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Merging non-coplanar faces?

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  • T Offline
    Tournesol27
    last edited by 28 Apr 2012, 23:35

    I'm as new to Sketchup as can be, having only tried to use it for the past few hours. Essentially the problem is, I have a building onto whose surfaces I need to drape (is that the correct term?) textures. The problem is, the facade, the back and all the sides of the building are made up of multiple flat surfaces, some at an angle to each other (i.e., parts of the facade protrude forward at an angle to the rest of it, etc.) I presume I need to combine each side into one surface to drape/glue a texture onto it. My question is, how do I accomplish this? I tried using the Cleanup plugin, with no apparent results. Or do I have to break my texture up into pieces, one piece for each flat surface?

    Thank you all for the advice.

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    • T Offline
      TIG Moderator
      last edited by 29 Apr 2012, 10:16

      Could you post a screenshot, or the SKP [or part of the SKP], showing this issue.
      I'm not clear about what you mean... ๐Ÿ˜•

      TIG

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      • T Offline
        Tournesol27
        last edited by 29 Apr 2012, 21:39

        I am uploading an .skp showing the building. One side of it already has texture glued onto it, though incorrectly; I intend to correct this as soon as I find out how. In any case, I was wondering, how do I glue texture onto the side of a building that is made up of several different planes, some at an angle to each other?


        .skp of the building with uneven sides

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        • T Offline
          TIG Moderator
          last edited by 30 Apr 2012, 09:52

          You simply continue around painting the faces around with the same material.
          I used the material-browser's eyedropper tool to sample it from the end face [I copied it once off to one side to see better what I was doing].
          I know it probably needs adjusting beforehand but it is only a demo ! ๐Ÿ˜’
          You can adjust the position of a material using the right-click context-menu Texture tools - e.g. to position the texture. There are several scripts available to 'nudge' textures around - but learn the basics first...
          If you have one face with the material positioned just as you want then you can use the eyedropper to sample that and when you paint other faces it will be replicated with whatever adjustments it has [e.g. positioning]

          A couple of tips:
          Don't paint the block 'black' before applying the textures, it only serves to make it hard to see what you are doing !
          There are many unneeded coplanar edges [diagonals etc] on the roof plane etc that can be erased using the Eraser tool, OR by using one of the several Erase/Delete-Coplanar edges scripts available...
          ๐Ÿค“


          Capture.PNG


          FirstSketch.skp

          TIG

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