sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Photoscanned texture

    Scheduled Pinned Locked Moved Gallery
    16 Posts 6 Posters 657 Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • oganocaliO Offline
      oganocali
      last edited by

      Inspired from another topic http://forums.sketchucation.com/viewtopic.php?f=79&t=43282. I used Tgi3D photoscan to model a piece of gravel-cement ground. The model has around 40K faces. To get any higher resolution I would have to chop up the model into smaller components each.
      gravel_cement.jpg
      gravel_cement2.jpg

      It would be really neat if I could somehow convert the 3d geometry to a bump-map or distance-map. Like the inverse of thomthom's bitmap to mesh script. I don't think there is a mesh-to-bitmap plugin conveniently around but there may be a way...

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        Take a look also at Photosculpt πŸ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          @ogan

          Isn't there a normal map maker plugin by Chris Fullmer

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 0
          • oganocaliO Offline
            oganocali
            last edited by

            Yes, that is what I had in mind.

            I am thinking I can convert my 3d geometry to a depth map by using a rendering software. For example put a light emitting material on to the surface than immerse it in a dark liquid, render it directly from above, should give me a map that is correlated with the depth of the surface. It is a little complicated but do-able.

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              You can achieve something similar with a white object and black fog in SU. Or projecting a white-to-black image on it from the side. Maybe that's the most accurate - although you need to take care not to have very steep (90 degree) verticals between faces. Can be done but from above, there will be a too sharp difference.

              Gai...

              1 Reply Last reply Reply Quote 0
              • oganocaliO Offline
                oganocali
                last edited by

                Gaius, you are right, you don't need renderer for that. I kind of like the projection idea best. I have to try and see.

                1 Reply Last reply Reply Quote 0
                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Hey, you need a 16 or 32 bit B&W for displacements. Else, expect scaling effect. (commenting Gaieus's idea)
                  Once again, the freeware solution is blender. Just unwrap it, (easy in this case) and ask for baking a displacement map.

                  Edit: Crazybump!!!
                  http://www.crazybump.com/
                  The perfect solution. A magical application. Try it. It costs just a little but you have some months to use it as trial.

                  This one from the original photo
                  gravel_cement_DISP.jpg

                  Displ from clay render
                  gravel_cement2_DISP.jpg

                  AO from clay render
                  gravel_cement2_OCC.jpg

                  1 Reply Last reply Reply Quote 0
                  • oganocaliO Offline
                    oganocali
                    last edited by

                    Actually Gaieus's projection suggestion worked quite nicely.
                    Here is the created texture applied to some random shape. (In my haste I left the SU y axis (the green line) in the texture image). I exaggerated the depth map multiplier to 4.

                    renderx.jpg

                    I am also posting the depth map and the texture as a public donation, no strings attached. Needs extra work for any commercial work.


                    text_crop.jpg


                    depth_crop.jpg

                    1 Reply Last reply Reply Quote 0
                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Well, the idea came from topics that eventually lead to plugins like this:
                      http://forums.sketchucation.com/viewtopic.php?t=20635
                      or this:
                      http://forums.sketchucation.com/viewtopic.php?t=16660

                      This is also how I experimented with this method here:
                      http://www.thearender.com/forum/viewtopic.php?p=34261#p34261

                      Gai...

                      1 Reply Last reply Reply Quote 0
                      • KrisidiousK Offline
                        Krisidious
                        last edited by

                        CrazyBump is awesome... love it.

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

                        1 Reply Last reply Reply Quote 0
                        • oganocaliO Offline
                          oganocali
                          last edited by

                          I will give crazybump a try.

                          1 Reply Last reply Reply Quote 0
                          • GaieusG Offline
                            Gaieus
                            last edited by

                            I have PixPlant. CB is said to be better but it's also more expensive (and PP can also make seamlessly tiling images). At my level of rendering abilities, it is probably all the same.

                            Gai...

                            1 Reply Last reply Reply Quote 0
                            • KrisidiousK Offline
                              Krisidious
                              last edited by

                              crazy bump is $99/$299 and PixPlant is $195

                              I'd say they're both very proud of their software.

                              By: Kristoff Rand
                              Home DesignerUnique House Plans

                              1 Reply Last reply Reply Quote 0
                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Here my tests on crazybump.
                                Rendered in cycles/blender, displacement ~300K (the sphere)
                                I also used specular and AO maps.
                                You can test them, use them, I created a fast seamless texture.

                                http://dl.dropbox.com/u/24090090/testCyclesBumps.jpg


                                text_crop.jpg


                                text_crop_DISP.jpg


                                text_crop_OCC.jpg


                                text_crop_SPEC.jpg

                                1 Reply Last reply Reply Quote 0
                                • oganocaliO Offline
                                  oganocali
                                  last edited by

                                  Actually I have been playing with crazy bump today. Real gem. I am amazed at what they can infer from a single picture (not to mention ease of use and speed). Of course the depth map is not accurate but the resulting texture is believable and useable.

                                  I marked one problem area,
                                  text_crop_DISP.jpg there is a piece of cement that should be sticking out, instead it is given as depression. There is also a dark brown stone that should be sticking out etc. These are minor problems. Ability to remove shadows etc from the diffuse map is great. I think I will eventually purchase CB.

                                  1 Reply Last reply Reply Quote 0
                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    @unknownuser said:

                                    I think I will eventually purchase CB.

                                    I think so, too.
                                    I didn't notice the shade removal. It eliminates these marked problems.
                                    Here a more difficult test. A coin. A friend posted a scanned image. His scanner has a very narrow angle for lighting. Difficult then.
                                    Another cycles render. Just a low poly cylinder, bumps only, no displacements.
                                    Works for distant camera, complicated scenes.

                                    http://dl.dropbox.com/u/24090090/coinss.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • 1 / 1
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement