allow image manipulations 'cross-platform' - e.g. ImageTrimmer... 😒

      TIG

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      • renderizaR Offline
        renderiza
        last edited by

        Here is what appears now;

        Script: C:\Program Files (x86)\Google SketchUp 8\Plugins\Resballiza\resballiza_sounds.js
        Line: 1
        Char: 1
        Error: Syntax error
        Code: 800A03EA
        Source: Microsoft JScript compilation error

        The Javascript file has this code inside;

        <script>
        var snd = new Audio("zap1.wav"); // buffers automatically when created
        snd.play();
        </script>
        

        Maybe I should have other code for it to work.

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • tbdT Offline
          tbd
          last edited by

          wonder if http://plugins.ro/labs/suave.htm still works nowadays. as I moved to OSX, anyone wants to try it out ?

          SketchUp Ruby Consultant | Podium 1.x developer
          http://plugins.ro

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            the <script> and </script> tags are HTML tags only for embedding javascript inline inside HTML files.

            There are NOT allowed in separate js files.

            I'm not here much anymore.

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            • renderizaR Offline
              renderiza
              last edited by

              @unknownuser said:

              wonder if http://plugins.ro/labs/suave.htm still works nowadays. as I moved to OSX, anyone wants to try it out ?

              Well actually I tried it a couple of days ago and didn't get any sounds.

              @dan rathbun said:

              the <script> and </script> tags are HTML tags only for embedding javascript inline inside HTML files.

              There are NOT allowed in separate js files.

              I knew that... 😳 lol

              Now the error says;

              Script: C:\Program Files (x86)\Google SketchUp 8\Plugins\Resballiza\resballiza_sounds.js
              Line: 3
              Char: 1
              Error: 'Audio' is undefined
              Code: 800A1391
              Source: Microsoft JScript runtime error

              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                Well you would need require the js file where Audio IS defined, I would imagine.

                I'm not here much anymore.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  OR perhaps something like
                  snd=document.createElement('audio'); snd.setAttribute('src', 'zap1.wav'); snd.play();
                  ?

                  TIG

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                  • D Offline
                    driven
                    last edited by

                    When run from Ruby Console the tests in the WebDialog , except the 'IE' BGSOUND tag work on a mac, obviously only single file, as written, and only with plugin for the java ones.

                    wwhdlg = UI;;WebDialog.new("wot_works_here", true, "wwh", 1200, 641, 50, 50, true);
                     wwhdlg.set_url "http://www.phon.ucl.ac.uk/home/mark/audio/play.htm"
                     wwhdlg.show_modal 
                     wwhdlg.navigation_buttons_enabled=true
                    

                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      @tig said:

                      OR perhaps something like
                      snd=document.createElement('audio'); snd.setAttribute('src', 'zap1.wav'); snd.play();
                      ?

                      Keep getting errors

                      Error 'document' is undefined

                      ...if I use;

                      var snd=document.createElement('audio');
                      var snd.setAttribute('src', 'zap1.wav');
                      snd.play();

                      it says;

                      Error: Expected ';'


                      @driven said:

                      When run from Ruby Console the tests in the WebDialog , except the 'IE' BGSOUND tag work on a mac, obviously only single file, as written, and only with plugin for the java ones.

                      wwhdlg = UI;;WebDialog.new("wot_works_here", true, "wwh", 1200, 641, 50, 50, true);
                      >  wwhdlg.set_url "http://www.phon.ucl.ac.uk/home/mark/audio/play.htm"
                      >  wwhdlg.show_modal 
                      >  wwhdlg.navigation_buttons_enabled=true
                      

                      john

                      This is a nice way of testing what sounds work in UI::WebDialog

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Perhaps...
                        var snd=document.createElement('audio'); snd.setAttribute('src', 'zap1.wav'); snd.play();

                        TIG

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                        • renderizaR Offline
                          renderiza
                          last edited by

                          your code works fine when using the .html extension with

                          <script>
                          var snd=document.createElement('audio');
                          snd.setAttribute('src', 'zap1.wav');
                          snd.play();
                          </script>

                          But... when using .js extension and trying to open it with "Microsoft (R) Windows Based Script Host" using this code it does't work.

                          var snd=document.createElement('audio');
                          snd.setAttribute('src', 'zap1.wav');
                          snd.play();

                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            of course not... %(#8000BF)[document] is the HTML DOM object, only valid in browsers.

                            I'm not here much anymore.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              In a UI::WebDialog for old pre-HTML5 which is what PC SketchUp currently uses...

                              try using an %(#8000BF)[<embed>] tag.

                              <EMBED type="audio/x-midi" src="BackInTheSaddle.mid" hidden="true">
                              

                              see [MSDN: <embed>](http://msdn.microsoft.com/en-us/library/ms535245(v)

                              And for the various MIME type strings:

                              Link Preview Image
                              Media type - Wikipedia

                              favicon

                              (en.wikipedia.org)

                              💭

                              I'm not here much anymore.

