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    [WIP] '69 Dodge Charger

    Scheduled Pinned Locked Moved WIP
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    • thomthomT Offline
      thomthom
      last edited by

      @ely862me said:

      Few things that is good to keep in mind when using artisan :

      Thanks! That's good to know. I only did some quick tests with Artisan to see how smooth the edges where - around the wheel well etc. It did strike me how seemingly random the Artisan mesh was. I understand more what's going on now.

      I haven't inspected the diagonals at all as I've worked mainly on the low poly topology in quads. (When I talk about quads I talk about QuadFace Tools quads which can be non-planar.) Would have been nice if Artisan understood these quads and could perform subdivisions based on that instead of the underlying triangulation.
      I've been looking up Catmull-Clark subdivision and I'm tempted at trying to implement a version that makes use of QuadFace Tools's type of quads.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        @unknownuser said:

        I've been looking up Catmull-Clark subdivision and I'm tempted at trying to implement a version that makes use of QuadFace Tools's type of quads.

        Go for it! I'd buy that ๐Ÿ‘

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • panixiaP Offline
          panixia
          last edited by

          @rich o brien said:

          @unknownuser said:

          I've been looking up Catmull-Clark subdivision and I'm tempted at trying to implement a version that makes use of QuadFace Tools's type of quads.

          Go for it! I'd buy that ๐Ÿ‘

          i'd buy that twice! ๐Ÿ’š

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          • thomthomT Offline
            thomthom
            last edited by

            Thank to this:
            http://rosettacode.org/wiki/Catmull%E2%80%93Clark_subdivision_surface

            I can now make this:
            Catmull-Clark sub-divisions compatible with QuadFace Tools

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • andybotA Offline
              andybot
              last edited by

              ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ

              Great day!!! Wow Thomas, I can only wait to see what comes next out of your mad scientist workshop! ๐Ÿ‘ ๐Ÿ‘

              http://charlottesvillearchitecturalrendering.com/

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              • daleD Offline
                dale
                last edited by

                Wow. Wow Again. Wow Some more ๐Ÿ˜ฎ

                Just monkeying around....like Monsanto

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  @ely862me said:

                  That's a great start.
                  Few things that is good to keep in mind when using artisan :
                  1.Keep all the diagonals oriented in the same way
                  2.If you can't go all the way quads then you have to have all the way triangles(at least don't let single quads in the middle of triangles), otherwise the smoothed geometry won't be that nice .

                  Now THAT is interesting. Thanks for the tip.

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    @thomthom said:

                    Thank to this:
                    http://rosettacode.org/wiki/Catmull%E2%80%93Clark_subdivision_surface

                    I can now make this:
                    [attachment=0:3t2oq4fm]<!-- ia0 -->Catmull-Clark_Charger.png<!-- ia0 -->[/attachment:3t2oq4fm]

                    Well, that looks awesomely cool ! Very smooth and arranged geometry !

                    **@unknownuser said:

                    Now THAT is interesting. Thanks for the tip.

                    You are welcome , Bryan !**

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @ely862me said:

                      Very smooth and arranged geometry !

                      The mesh is still the same as in the sample I posted earlier - lots of non-planar quads. But that doesn't matter - because the mesh is treated as quads. The underlying triangulation is ignored. One less thing to worry about. ๐Ÿ˜„
                      If only I understood the math - Rich got me really interested in edge weighting vs crease loops. I'd be very nice to be able to the edge weight creasting instead.

                      Got a cold brewing - so no modelling today. ๐Ÿ˜ž

                      Next task is to work out the loops for that door.

