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    Closer to object.

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    • W Offline
      wagabund
      last edited by

      This is it. Everything working now. Thanks a lot for fast answer.

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      • GaieusG Offline
        Gaieus
        last edited by

        @mitcorb said:

        Ah, well. Nothing like reinforcing the point.

        At least two of us seem to have the same ideas. Promising for Wagabund! 😉

        And welcome, Wagabund (I like your username! 😄 )

        So what was the issue then? (Quite a couple of things can cause this)

        Gai...

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        • oganocaliO Offline
          oganocali
          last edited by

          I usually run into this problem when I place a transparent face between me and the object.
          Ogan

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          • W Offline
            wagabund
            last edited by

            I had a strange object, far away from global orgin. I have no idea how and when he got there. 😲 He was on Google Earth Snapshot layer.

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            • GaieusG Offline
              Gaieus
              last edited by

              Interesting. But it explains the effect at least.

              Gai...

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              • jgbJ Offline
                jgb
                last edited by

                Clipping as you get close is a perennial problem. I suffered it in spades when I started with SU years ago. I asked several times on the old SU BBS, and got no solutions.

                Then I discovered SketchUcation, so I asked here, and Catamountain (whatever happened to her??) solved it.

                As you start zooming in and get clipping, select some face, as a reference to where you are going.
                Turn OFF Perspective.

                The view will zoom out considerably.

                Then zoom in to the selection, and keep going till you get close enough to whatever.

                I have gotten close enough that a line fragment only .001 inch filled the screen. Note the cursor or tool will start getting jerky as you get in real close, and sometimes selecting an entity becomes a bit dicey.

                When done with the closeup, zoom out before you turn back on the perspective.


                jgb

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                • arail1A Offline
                  arail1
                  last edited by

                  @jgb said:

                  Clipping as you get close is a perennial problem. I suffered it in spades when I started with SU years ago. I asked several times on the old SU BBS, and got no solutions.

                  Then I discovered SketchUcation, so I asked here, and Catamountain (whatever happened to her??) solved it.

                  As you start zooming in and get clipping, select some face, as a reference to where you are going.
                  Turn OFF Perspective.

                  The view will zoom out considerably.

                  Then zoom in to the selection, and keep going till you get close enough to whatever.

                  I have gotten close enough that a line fragment only .001 inch filled the screen. Note the cursor or tool will start getting jerky as you get in real close, and sometimes selecting an entity becomes a bit dicey.

                  When done with the closeup, zoom out before you turn back on the perspective.

                  That is a great tip. Thanks for that. I'm always plagued by the inability to get close to details in SketchUp so this will be a great help to me.

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                  • R Offline
                    rtd
                    last edited by

                    I haven't had many problems zooming in, but after zooming in and editing an object, SU seems to forget how to zoom back out. Many 'rolls' of the scroll wheel have no effect. I have to zoom extents, then work back to where I want to be from that position. It's annoying since building projects are generally large and zooming in to a detail is frequently done.

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      As I understand it, your observation is due to the fact that the camera has to "focus" on geometry in its field of view in order to calculate rate of zoom. If you encounter this condition, simply select on something in the view, then scroll out. The actions are all calculated by proportions by the display program OpenGL.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • jgbJ Offline
                        jgb
                        last edited by

                        Or to put it another way, the wheel zoom rate is proportional to the apparent distance from you (camera) to the object directly under the cursor (even if not selected). So the closer you are the "slower" the zoom. And that also accounts for the so-called "Hyper-Pan" or "Hyper-Zoom" when your cursor lands on empty space during repeated zooms or pans.

                        The best recourse after a very slow zoom or when in deep space is to "View Extents" which will ballpark you to your object. "Previous View" is only good for the last 3 or 4 positions before cycling back.

                        Another trick is to create a temporary scene before zooming in if you are going to be in close for multiple operations, and need to get back out to a common viewpoint multiple times.


                        jgb

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