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    Environmental reflections

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    • N Offline
      n3v
      last edited by

      Hi guys

      could somebody help clear this up for me, hopefully in a detailed and straight forward way.

      Essentially I want to encorporate the tones and colours from a site photo into the colours of the model but more importantly in the reflections of the building.

      In the past I have simply modeled the surrounding context and this has worked, in this case however it wont, now I've read the tutorials about using a Bitmap for GI and BG but have had mixed results I really need to retain the shadows from the sketchup sky at the same time as well, could anyone clear this up for me please, do I put the bitmap into GI or BG and what setting would I use?

      VRAY 1.48 and Sketchup 7

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      • chonC Offline
        chon
        last edited by

        Hello,

        Take a look at this tutorial VIDEO.

        You will have good results with HDR bitmaps for GI and BG. πŸ˜‰

        SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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        • N Offline
          n3v
          last edited by

          Chon

          Thanks for the speedy response, it seems like quite along work around but at least I get to learn more about the software!

          Do you know if this works as well for bitmaps and if not why not?

          Thanks!

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          • chonC Offline
            chon
            last edited by

            @n3v said:

            Do you know if this works as well for bitmaps and if not why not?

            Yes, you can use "regular" bitmaps instead of HDR. You'll just have best results with HDR. πŸ˜‰

            SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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            • N Offline
              n3v
              last edited by

              Ok Cheers

              i'm guessing you've watched that vid, is there any reason why he turns the physical camera off? would this still work?

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              • V Offline
                valerostudio
                last edited by

                The quickest way to get an existing site into your reflections is to take several shots with your digital camera, stitch them together in Photoshop, then create an arched plane in SU behind the camera and map the image onto it so that it will appear in your reflections.

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                • R Offline
                  rspierenburg
                  last edited by

                  Another option I've seen before is taking pictures of what is to be reflected, reverse it and then paste it as a material on the reflective surface.

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                  • N Offline
                    n3v
                    last edited by

                    Hi guys thanks for your replys, I am probably going to go down this route because I'm more confident with this method that any other ie messing around with GI lighting, shadows as well as physical camera on or off. I'll let you know how I get on. Thanks!

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                    • N Offline
                      n3v
                      last edited by

                      @valerostudio said:

                      The quickest way to get an existing site into your reflections is to take several shots with your digital camera, stitch them together in Photoshop, then create an arched plane in SU behind the camera and map the image onto it so that it will appear in your reflections.

                      Hey Valero

                      when you put it onto the plane how do you get the scale correct? can you position the texture at all?

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