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    Curviloft vs sandbox

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    sketchup
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    • A Offline
      alcohorse
      last edited by

      Hi all!

      First of all, many thanks to Fredo6 for another superb plugin, I think he may have even surpassed the incredibly useful 'stretch' tool!

      Curviloft seems very useful indeed, I just had a couple of questions....

      1. For forming a surface from a series of contours what are the advantages of using this over the 'from contours' button in the sandbox tool? Is it simply that curviloft gives 'smoother' 'more elegant' results?

      2. Is there a particular circumstance when one is more appropriate than the other?

      3. Is there a tutorial for the third 'skinning' button?

      4. I dont seem to be able to loft between 3 splines that all meet at their verticies:

      Skins with sandbox but not curviloft?

      Sandbox is able to skin them though. Is it just the case that the splines must not meet at their endpoints for curviloft?

      Any thoughts would be well appreciated, and once again, many thanks Fredo!

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      • charly2008C Offline
        charly2008
        last edited by

        Hi Ben,

        to your fourth Question. If splines meet at their vertices I make separate groups. Curviloft has more options for the shape of the loft. I think Fredo can explain this better.

        Charly


        1.jpg


        2.jpg


        5.jpg

        He who makes no mistakes, makes nothing

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        • pilouP Offline
          pilou
          last edited by

          You have also Ferrari who is not so bad 😉
          And the Extude Edges tools set by tig 😉

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • A Offline
            alcohorse
            last edited by

            Charly

            Thanks for the reply. I can get the splines to form 2 skins as per your example without the need to group them. The trouble is that you have to do it by picking 2 splines and forming a skin and then picking the other 2 and forming another skin. The result means you get 2 skins with a clear ridge/edge where they meet rather than a single, continuous surface:

            curviloft 3 spline a.jpg

            curviloft 3 spline c.jpg

            curviloft 3 spline d.jpg

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            • TIGT Offline
              TIG Moderator
              last edited by

              EEbyRails will do in in parts that your explode and rejoin into one group, but you need to add so 'profile' curves to determine the flatness/bulge of the sides...Capture.PNGCapture2.PNG

              TIG

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              • A Offline
                alcohorse
                last edited by

                ....If I try to select all three splines in order, nothing happens.

                However....if I seperate them and then pick them in order following the same process, curviloft produces a nice, smooth, contiunuous single surface:

                curviloft 3 spline e.jpg

                curviloft 3 spline g.jpg

                Just wondered if this was possible with verticies touching?

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                • A Offline
                  alcohorse
                  last edited by

                  Thanks to you as well TIG and Pilou.

                  I have downloaded extrude edges as well but not tried it yet. I have yet to try ferrari but am unsure if this brings anything else 'to the table' or whether it is doubling up with some of the other tools. Had also heard it was a bit unstable?

                  Thanks again for your responses! 😄

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