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                On Windows there is also a lightweight player in the same folder as the normal Media Player.

                                It is named "mplayer2.exe"

                                Command Line options

                                Also the switch -min or /min seems to work to minimize the interface.

                                The path on XP:
                                %(#804000)[%ProgramFiles%/Windows Media Player/mplayer2]

                                in Ruby that would be:
                                player_path = File.join(ENV["ProgramFiles"],"/Windows Media Player/mplayer2")

                                I thot at one time this also was distro'd as an ActiveX control (.ocx file) that could be embedded in webpages ?? (But that may only be MSIE.)

                                I'm not here much anymore.

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                                • renderizaR Offline
                                  renderiza
                                  last edited by

                                  @dan rathbun said:

                                  In a UI::WebDialog for old pre-HTML5 which is what PC SketchUp currently uses...

                                  try using an %(#8000BF)[<embed>] tag.

                                  Here is how I implemented the <embed> tag;

                                  
                                  <script>
                                  
                                   function playSound(soundfile) {
                                   document.getElementById("dummy").innerHTML=
                                   "<embed src=\""+soundfile+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" />";
                                   }
                                   
                                   playSound('zap1.wav') // I then place this to play the sounds
                                   
                                  </script>
                                  
                                  <body>
                                  <span id="dummy"></span> //This needs to be in there or it won't work
                                  </body>
                                  

                                  The results:

                                  This script plays the sound but causes lag in the game and makes it unplayable. The frame rate pauses until the sound is played and then it continues.

                                  This problem didn't happen when using the UI.play_sound or UI.openURL because I asume the UI::WebDialog didn't play any part in handling the sound so it never lagged.

                                  I think the best option would have been UI.play_sound if it never clipped the sound when trying to play more than one sound at a time.

                                  The UI.openURL is the next best thing because it overlays sound perfectly and it doesn't cause lag but the UI::WebDialog loses focus and I can't play the game no more. I even try to put this <BODY ONBLUR="window.focus()"> on the webdialog but it didn't work.

                                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                  • renderizaR Offline
                                    renderiza
                                    last edited by

                                    @unknownuser said:

                                    Actually, the <embed> method is working great for making a sound if you get hit by a ball or if you grab a live or bonus because I don’t mind the pause to the game in that instance…I actually like it!

                                    The only problem left to resolve is how to produce a sound every time a ball falls without clipping the sound and lag.

                                    Well it doesn't work any good now because I added more bonus and lives items and its just a mess when you grab more than one of does.

                                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                    • renderizaR Offline
                                      renderiza
                                      last edited by

                                      The following solution to be able to play more than one sound simultaneously without sound clipping came to me very randomly. I hope this helps someone and if I ever figure out how to play sounds without small frame freeze then I will post it here. I have gotten less frame freeze using "swf" files but stiil looking to have none slow downs.

                                      
                                      <html>
                                      
                                       <head>
                                       </head>
                                      
                                      <body>
                                       <span id="dummy"></span> 
                                       <span id="dummy2"></span> 
                                       <span id="dummy3"></span> 
                                      </body>
                                      
                                      <script>
                                      // Sound Effects
                                      
                                       function playSound(soundfile) {
                                       document.getElementById("dummy").innerHTML=
                                       "<embed src=\""+soundfile+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" mastersound />";
                                       }
                                       
                                       function playSound2(soundfile2) {
                                       document.getElementById("dummy2").innerHTML=
                                       "<embed src=\""+soundfile2+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" mastersound />";
                                       }
                                      
                                       function playSound3(soundfile3) {
                                       document.getElementById("dummy3").innerHTML=
                                       "<embed src=\""+soundfile3+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" mastersound />";
                                       }
                                      
                                      // Place Sound effects
                                      
                                      playSound('sound_1.swf')
                                      
                                      playSound2('sound_2.swf') 
                                      
                                      playSound3('sound_3.swf')
                                      
                                      // ect
                                      
                                      </script>
                                      

                                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                      • renderizaR Offline
                                        renderiza
                                        last edited by

                                        ...

                                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                        • renderizaR Offline
                                          renderiza
                                          last edited by

                                          Hi,

                                          Its been long time since I talked about this but I want to share some new information regarding sound.

                                          My initial goal was to trigger same sound simultaneously and have the ability to overlap sounds without any cutoffs or lag.

                                          Just recently I learned how to make use of HTML5 by adding a the following line on web-dialog <meta http-equiv="X-UA-Compatible" content="IE=10"> and this has opened a lot of possibilities with sound.

                                          Here is a technique that will enable multiple sounds...

                                          On HTML
                                          <audio src="sound.mp3" id="snd_test1" preload>

                                          On Javascript

                                          document.getElementById("snd_test1").cloneNode(true).play()

                                          Note: The above line of code is used every time you want to trigger sound. Also for me the only type of sound extension that is working is mp3...I have tested .swf and .wav so far.

                                          If anyone has any new info about sound and SketchUp please post it here...Cheers!

                                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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