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    Something odd about scale to a neg cone

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    • dukejazzD Offline
      dukejazz
      last edited by

      Ok
      It would be easier to use Follow Me on a triangular profile and a circular path
      pic_0035.jpg
      That's a partial anser to question 3? Pre (A) circle to (D) easier natual way.
      But why the oddies of resizer?

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      • dukejazzD Offline
        dukejazz
        last edited by

        Yes the scale tool, yes I mix up my thought again
        if I said resizer it scale tool

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        • Dave RD Offline
          Dave R
          last edited by

          I guess the simplest answer is, that's not what the Scale tool is for.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • Dave RD Offline
            Dave R
            last edited by

            I have no idea what you just wrote. Are you feeling alright?

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • Dave RD Offline
              Dave R
              last edited by

              No. The Scale tool is not "performing an error."

              It's kind of like using a pitch fork to bail water out of a boat. It's the wrong tool for the job.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • BoxB Offline
                Box
                last edited by

                If you want to make a cone on a cone using scale on a cylinder, then you need to scale a ring at the points of the cones.

                Use Pushpull on the circle then ctrl pushpull and you will have a cylinder with a ring, then scale the ring.
                But it's not the best way.

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  @DukeJazz:
                  I thought you were just musing on an intriguing, but currently useless tendency in this tool to fool the display language. I think Kito Raupp does this kind of thing with flair.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • dukejazzD Offline
                    dukejazz
                    last edited by

                    This may help, the plugin tool I used in 3a was: make_faces.rb.

                    Ok

                    Is this behavior of scale tool, performing an error?

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @dukejazz said:

                      The Problem:
                      I wanted to make a cone(D)from a pulled circle(A).
                      So I resized the top edge, but I over resized it scale to a neg -.60 and got (B)
                      Well I thought I will get rid of unneeded edges and got (C)

                      That's odd

                      1. This behavior (A)to(B) is odd?.
                      2. This behavior (B)to(c) is odd?.
                      3. 30 min later I use a plugin path to get from(B)to(d), but is thier a easy natual way other than scale 0?
                        4)Is this behavior a resizing error? (scale tool)
                        [attachment=1:3rzzp4p6]<!-- ia1 -->pic_0034.jpg<!-- ia1 -->[/attachment:3rzzp4p6]
                        history of change's
                        add(scale tool)thank dave
                        add QA#

                      A to B is normal, because you still have single segments bordering the lower and upper cones.
                      Note that with the SU Scale tool, you cannot enter 0 as a valid scale factor.

                      I just realized that FredoScale can do it

                      [attachment=0:3rzzp4p6]<!-- ia0 -->Cone from Cylinder.gif<!-- ia0 -->[/attachment:3rzzp4p6]

                      Be careful however, because for whatever reasons, you SU creates zero-length edges at the spike of the cone (they come from the original upper circle). But you can easily get rid of them, for instance by just moving the whole cone via the Move tool).

                      Fredo


                      Cone from Cylinder.gif

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Ya know.. while we talkin' Why can't FredoBend have inference... you know endpoint, edge, midpoint, blackspot, whatever. Or did I just forget, and it's a tab enabled parameter?

                        I take the slow, deliberate approach in my aimless wandering.

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                        • dukejazzD Offline
                          dukejazz
                          last edited by

                          Skills test:
                          Finding a recovery path from B to D
                          Thier no wrong anwers here
                          pic_0044.jpg
                          Thank you: by dave
                          "It's kind of like using a pitch fork to bail water out of a boat. It's the wrong tool for the job."
                          Also
                          Thank you: by Box:Yes these are safty cone good product.
                          pic_0047.jpg
                          This void of non closure to the point, this is usually where discussion ends. but by digging deeper there more to learn on this subject.
                          Thank you: by T. Burch
                          pic_0048.jpg
                          Thank you: by Fredo6
                          pic_0053.jpg
                          No. The Scale tool is not "performing an error." by dave

                          Info:by Dukejazz Skin pixs are complex 💭
                          pic_0045.jpg
                          Work by Dukejazz: Need axes place at tip of cone to center of rotated plain.
                          pic_0046.jpg
                          It may not be the fastest way Dave but it can be done,
                          google sketchup way or by a plugins: recover from B to D.

                          I open a area or door on why transparency holes occurs in scaling, pulling and twistihg object negitive.

                          I would like to here more, this subject is sill open.

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                          • dukejazzD Offline
                            dukejazz
                            last edited by

                            It is true not useing a right tool can cause oddies (problems)
                            So you did anwser question 1,2 is right
                            but the science or infor 4 is still open.

                            My insight(I exspected):in (B), is a cone on top of the other.

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                            • Jean LemireJ Offline
                              Jean Lemire
                              last edited by

                              Hi folks.

                              Scaling one end of a cylinder to make a cone will yield only a cone frustrum, even after scaling repetitively as much as you want since a scale factor of 0 is not allowed.

                              When you scale symmetrically the top circle of a cylinder by -1 using a corner handgrip, you are actually changing the position and orientation of all the edges that where forming the cylindrical surface, with the xception of their lower edges which remain unaltered on the untouched bottom face. The net result is that each of the rectangular facet that make the cylindrical surface cannot really exist since their original four corners are not coplanar any more.

                              SU is going berseck with that.

                              Try this : Create a cylinder and erase all but one of the facets making the cylindrical surface. Scale the top by -1. See what happens with the facet during the scaling operation. See what happens when rotating the top face.

                              By the way, you can also create a "cone" by only rotating one face or a cylinder by 180°. The result will be quite similar to the scaling action. In fact, you get two incomplete cones.

                              Want to see funny stuff, rotate by 180° then scale by -1.

                              A fast way I know of making a cone is to create a circle and then add two radiuses on it. You need two radiuses to have an edpoint, at the circle center, that you can then pull up (or down) along the blue axis to create the cone. Use Autofold for the move to work. When done with the move, smooth the two lines that are, in fact, the two radiuses having been reoriented.

                              A triangle lathed around a circle is another fast way.

                              Both of these method will yield a pure cone.

                              Another fast way is probably to add a cone component and to resize it

                              Just ideas.

                              Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                              • dukejazzD Offline
                                dukejazz
                                last edited by

                                Something nice about scaling to a neg cone

                                Shaders for sketchup

                                Scale to a neg cone: shaders by rotaton of base.
                                pic_0073.jpg
                                No texture.
                                No rendering.
                                No shodows turn on
                                Just plain colors and tranparency: 100% sketchup
                                pic_0074.jpg
                                Lamp is a point light and below is a sorce light
                                pic_0071.jpg
                                Again shadows not needed to render the light.
                                Looking though a sorce light.
                                pic_0075.jpg

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