Bringing life to my 32 Ford Rod
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JMJOhio, outside of the "usual" tools that come with SU, are there any additional tools that you're using of particular note?
I think your work on this is simply amazing!
Cheers.
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@hellnbak said:
I have run out of adjectives for this model. So I created a new one -
Nuff said
These images represent the efforts of an individual with absolutely no talent. I think you will all agree. No sense of proportion or attention to detail. Obviously does no research at all. And he creates these things at an alarming rate - one right after another. You can see more of them here.
http://forums.sketchucation.com/viewtopic.php?f=333&t=38739
I downloaded the 56 Fairlane from the warehouse, mapped a few textures, did very quick renders and no pp. The greatest effect by rendering is the shine of the paint. Otherwise his works are render quality directly from SU. I really feel sorry for you Steve.
@Idahoj -- Thank you - No additional tools, No plugins (for the modeling), No imports except for some textures.
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@unknownuser said:
No additional tools, No plugins (for the modeling), No imports except for some textures.
You must have the patience of Job considering all the curved surfaces! Wow ...
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Wow, is that my '56? Didn't look that good for me. Hey, maybe I should try to sell it somewhere!
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Still working on the 32. This image is just out of the oven after a 30 minute bake. Will generate about a page of criticisms, observations and notes relative to a single image. Then more mapping, tweaking of existing maps and possibly some model geometry adjustments before I hit the render button again. I think it may take me longer to achieve satisfactory renderings than it took to build the model.
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explthrusyssweemovxxxrythopaq!!!!!!
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Yes, I often speak in tongues (I have three of them, all forked)
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You should let me hold a copy of that for you to --um--safeguard...
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what an amazing piece of work. insane detail and it really sells the renderings.
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@ Kristoff and Andy - Thanks guys
This level of model detail does lead to more realistic renders but makes the texture and lighting application process much more involved. I'm just starting to experiment with individual lights versus using the sun only. Also have not ventured into any serious post p efforts yet. Learning as I go and I work very slowly.
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Only a suggestion: Place a piece of shinny sheet metal on the firewall...
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another gang member of Steve, Elisei and Marian
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Can I have mine in black please? Lovely model/render.
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View through the rear window of the 32. 160 mph speedo and 10K tach with redline set at 8500 rpm. Currently limiting the revs to about 6000 because Steve doesn't think the engine sounds good at idle. Waiting for him to tune it for me.
This image created after 60 minute bake at 2400x1200 res. Used combination of sun and an interior overhead light panel (300w) for lighting. Still limited on render lighting as IndigoRT doesn't support light layers or ies files.
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What, no 8-track? It's gotta have an 8-track. Please take care of that. Thank you
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There.
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can we see a poly rendering of the car? what kind of poly count is it?
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@idahoj said:
@unknownuser said:
No additional tools, No plugins (for the modeling), No imports except for some textures.
You must have the patience of Job considering all the curved surfaces! Wow ...
I laboured for may years before I found this site, good models without plugins are posible but are massive pain in the arse!!!
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