Glass Splash
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Hey Rich.
Well done.
Getting better and better at blender indeed!
Though SU models can be well imported to blender (thanks to the excellent TIG's obj exporter), I also have to ask. Is this a SU model?
Who cares anyway... these days.
Well done, once more. -
@michaliszissiou said:
Is this a SU model?
No, all Blender. Just following tutorials I find online. Think I'll get the Thea Blender Exporter to see how the workflow is.
I will admit following these Blender Tuts has giving me a slightly different approach to modeling in SU. But here I'm just trying to follow the mechanics of the app to get better acquainted.
Played with Nodes Compositor last night. Very powerful but it can quickly become like the wires behind your desk
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Impressive Rich.
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I'm in awe here looking at that, fantastic work, how long did it take to construct? Render?
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Cool rendering!
Blender is "The Program" !I have seen a conference by the author himself yesterday! (a French guy Coyhot) site in English
This programm is absolutly amazing!How to make this in 2 hours (only white moving biped is given)
By Coyhot
[flash=500,281:18ecux0m]http://vimeo.com/moogaloop.swf?clip_id=41814883&force_embed=1&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ffffff&fullscreen=1&autoplay=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281">[/flash:18ecux0m] -
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Very nice renders Rick
Can you post a cycles nodes setup?
Render time? GPU or CPU? -
These are refreshing Rich! They would make an awesome desktop background.
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@michaliszissiou said:
Very nice renders Rick
Can you post a cycles nodes setup?
Render time? GPU or CPU?I didn't use Nodes for the Cycles render. I used it on the Island image further up. But here is the Node setup from that....
As for render times. The baking of the fluid simulation took about 17mins and the render of one still with 100 passes was about 37mins. I can't get Cycles to work with my ATI card on my Notebook so I'm not getting the full benefit of Cycles yet.
It is giving an error that it needs opencl 1.1 or newer.
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I have tried to learn blender, but it seemed beyond my reach. When time allows I will try again.
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@roger said:
I have tried to learn blender, but it seemed beyond my reach. When time allows I will try again.
I feel exactly the same way.
Nice work Rich
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@ Roger, @Hieru
I feel your pain,
http://gryllus.net/Blender/3D.html (for newbies)
http://www.blenderguru.com/
http://cgcookie.com/blender/cgc-series/interior-3d-architectural-visualization/ -
@michaliszissiou said:
He is good. I've watched all of them so far. He talks too fast and doesn't explain well for beginners.
Although, his guest video on character rigging is very detailed and really explains it well.
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@Rick
I strongly recommend you to register to blenderartists.org if not done already.
with some similar name, I guess, so to find you as a friend there.
I also recommend you to learn the nodes set up system of cycles. An excellent UI with almost endless possible solutions. Very easy to handle it, after watching some basic setups.
Blender isn't sketchUp. But, it does huge steps to this direction, day by day. On the other hand it's much more powerful on organic modeling.
Blender isn't just another modeler, either. It's much more. A powerful app that is developing rapidly.
And still, we can use SU for archi-modeling and export excellent obj files to blender. Textures and UVs included. Thanks to TIG
http://forums.sketchucation.com/viewtopic.php?f=323&t=33448
You may need some other tools, we had a discussion here:
http://forums.sketchucation.com/viewtopic.php?f=179&t=44345 -
Nice renders Rich I wish I had more time to play with Blender... paying work comes first though. Which tutorials are you following?
One observation - looks like that fire hose stream of water would wash away that glass to the far wall...
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Thanks Andy
I following BlenderGuru stuff mainly. Though he can be hard to follow at times.
CGCookie also has some good stuff.
My aim is to learn the simulation/animation aspect. Blender isn't actually that hard after about a week. Sure there are lots of dials but like Vray you can ignore most in the beginning then just add as you go.
....it's a really heavy glass
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Hey Rich, did you get the blender keyboard shortcuts "cheat sheet" yet?
http://www.blenderguru.com/blender-2-5-cheat-sheet
Excellent renders by the way! -
+1
thanks for the links.
I'll give it one more try...
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@michaliszissiou said:
@Rick
I strongly recommend you to register to blenderartists.org if not done already.
with some similar name, I guess, so to find you as a friend there.
I also recommend you to learn the nodes set up system of cycles. An excellent UI with almost endless possible solutions. Very easy to handle it, after watching some basic setups.
Blender isn't sketchUp. But, it does huge steps to this direction, day by day. On the other hand it's much more powerful on organic modeling.
Blender isn't just another modeler, either. It's much more. A powerful app that is developing rapidly.
And still, we can use SU for archi-modeling and export excellent obj files to blender. Textures and UVs included. Thanks to TIG
http://forums.sketchucation.com/viewtopic.php?f=323&t=33448
You may need some other tools, we had a discussion here:
http://forums.sketchucation.com/viewtopic.php?f=179&t=44345I enjoyed the making of a snow scene. Though not for cycles*, still very enlightening on how to use weight painting.
*can be done in cycles, masks (stencils) have to be handled as 'factors'. lol, learn cycles nodes!About shortcuts and inputs:
Under user preferences, find them there, it's easier.
Have a look how my setup looks.
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