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    Maxwell Render For Google SketchUp Competition

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    • jason_marantoJ Offline
      jason_maranto
      last edited by

      I think for me these 3 are my favorites:

      301 Moved Permanently

      favicon

      (www.maxwellrender.com)

      301 Moved Permanently

      favicon

      (www.maxwellrender.com)

      301 Moved Permanently

      favicon

      (www.maxwellrender.com)

      Best,
      Jason.

      I create video tutorial series about several 2D & 3D graphics programs.

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      • brodieB Offline
        brodie
        last edited by

        Interesting choices. What do you like about each of those?

        -Brodie

        steelblue http://www.steelbluellc.com

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        • soloS Offline
          solo
          last edited by

          Is it just me or are there too many grainy renders? and lots of post processing.

          Brodie, I actually like your entry, however the exterior looks so blown out which ruins it for me.

          I also like Fabiola's lounge but it's sooo grainy.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • brodieB Offline
            brodie
            last edited by

            @solo said:

            Is it just me or are there too many grainy renders? and lots of post processing.

            Brodie, I actually like your entry, however the exterior looks so blown out which ruins it for me.

            I also like Fabiola's lounge but it's sooo grainy.

            There certainly are a good deal of noisy renders. Not the best commercial for Maxwell in that sense.

            Glad you like it Pete. I wasn't going for an exact photo dup or anything but this is the source image I was basing the camera angle and settings off of for my render (below). I started with properly exposed houses, in fact, but it looked too unrealistic.

            -Brodie


            Interior - Main - 9.jpg


            27 WatervillaDeOmval Interior Final - Low Quality.jpg

            steelblue http://www.steelbluellc.com

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            • jason_marantoJ Offline
              jason_maranto
              last edited by

              The first one just excites my imagination in a way the other Licensed entries do not.

              The second does something similar for me in the Free category and I have always liked grey color schemes... the graininess here is a result of the draft engines limitations so I will not fault them for that.

              The final just screams SketchUp to me in a unique way from the other entries -- and was very well executed.

              Best,
              Jason.

              I create video tutorial series about several 2D & 3D graphics programs.

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              • cheddaC Offline
                chedda
                last edited by

                Hey Brodie i entered the competition as well ! It's the champagne glasses & bottle (Simon Edwards) Good luck buddy ! I didn't use any post processing so i hope i have a good chance.

                Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                • S Offline
                  Speaker
                  last edited by

                  I think your work would have been the best one if you had used strong DOF, color correction and some other minor tweaks in post, because now the background is too distracting and the contrast seems to be all over the place.

                  http://www.youtube.com/user/latvietis1234

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                  • cheddaC Offline
                    chedda
                    last edited by

                    Thanks for the feedback Speaker. I am pretty new to maxwell at the moment but i still enjoy using it. In hindsight i think i have done better. This was really an exercise in DOF for me in the beginning.

                    Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                    • brodieB Offline
                      brodie
                      last edited by

                      @chedda said:

                      Hey Brodie i entered the competition as well ! It's the champagne glasses & bottle (Simon Edwards) Good luck buddy ! I didn't use any post processing so i hope i have a good chance.

                      Your entry looks quite good chedda. The materials are quite good with the possible exception of the champagne foil but I think that would be really difficult to get right, particularly in SU.

                      I did very little post processing as well. Here are a couple quick screen grabs (cropped down) from the MXI. The first shows the image w/o any post work. The second shows what it would have looked like had I not over exposed the background as I think Pete had suggested before.

                      -Brodie


                      Untitled-1.jpg


                      Untitled-2.jpg

                      steelblue http://www.steelbluellc.com

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                      • V Offline
                        valerostudio
                        last edited by

                        I rendered the fish tank after only using Maxwell for a week. That goes to show the learning curve. I wish I had more time to work on the materials but paying deadlines came first.

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                        • jason_marantoJ Offline
                          jason_maranto
                          last edited by

                          You know Brodie, I also would have opted to use the less blown-out background and just did a DOF blur to it in post to make it fit better into the composition.

                          However I can't say much more than that since I am architecturally stupid.

                          Best,
                          Jason.

                          I create video tutorial series about several 2D & 3D graphics programs.

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                          • brodieB Offline
                            brodie
                            last edited by

                            Jason, perhaps. I certainly consternated over it to be sure. I suppose it's kind of a 'damned if you do, damned if you don't' situation. In the end I decided to go for the option that I felt I could at least defend as 'photorealistic.' Given more time, perhaps I could have found a 3rd option. Maybe something more like what you're suggesting but with a different image in the background that, indeed, could have blended better into the image.

                            -Brodie

                            steelblue http://www.steelbluellc.com

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                            • S Offline
                              Speaker
                              last edited by

                              Brodie, if you compare your render to the reference, then you could see that your interior space is over exposed. In the reference- not even the brightest hot spot is brighter then the exterior space. A good rule of thumb is to keep the interior darker. It looks like you used a sky dome for lighting but for such an open space a physical sky or a HDRI would have been the better choice, because your render looks a bit flat, as if a sepia filter would have been applied, but the reference shows a nice contrast between the blue color that comes from the sky and the warm bounce-light from the sun. The over saturated stairs are also more of a distraction. The background buildings could be left at that exposure but the water is too light so the water line is lost and the reflections in the water are too distinctive.

