Co-planar planes
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Would someone tell me how I might place the triangles in the attached file on the plane of the red/green axes. I realise that I could just drew them, this is just an example of the problem I'm having.
Thank you in advance
Chris
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There are several ways...
Here's one.SuperDrape keeps materials, Sandbox>Drape does not... -
Hi Chris, hi folks.
You can practice with the native Drapetool from the Sandboxtools.
Add a large rectangle that covers all the triangle. This is easier to do in top view to insure that the rectangle covers all of them.
Select all the triangles with a selection window, select the Drape tool and click on the rectangle.
BTW, your triangles have dimensions in the thousands of meters (kilometers). Some endpoints are more than 36 kilometers away from the axes origin. This is prone to create visualisation (rendering) problems. I see some axes disapear when I orbit your model.
Just ideas.
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Thank you both for your replies, however I don't seem to have posed my question clearly enough. I need to retain the shape of each of the triangles. (I actually have a part of a picture on each in my current project)
I have used rotate to place each paralell to the red/green plane - or nearly paralell. I need them all to be on the same plane so that I might join them together.
Thank you anyway for your recommendation of the drape tool, I've not used it before, nor the scale tool, yet, Jean!
Chris
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If you want to rotate the fixed triangular shape onto the plane, rather than 'project' it onto it...
Make the flat plane-rectangle.
Group each triangular face separately - let's call them 'facets'.
This will stop them 'sticking' to adjacent geometry as you are manipulating them...
Use the Move tool to relocate each facet so one corner is on the plane of the rectangle.
Use the Rotate tool to manipulate the facet so it has an edge on the plane...
Lock the rotate-gizmo onto the facet's plane using the 'shift-key', and 1st snap to the corner already on the plane as the point of rotation, 2nd snap to the edge's other corner and 3rd pick a point on the plane-rectangle. Now the facet has been rotated so that an edge is on the plane-rectangle.
Next... to rotate the facet so that it lies flat on the plane-rectangle... use the Rotate tool and pick a point on that common edge, keep holding the mouse button down and drag along that edge. The rotate-gizmo is now locked axially onto that edge at a point [the point doesn't amtter too much as the axis of rotation is what's important]... now 1st pick a point on the facet, then 2nd pick a point on the plane-rectangle [ensure the face rotates so its 'up' is the way you want, if not pick the 2nd point on the other side of the edge... OR redo this step and type in '180' to flip the face].
That facet now lies flat on the plane-rectangle.
Use the Move tool to locate that facet where you will and the Rotate tool to rotate it around the blue [z] axis as desired...
Repeat for each facet...
When you are done you can explode the facets' groups and erase the plane-rectangle as desired...
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Hi Chris, hi folks.
Another possibility is to do this for each triangle:
1 - Select all of it with a double click.
2 - Create component.
3 - While in the component creation window, click on Set component axes. Set the origin to some endpoint, the red axis along one edge and the green axis to be on the triangular face. This makes the blue axis perpendicular to the face of the triangle.
4 - When done, use the Component Browser to apply any of your triangle to any face, like a large rectangle created on the ground.
Once all that is done, explode the triangles components if required if you want their geometries to merge with the rectangle.
Just ideas.
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