Messin' around with my '56
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@3eighty said:
You are my hero..Love your work and really love the '56..It is one of the hardest cars to find available on the net..Thank You
You're welcome, but I'm certainly nobody's "hero" (I barely qualify as "human"
). Yes, the '56 is one fine car. I love the styling, the simple lines, it just all pulls together to make one the classiest classics around. I like a lot of things about the '55 too (especially the big rear wheel openings on the Nomad), but given a choice I'll go with the '56 every time.
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Can I see wires of the front suspension? Turn off textures (monchrome mode) and turn on hidden geometry. Would love to see the topo
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a photo of a real car?
awesome as usual -
Had to go thru it first and delete a BUNCH of hidden boxes. (I attach small hidden boxes to each odd-shaped component to make it easier to rotate and position them) Looked really weird with all them showing. Looks weird now too.
Don't look at it too closely, there's still a lot of work to be done.
If you wanted to see something else just let me know.
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It's very easy to see what a talented and skilled modeler you are. And I have fond memories of the '55's, '56's and '57's, and you have done these justice.
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Thanks Tim. Coming from you that means a lot!
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that's great modeling work Steve
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@rich o brien said:
that's great modeling work Steve
Thanks. I hate showing my hidden lines, makes it all too obvious that there is no method to my madness. With me it's whatever works. The way I look at it, if God had intended for my hidden lines to be shown, He wouldn't have let me hide them in the first place.
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Fantastic man, I'm so impressed.
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@unknownuser said:
Fantastic man, I'm so impressed.
It was easy. It's just a matter of finding the right drugs
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Dude, this is impressive to say at least!!!
Such smooth surfaces and detailed parts without using a tool as Asrtisan is proof of a great modeler!
I take my hat of for you sirI'm not that much into american (classic) cars, but you are making me a fan
Can't wait to see the progress!Keep up the awesome work!
Fan +1
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Thanks for the kind words.
Actually I recently discovered a couple of inaccuracies in the crossmember, and correcting those sort of snowballed into other parts. So I am basically having to redo everything to get it right. Making pretty good progress, but the real test will come when I show it to the members of TriFive.com to get their input. They are the ultimate experts in anything to do with classic Chevys, and I've got this feeling that they are going to tear it apart. But hey, if it was easy it wouldn't be fun
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The upper A arm could use some rounding on the outside edges !
I still can't believe your degree of patience !!
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@ely862me said:
The upper A arm could use some rounding on the outside edges !
I still can't believe your degree of patience !!
Yeah, I've worked on that. And the lower control arm. And pretty much everything else. I think I'll just buy a '56 and use it for reference (shouldn't cost too much, after all it's 56 years old, right?)
As for my patience, sometimes I do run short of that. But I remind myself that "There's never time to do it right, but there's always time to do it over"
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Looking fabulous. I know absolutely nothing about cars but it looks damn fine to me.
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Any idea of time for make such true gem ?
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@unknownuser said:
Any idea of time for make such true gem ?
I really have no idea how much time I have invested in this thing. Or any other model I've done. I bounce around from project to project so much, there's just no way to keep track of my time on any of them. I do know that I spend way too much time on everything I do. If I could learn to use some of the incredible plugins available to me it would help immensely, but most of them are way beyond my capabilities. I gave up a long time ago checking to see what new plugins are out there. No sense frustrating myself anymore than necessary
I actually started this thing quite a while ago, then pretty much forgot about it. My original intentions were to create a scene where it's in a barn or shed, up on jackstands, parts and pieces scattered around it - a forgotten project just rusting and gathering dust. Then I tried to realistically add some rust and grunge to everything, and discovered that adding rust to the appropriate places on everything, and getting it right, was a daunting task. Each texture for each piece and parts of each piece would have to be custom made and applied. Made some progress but finally just moved on to other things. Then for some reason I recently decided to tackle it again, this time just worrying about the modeling and not the texturing.
I did find a '56 Passenger Assembly Manual and downloaded it. Some of it is useful, especially this one -
I have that one practically memorized.I download a TON of reference photos for each car I'm doing or might do somewhere down the road. Each day Ebay emails me when a new listing comes up for the cars I'm interested in. Probably 12-15 each day. Unfortunately the majority of them aren't really new listings, they're just a re-listing of cars that didn't sell the first time around. I also have a list of used car sites that provide good, detailed photos of their cars and I visit them regularly. Can't begin to tell you how many thousands of photos I have for reference. Quite a chore getting them all organized so that they will be useful to me.
Anyhow, you didn't ask for all that. I'm rambling, sorry.
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wonderful, a lot of patience requiring work
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I'm not into cars much, (unless you count my Daewoo:)
But this seriously good and committed modelling defrosts my Kelvinator.I'm wondering if you could 3d print the parts, and sort of assemble them?
There would have to be a market m'thinks. For serious cash too.Baz
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