                              http://www.youtube.com/user/latvietis1234

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                              • jason_marantoJ Offline
                                jason_maranto
                                last edited by

                                It's funny because I "read" the original source photo as being entirely in shadow (including the dock) meaning that it was lit only by reflected & sky light -- which would explain the generally blue color cast.

                                My thinking though is that you do not know what Photoshop trickery was used on this photo and therefore we are working on the assumption that it is raw-- which it most assuredly is not.

                                I always tend to think and work as my eye sees things in the scene and tend to resent the exposure settings imposed upon me by Photos -- so I export HDR/EXR images from Maxwell and do my post processing from those to manipulate the exposure how I see fit as an artist rather than letting the rules of "photography" stop me.

                                Since HDR is becoming more common in photography as well it seems the days of overexposure/underexposure (without a definite artistic purpose) are numbered.

                                Best,
                                Jason.

                                I create video tutorial series about several 2D & 3D graphics programs.

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                                • brodieB Offline
                                  brodie
                                  last edited by

                                  @speaker said:

                                  Brodie, if you compare your render to the reference, then you could see that your interior space is over exposed. In the reference- not even the brightest hot spot is brighter then the exterior space. A good rule of thumb is to keep the interior darker. It looks like you used a sky dome for lighting but for such an open space a physical sky or a HDRI would have been the better choice, because your render looks a bit flat, as if a sepia filter would have been applied, but the reference shows a nice contrast between the blue color that comes from the sky and the warm bounce-light from the sun. The over saturated stairs are also more of a distraction. The background buildings could be left at that exposure but the water is too light so the water line is lost and the reflections in the water are too distinctive.

                                  I'm not sure I see the differences you're referring to. To my eye the exposure values are pretty comparable. Doing a few spot checks in photoshop it looks like the lightness values are within about 5 one way or the other. Blurring the images significantly to sort of equalize and average out the image to a unified value produces a similar effect with an overall lightness value difference of 1. The most significant difference, to my eye, is simply the warmer tones in my image which were intentional. The two bright spots in both images seem to be the exterior and the upper left where sun is coming through the skylight. When you say the water is 'too light' I'm not sure what the reference is. It seems to me that the water in my image is pretty comparable, again, to the source image in terms of exposure. Had I darkened it but left the buildings over exposed I'm not sure that would provide a realistic looking effect.

                                  I can understand what you're saying with regards to the stairs. I did have my reasons, but I might agree with you on that one that I should have toned them down a bit. My thinking was to try and balance out an essentially white image with a few stronger colors to provide more visual interest - the intense greens and blues on the left, the orange flowers and books left of center, the stairs leading the eyes through what is essentially a long tunnel of a space, the pink flowers right of center and then the bright exterior on the right.

                                  There are 3 lights in the scene. The primary light is, in fact, an HDRI and the other two are inconsequential. There's a large line plane behind and to the left of the camera to light up that area between the couch and fireplace EVER so slightly (turning it up too much destroyed the shadows on the pillows). And the last light is actually the background for which I used an .hdr emitter so I could control the exposure value in MXI(doing so in PS would have been terribly difficult with the translucent curtains).

                                  -Brodie

                                  steelblue http://www.steelbluellc.com

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                                  • brodieB Offline
                                    brodie
                                    last edited by

                                    Bah, just went back and I was mistaken. Apparently your eye is better than my memory 😄 It is indeed lit by skydome. As I recall I tried HDRI first but didn't like the color cast I was getting and didn't find any noticeable difference when switching to skydome other than the fact that I could choose a white light so my final render was already 'white balanced' - a feature I wish I had control over within Maxwell. Both provided the same even light and very soft shadows.

                                    -Brodie

                                    steelblue http://www.steelbluellc.com

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                                    • S Offline
                                      Speaker
                                      last edited by

                                      I guess I was not clear enough. My main point is that you could make the render realistic but a proper composition is still what defines a good image. You can never fool the eye. For instance what appeals for me more in the reference image is that warm and cold contrast in combination with the tonal contrast leads the eye towards the most detailed- center part of the image. In your image- I feel this is lost and I can not find clear boundarys that would lead my eye around the image.


                                      Interior - Main - 9.jpg

                                      http://www.youtube.com/user/latvietis1234

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                                      • brodieB Offline
                                        brodie
                                        last edited by

                                        Aw, I see. Interestingly, the concentration of detail in the center of the image is actually one of the things I least liked about the original image. This was the driving force behind most of my changes, not least of which was to zoom in the camera a bit, effectively eliminating much of the negative space around the border in order to fill up the frame more with the more interesting bits.

                                        I may have been a bit biased when it comes to the tones. This images sister (the exterior image below) was very difficult in terms of tones and had an aggressive tendency to go from cool to cold as I tweaked it. The warmer overall hues of this image may have been a reaction to this.


                                        26 WatervillaDeOmval Exterior Final - Low Quality.jpg

                                        steelblue http://www.steelbluellc.com

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                                        • D Offline
                                          duke
                                          last edited by

                                          If this had the option to render edges/lines, i'd buy it. This is very important when using them as textural elements (panel breakup lines, etc).

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                                          • V Offline
                                            valerostudio
                                            last edited by

                                            Why not just use SketchUp to export the edges / lines?

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