WIP-Audi A5 Sportback 2010
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Yay!!! I love what you do here,the wires show how much you are working on this !!I used to model like that!! Now i got too lazy and i inserted in my modeling technique the almighty SDS aka Artisan .
Less work on making the initial geometry but sometimes smoothing takes longer for small details !Here's the low model : http://forums.sketchucation.com/download/file.php?id=46196&mode=view
And here's the smoothed model : http://forums.sketchucation.com/download/file.php?id=46557&mode=view
Hope you don't mind!Keep it coming!
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Really ? Wow ,, glad i could be of help !!
You are getting in at another level ,for sure!!
Take care and most important, have fun!!
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@swagen said:
A precision blueprint is essential
It might be essential, but it's not always available. Many of the cars I model have no blueprints available at all, let alone a "precision" blueprint. I'm lucky if I can find a good profile photo, and even then it's a perspective shot so it's distorted. So what would you do in a situation like that?
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@hellnbak said:
@swagen said:
A precise blueprint is essential
It might be essential, but it's not always available. Many of the cars I model have no blueprints available at all, let alone a "precise" blueprint. I'm lucky if I can find a good profile photo, and even then it's a perspective shot so it's distorted. So what would you do in a situation like that?
Well, in that case it would be different. I mean experience play a big role here. You can easily shape out the body of a car with some reference pictures, but with a precise blueprint, you can get way further. Anyway, it's not so hard to find some good references of a modern car in the internet nowadays, unless you're looking up for some kind of this http://forums.sketchucation.com/viewtopic.php?f=333&t=29987
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@ely862me said:
:thumb:
Yay!!! I love what you do here,the wires show how much you are working on this !!I used to model like that!! Now i got too lazy and i inserted in my modeling technique the almighty SDS aka Artisan .
Less work on making the initial geometry but sometimes smoothing takes longer for small details !Here's the low model : http://forums.sketchucation.com/download/file.php?id=46196&mode=view
And here's the smoothed model : http://forums.sketchucation.com/download/file.php?id=46557&mode=view
Hope you don't mind!Keep it coming!
Hah! Be honest, it was you who inspired me with SketchUp modelling, by this video http://www.youtube.com/watch?v=tzjA0GPdQrw&feature=relmfu
I've never thought Sketchup could ever make that kind of mesh until you show me. Great thanks for you, sir! -
@unigami said:
Great work...can't wait to see more!
I'm curious, are you using physical dimensions taken from an actual car or blueprint, or are you doing this by eye from photo references or something else? I'm always amazed when someone successfully captures the complex body shapes of a car ..it would be interesting to know your workflow.
You've got the idea. A precise blueprint is essential in this case.
I mostly look up from this site http://www.the-blueprints.com/
I usually split the blueprint into 4 parts: front, side, rear and top view. And then rotate, align them into precise position.In order to speed up workflow, I divided the scene into 4, using parallel projection : "top", "right", "back" and "perspective". This allows you to switch among them easily just by clicking those tabs.
Once done with these things, we're ready to start.It's really hard to decide which part of the car to start but I usually begin with the front fenders. The key here is the number of segments you use when create the circle. It's quite hard to describe by words, let's just look at the picture:
The more segments you have here, the more resolution the other parts can get.
These are only some of my "tips" to speed up the workflow. If you're planning to creat some kind of car with good attention to detail and clean, highly recommend to use other software like 3DsMax, Maya or Cinema4D. No need to "play" with SU
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Looking very nice. I Love the topology.
Btw, when modelling, have you used QuadFace Tools? http://forums.sketchucation.com/viewtopic.php?t=39442 -
Awesome modeling
Love the level of detail you have put in it!
Can't wait to see the finished render(s) -
@thomthom said:
Looking very nice. I Love the topology.
Btw, when modelling, have you used QuadFace Tools? http://forums.sketchucation.com/viewtopic.php?t=39442For some part of the car- yes. Couldn't apply QuadFace for the whole model since I didn't intend to model in quad from the beginning. I definitely love the ruby!
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One of the best car modeling (in SU) I've seen so far...
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really really good! all the nice car models make me want to buy ely's car tutorial for summer hollidays
one thing: why the perforated brake discs? as far as i know there is no RS version of the A5 fastback?
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newest update! sorry for the delay but I've got lots of crazy stuffs to do since getting new computer. Almost finished! I'm already taking steps into rendering. Hope final results will be fine.
A "sneak peak" rendered scene. Done with Keyshot. Pretty good one, isn't it?
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@carloh said:
really really good! all the nice car models make me want to buy ely's car tutorial for summer hollidays
one thing: why the perforated brake discs? as far as i know there is no RS version of the A5 fastback?
Since I don't have good reference images for the brake disc and caliper, just grab that one on the Warehouse hope it didn't bother the author. I'll fix that one later.
And I think this is not RS version, just... 2010 sportback version, you know, 4 seats, 4 doors
I definitely love this 2010 version, because of its rims and headlights. They look kinda...sexy to me. They also took a lot of time to model but it's totally worth it. -
maybe this can help? i'm really looking forward to see the final renders
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Very convincing result !
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that was awesome,,,i will learn to make modeling like that,,
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