Sketchup Breakingpoint?
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Hi Everybody,
Don't know how to put it but I was wondering If anyone else also sometimes comes to that point in your modeling proces in SU that you become frustrated by the limitations that SU has?
I'm not talking about large models or the hole 64bit issue because that's not a real problem if you organize your models right and use Max or Blender as a model/scene holder.
I'm talking about the messed up geometry and the problems when using round corners on a complex shape.I run into these problem a lot lately since I'm practicing my modeling skills by modeling products. I feel that the only limitation there should be is the limitation of your imagination and not of the possibilities of the tool. Don't get me wrong, SU still will be a big part of my workflow, but for product modeling it's not my friend. I can't stop to think about where SU would be if Google had taken another path with SU and not the Google Earth modeling buildings path.
If you look at Rhino for example or Spaceclaim. That's what we ( I ) need in SU. I've played with the trail version of Rhino, and I must say that it's the first time that I got a SU feeling when modeling in another app. Except Rhino does the things that SU won't let you do. Nice clean Fillets. Clean sweeps and blends and a geometry that is usable.
I'm done with my complaning now . But would be interested in your thoughts about this.
Greetz Twan
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I'd say use the right tool for the job...Rhino shines at product design, so use it for that.
You aren't going to use a yardstick to measure to the moon, and you don't need laser-radar-heat-seeking gizmo to measure your next stud wall.
Sketchup isn't good for organic shapes. With Artisan you can get close, but even it can't make precise curves.
Here's a great article that explains this more eloquently than I can: http://cadjunkie.com/1478/choosing-a-3d-package
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I find that MoI is the perfect partner to SketchUp for these type of situations. The guy behind MoI is the same guy that developed Rhino but MoI is not cluttered with options.
It's a stripped down Rhino with a super UI and workflow. It's SketchUp NURBS basically.
The exporter to SketchUp is rock solid and its uses a neat tesselation to make meshes smooth on import to SketchUp.
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you are both right. I know that I'm expecting something from SU that it wasn't made for. All the great plugins make it go a long way but in the end the only good way to go is to switch modeling apps when doing product modeling. I also don't think Trimble will go on the product modeling path with SU, altough I hope they do.
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i think the better way to go with sketchup would be sub-d modeling, instead of nurbs... maybe a combination of both like t-splines. But i think a clean polygonal model would be better for most of the sketchup users.
But you're right, this is a thing that should definitely be improved in Sketchup and i really hope to see sub-d in sketchup's future...
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