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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Trick to match the output of V-Ray and output Sketchup

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  • D Offline
    dacastror
    last edited by 4 Jul 2012, 22:28

    Hi all, I want to share a trick I discovered yesterday to match the output of V-Ray and output SketchUp. It's easy all you do is turn off the "Override Viewport" in the section "Output"

    [xxl-img:xt62k5vq]https://sites.google.com/site/dacastror/archivos/vray ouput.png[/xxl-img:xt62k5vq]

    By doing this no matter how you change the size of the SketchUp window or change the value of "Field of View" in Sketchup

    I put these images as an example:

    Vray output:
    [xxl-img:xt62k5vq]https://sites.google.com/site/dacastror/archivos/cristal D.jpg[/xxl-img:xt62k5vq]

    SketchUp output:
    [xxl-img:xt62k5vq]https://sites.google.com/site/dacastror/archivos/paracristal.png[/xxl-img:xt62k5vq]

    Combination using photoshop:
    [xxl-img:xt62k5vq]https://sites.google.com/site/dacastror/archivos/Cristal%2BLineas.jpg[/xxl-img:xt62k5vq]

    I guess some of you already knew but maybe others do not, I hope will be helpful

    (sorry for errors of the machine translator)

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    • T Offline
      thomthom
      last edited by 4 Jul 2012, 23:21

      That limit the size of your render to the size of the viewport. If you need highres images, but in the same aspect ratio of the viewport use the "Get view aspect" button and then lock the aspect ratio. Then you can increase the output size and still be relative to SU. So if you save out a 3000px wide image in SU and then render out a 3000px wide image in VfSU they match, no problem.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • D Offline
        dacastror
        last edited by 5 Jul 2012, 00:10

        @thomthom said:

        That limit the size of your render to the size of the viewport. If you need highres images, but in the same aspect ratio of the viewport use the "Get view aspect" button and then lock the aspect ratio. Then you can increase the output size and still be relative to SU. So if you save out a 3000px wide image in SU and then render out a 3000px wide image in VfSU they match, no problem.

        ok, I like your solution

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        • S Offline
          SKEMTHESAGE
          last edited by 28 Oct 2014, 17:08

          @thomthom said:

          That limit the size of your render to the size of the viewport. If you need highres images, but in the same aspect ratio of the viewport use the "Get view aspect" button and then lock the aspect ratio. Then you can increase the output size and still be relative to SU. So if you save out a 3000px wide image in SU and then render out a 3000px wide image in VfSU they match, no problem.

          as it indeed, I was wondering if there is a vertical correction for the camera as in 3d max vertical correction at a vray camera or Guess vert, I've tried 2 point perspective but it changes the camera position and if I move it back the perspective changes 😕 . so my question is: is it posible to correct verticals (easy way) without moving my view?

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