Translucent materials and colors
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I would like to find out how to achieve that the colors that are edited the last won't behave as semi translucent. Actually I would like that is the last painted subject on the top of the other completely visible,not like in the file I attached. Thanks for help.
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The effect you are seeing is called Z-fighting. It is common to many 3D apps, especially where OpenGL is involved. The Z refers to the distance of the surface away from you. Basically, you've got two surfaces occupying the same 3D space...so OpenGL doesn't know which one to display.
The solution is to either delete the corresponding amount of wood underneath the leather patch...so there's nothing for it to fight with. Or, raise the leather patch itself by something insignificant...like 0.1mm. As long as it's not occupying exactly the same space, there's no problem. -
As Alan said, it's z-fighting.
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