Making spheres and adding textures to them
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@rumcajs said:
I had the same question on spheres recently in thread "Curves". I also had problem to do a sphere, but as Pilou helped, it is important to start your circle in the center of blue axis. Otherwise it will not work.
This isn't true. You can draw a sphere anywhere. It does not have to be on the blue axis
@rumcajs said:
You also need know how to increase number of sides of the circle, standard one has 24 sides.
This is also not true. You do not need to increase the number of sides from the default 24 to 60 or any other high number to make a sphere.
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You can draw your own sphere with the Follow me tool
with different behaviours
here one
incease your number of segments / circle or arc circle following that you want
maybe max is 100Click the circle call the Followme tool then click the surface
by Driven
My result
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Of course number of segment of Circle / arc Circle can be anything!
When you draw your Arc-circle use the Inference snapping points for help!
For a "true sphere" Circle and Arc-circle must have the same number of segments -
Of sure, that if you want to have a good look of sphere you need to increase segments number. But the more segments, the more faces, and program then runs slowly... depending on what you do.
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If you make a component of one sphere and copy it that's run speed!
With 24 segments you have yet a very cool sphere! -
@unknownuser said:
If you make a component of one sphere and copy it that's run speed!
With 24 segments you have yet a very cool sphere!I tried 2 spheres with 60 segments (one bigger, second one smaller and intersected) and made some component joining with Follow edges from LSS toolbar. But that was unable to finish that task (it stucked at 7%). Then I took only the little sphere and joined with some objects and it was faster, but still took few minutes. I cannot to send file because the att. is 4 MB.
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Use http://www.sendfiles.org/ and send the adress resulting
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But 60 segments is not reasonnable for make some try with plugin under beta session!
12 segments is sufficient for this sort of sport!
And why not in V6 : i can't reload it! -
So your works remember me this guy Orgelf here
Maybe you can also use Line2Tubes by Didier Bur
will be in the Menu Tool: Convert arc,circle, curve, line in cylinder :
precision = number of segment section so 4 = a box, 12 = tube(a bit slow on my 10 years old computer
You have some wood textures in the native Paint Tool
But texture at this size is quasi the same than a color
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Line2tubes is great plugin. I look forward to test it. Will save a lot of work.
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ok but how to remove spaces
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I believe Nikola and me could use this plug-in for painting, texturing, not just spheres:
http://forums.sketchucation.com/viewtopic.php?f=323&t=42089#p373073
http://forums.sketchucation.com/viewtopic.php?f=323&t=44552#p397448
Thrupaint as part of Fredo tools.Video here:
http://www.youtube.com/watch?v=l2QjLlUQVrYIt's awesome what various tools Fredo managed to develop!
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@unknownuser said:
ok but how to remove spaces
Post an SKP File (Menu File/ save as V6)
It's impossible to answer with only an image! (so many possibilities !
And how and what are you doing ? What function...Yes True Paint by Fredo6 is fabulous for replace the native Texture Tools!
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I've just used circle + line2tubes as you recommended. This was just try with the plugin I just downloaded, but I see it creates spaces when you try to make tube from circle.
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