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MULTISCATTER OR VRAY scatter for Sketchup

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  • S Offline
    sawhack
    last edited by 1 May 2012, 22:19

    hello,

    I know that sketchup was too far to achieve the capability of 3ds Max but i hope that it was not too far for sketchup to compete completely with 3ds max. i'm just thinking if its possible for Vray or Multiscatter to create a scatter technology in Sketchup using proxy like they did in 3ds max using a less memory for scattering million objects without putting pressure on RAM and can render fast. i'm just wondering if its possible to do it in sketchup. I read that by using a normal scattering tools in 3ds max plugin the memory can use up to 100MB but with use of Multiscatter technology you can create forest with only 700kb memory and fast to render.

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    • F Offline
      fouronethirty
      last edited by 14 Sept 2012, 08:15

      good day scf.

      yes vray proxy and scatter, i hope so, but no one answer you about this, maybe that just means there is no such tools yet for skp.
      
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      • T Offline
        thomthom
        last edited by 14 Sept 2012, 08:30

        This more of something the render engines would need to incorporate. One render engine doesn't use the same proxy system as the other.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • V Offline
          vegardnataas
          last edited by 17 Dec 2012, 22:43

          I can recommend Maxwell render for Sketchup. You can use proxies of high poly components and even references to Maxwell files.

          Vegard Nataas

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          • M Offline
            meloff
            last edited by 24 Apr 2014, 14:38

            Thea Render
            https://www.youtube.com/watch?v=kizZm7BqEhk

            • Make Fur
              http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=28092%26amp;start=285
              = MULTISCATTER

            bana27m_big_316582857647781a73153b6dfa1884f9.jpg

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            • M Offline
              mati_polybius
              last edited by 27 Feb 2015, 14:02

              or simply use the fur pluguin or spray component 😄

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