Why Hello there, may I ask a question?
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Why Hello,
Ive come to this forum in minor desperation of such.
Recently I felt as though I could model a Ship, (I can model the various parts that go on top of the Ships Hull rather easily) I should mention that I am working on a warship More particular a destroyer the USS Benson (primarily due to the fact I have a decent Front|Rear|R & L Side and Above view) For the last weak I have been attempting to create the ship's Hull looking at various tutorials even Silver Shadows HMS Snowberry however I failed miserably. After a rest I gave a go at a hull that I drew up myself; after a few hours I produced this and rendered it -
My question is using this Reference data -
How should I go about producing the hull for the USS Benson Destroyer, For the Above hull I used the Soap Skin and Bubble Plugin.
Also are there any plugins I should look into getting?
Edited - I improved the grammar and made it understandable.
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@vorgra said:
Also are there any plugins I should look into getting?
Fredo´s Curviloft, TIG´s Extrude Tools and Artisan.
Also, there are hullform modeling programs like DELFTShip: http://www.delftship.net/delftship/
And keep us posted
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I have Tried delftship, however I just cannot work that quite well, I also ran out of memory using that program which made me sad... realizing how terrible my computer is.
Those Plugins look tantalizing, I shall install them tomorrow and have a toy with them, as to weather they will help with working on the ship I am unsure.
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Here's a quick and dirty EEbyLoft version from some made up cross-section profiles...
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I Understand that that is a rough guide (an effective one non the less) however with the tool you have reccommended is there a way I can prevent certain lines from being effected by the tool yet still have the main mesh attached. basically a static profile. (kinda like using skin soap and bubble tool, the mesh is pinned to the profile that you gave the plugin as an outline to work with)
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