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    Merging non-coplanar faces?

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    • T Offline
      Tournesol27
      last edited by

      I'm as new to Sketchup as can be, having only tried to use it for the past few hours. Essentially the problem is, I have a building onto whose surfaces I need to drape (is that the correct term?) textures. The problem is, the facade, the back and all the sides of the building are made up of multiple flat surfaces, some at an angle to each other (i.e., parts of the facade protrude forward at an angle to the rest of it, etc.) I presume I need to combine each side into one surface to drape/glue a texture onto it. My question is, how do I accomplish this? I tried using the Cleanup plugin, with no apparent results. Or do I have to break my texture up into pieces, one piece for each flat surface?

      Thank you all for the advice.

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      • TIGT Offline
        TIG Moderator
        last edited by

        Could you post a screenshot, or the SKP [or part of the SKP], showing this issue.
        I'm not clear about what you mean... πŸ˜•

        TIG

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        • T Offline
          Tournesol27
          last edited by

          I am uploading an .skp showing the building. One side of it already has texture glued onto it, though incorrectly; I intend to correct this as soon as I find out how. In any case, I was wondering, how do I glue texture onto the side of a building that is made up of several different planes, some at an angle to each other?


          .skp of the building with uneven sides

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          • TIGT Offline
            TIG Moderator
            last edited by

            You simply continue around painting the faces around with the same material.
            I used the material-browser's eyedropper tool to sample it from the end face [I copied it once off to one side to see better what I was doing].
            I know it probably needs adjusting beforehand but it is only a demo ! πŸ˜’
            You can adjust the position of a material using the right-click context-menu Texture tools - e.g. to position the texture. There are several scripts available to 'nudge' textures around - but learn the basics first...
            If you have one face with the material positioned just as you want then you can use the eyedropper to sample that and when you paint other faces it will be replicated with whatever adjustments it has [e.g. positioning]

            A couple of tips:
            Don't paint the block 'black' before applying the textures, it only serves to make it hard to see what you are doing !
            There are many unneeded coplanar edges [diagonals etc] on the roof plane etc that can be erased using the Eraser tool, OR by using one of the several Erase/Delete-Coplanar edges scripts available...
            πŸ€“


            Capture.PNG


            FirstSketch.skp

            TIG

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