Sukhoi SU-42
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@unknownuser said:
Does this plane can fly in the two ways?
Front face is not evident!Ha I see what you mean hadn't noticed that before! No it only flies one way but it would be cool to make a version going backwards with a few tweaks
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Very cool.
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Very nice.
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Here is a quick test from the front showing the landing gear arrangement.
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Seems a killer one!
Used for the spreading of GM crops! -
meeoooowwwmmmmm!
Celebrating a monitor I found in the recycling bin with a new render. Its just raw with stock materials so nothing special although its 7000*5000px so I can PP with it in PS later.
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Textured or PS overlays?
Killer model
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@rich o brien said:
Textured or PS overlays?
Killer model
Here is the straight Thea. All of the decals except from the sharks teeth are SU.
Really pleased with the illustration on the previous page think its one of my favourites.
This is only a prelim - I am working on (will be working on...) a 8000*4000px 300dpi version. I still need to perfect materials and lighting in THEA. Right now its all just stock.
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Finished...ish
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Still working on the materials, going to start putting the decals on the actual model so I dont have to do it it PP.
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I was going to do a scene but I should probably concentrate on the mats/light for the mode before I rush ahead.
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Last one before I go to bed. Left this on before I went to the pub...took 5 hours in Thea.
Each one is 6000*4000px so I can PP later. Need to work on the materials and lighting more but a lot better than when I started this model in 2010 (it really does take me that long to get anything done).
Has so much fun doing this at the weekend sad to going back to non-3D day job .......one day!
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looking great liam, its just dying for an afternoon shot in that hangar.
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Just do lower resolution til you get it right. No point doing cleared renders for prelims, especially if it's taking a while. Normally I'd do a few 800 pixel wide test renders then render overnight with massive resolution. Be careful with hdri because some bad ones make your render noisy (well, it takes AGES to clear)....so try playing round with environment. You may end up using a lower res hdr that renders quicker/better. Remember you can replace background with a high res version, all within thea. Jpegs as spherical IBL are usually crap, but great for high res background.
Are you actually using the sky hdr as light source? Because a quick way to get similar light condition is to render with physical sky only, no sun. Had some great results doing this. You can change the colour of the sky depending on time of day/sun position (even if it's turned off).
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@olishea said:
looking great liam, its just dying for an afternoon shot in that hangar.
yeah thats the end goal, going to model the hanger properly first as in Thea my average is 1 hour per pass in TR1 . ALl of these images are only 10 passes with some PP so sharpen them up.
I left this on last night when I went to bed trying to get the sun in the right place. It doesnt match with the background plate but I will make a custom one myself at some pont.
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@olishea said:
Just do lower resolution til you get it right. No point doing cleared renders for prelims, especially if it's taking a while. Normally I'd do a few 800 pixel wide test renders then render overnight with massive resolution. Be careful with hdri because some bad ones make your render noisy (well, it takes AGES to clear)....so try playing round with environment. You may end up using a lower res hdr that renders quicker/better. Remember you can replace background with a high res version, all within thea. Jpegs as spherical IBL are usually crap, but great for high res background.
Are you actually using the sky hdr as light source? Because a quick way to get similar light condition is to render with physical sky only, no sun. Had some great results doing this. You can change the colour of the sky depending on time of day/sun position (even if it's turned off).
Yes I do all those things above. 8 passes seems enough to get rid of the noise. I always render small and only do the big versions overnight. THis is so I can PP in PS easily. No I am using physical sky as the light source.
Do you have THEA? I can send you the THEA scene file via dropbox if you want to play with it?
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honestly too busy for another project at the moment, maybe next week. My puny dual core is processing some sphericals I made so it's at a snail's pace. Ah so you like the physical sky method! Surprising you can still get great detail in the shadows. Of course you do all those things, sorry if it sounded like I was preaching to the converted!
Maybe no need to tweak sun position etc if you just use a good spherical IBL in the environment slot. You can supplement the sun strength if you need to. Only problem using just physical sky is lack of real reflections.
I do like the ripples in the concrete
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@unknownuser said:
wake up pleasantly surprised.
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@olishea said:
honestly too busy for another project at the moment, maybe next week. Ah so you like the physical sky method! Surprising you can still get great detail in the shadows. Of course you do all those things, sorry if it sounded like I was preaching to the converted!
Maybe no need to tweak sun position etc if you just use a good spherical IBL in the environment slot. You can supplement the sun strength if you need to. Only problem using just physical sky is lack of real reflections.
Well I use physical sky for lighting but then I use an image for the reflection map. Yes I too am busy so cant really work on this. I usually tweak it for 30 mins to an hour every night and do some quick renders and then when happy (ish) leave a render on overnight to wake up pleasantly surprised - by how the image turns out Rich
My main machine is in constant use for work rendering things so this gets done on my lesser machine and sometimes my macbook air.
The concrete is from Thea forum not sure whose. Took me about a week to get the light to hit it correctly.
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