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • okomtaO Offline
                        okomta
                        last edited by

                        i think you must see this one,, http://ixlrlxi.livejournal.com/113673.html#cutid1
                        but sorry in russia language,,but you can watch "the step by step" of his action.
                        (sorry my poor english),,

                        good luck man ๐Ÿ˜„

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @okomta said:

                          i think you must see this one,, http://ixlrlxi.livejournal.com/113673.html#cutid1
                          but sorry in russia language,,but you can watch "the step by step" of his action.
                          (sorry my poor english),,

                          Yea - that guy makes some amazing models and really nice renders. I've been following him on deviantArt for a while. ๐Ÿ‘ ๐Ÿ‘

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • panixiaP Offline
                            panixia
                            last edited by

                            @thomthom said:

                            Thank to this:
                            http://rosettacode.org/wiki/Catmull%E2%80%93Clark_subdivision_surface

                            I can now make this:
                            [attachment=0:358bdgss]<!-- ia0 -->Catmull-Clark_Charger.png<!-- ia0 -->[/attachment:358bdgss]

                            oh my god! a dream coming true.
                            i don't know if you will make this for free or commercial, but i will give you a donation in both cases.. i think you really deserve it!

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              The cold caught up with the and I'm home sick today. No working today either. Though I had to play around for a couple of minutes with the sub-divisions:
                              ColouredCube-Results01.png

                              When you subdivide it should also be possible to transfer UV mapping. Which would be another cool thing.

                              But I digress - need to get back to modelling this car. ๐Ÿ˜ณ

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • andybotA Offline
                                andybot
                                last edited by

                                @thomthom said:

                                The cold caught up with the and I'm home sick today.

                                hope it passes quickly!
                                @unknownuser said:

                                But I digress - need to get back to modelling this car. ๐Ÿ˜ณ

                                But think of all the cars (to say the least) the rest of us can model if this makes it out of your lab ๐Ÿ˜„

                                http://charlottesvillearchitecturalrendering.com/

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  [off:3dee1n0w]
                                  @thomthom said:

                                  The cold caught up with the and I'm home sick today. No working today either. Though I had to play around for a couple of minutes with the sub-divisions:
                                  [attachment=0:3dee1n0w]<!-- ia0 -->ColouredCube-Results01.png<!-- ia0 -->[/attachment:3dee1n0w]

                                  When you subdivide it should also be possible to transfer UV mapping. Which would be another cool thing.

                                  But I digress - need to get back to modelling this car. ๐Ÿ˜ณ
                                  I DL'd and I've been trying out a Catmull-Clark tool but it does not give such good results with or without quads. Sry but I can't figure out what ruby it is as it is not named clearly and doesnt show in any search of text.[/off:3dee1n0w]

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @pbacot said:

                                    Sry but I can't figure out what ruby it is as it is not named clearly and doesnt show in any search of text.

                                    What I used to produce what you see in my previous screenshots? It's not part of any plugin released. At the moment it's just an experimental code snippet I cobbled together the other day. Until today I activated it with the console.
                                    I just got taken astray from my modelling when I wanted to see how well the mesh subdivided. This car project was suppose to be an exploration of what new features to add to Vertex Tools - but now I'm not sure what I've stumbled over. ...but I'm excited... ๐ŸŽ‰ ๐Ÿ˜„

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • romboutR Offline
                                      rombout
                                      last edited by

                                      wow that script you made look promising

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        It IS exciting. Looks great.

                                        Well that was one C-C routine that I found somewhere. I'll send it to you for comparison if you like--and I can figure out which it is.

                                        [Edit: Ah it's this one http://www.smustard.com/script/Subdivide]

                                        Since you were looking for ideas, and IF I can make a humble, and perhaps unreasonable, suggestion: Your car experiment brings to mind the idea--what if vertex tools could be made to work on one side of a locked plane or set of edges so you can freely work on a half model.

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @pbacot said:

                                          Since you were looking for ideas, and IF I can make a humble, and perhaps unreasonable, suggestion: Your car experiment brings to mind the idea--what if vertex tools could be made to work on one side of a locked plane or set of edges so you can freely work on a half model.

                                          You mean like for mirroring a mesh? For that I just use components. (Or maybe I didn't understand the request... ๐Ÿ˜• )

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • pbacotP Offline
                                            pbacot
                                            last edited by

                                            yes that's what I mean but if you want to use the gizmo wouldn't it be good to lock the mirror plane edge so that soft selection doesn't mess it up?

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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