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[Plugin]$ Keyframe Animation

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  • R Offline
    Regular Polygon
    last edited by 15 Jul 2011, 05:36

    @andybot:
    Thank you!
    Iโ€™m glad you are finding the plugin useful. ๐Ÿ˜„

    My SketchUp Plugins

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    • M Offline
      monsterzero
      last edited by 9 Aug 2011, 16:19

      Adding scale and vert animation would be powerful. Squash and stretch are essential for character animation. That would be awesome!

      monsterzero
      My New Twitch Stream!
      https://www.twitch.tv/infinitestorylab
      infinitemachine.com

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      • M Offline
        mariocha
        last edited by 9 Aug 2011, 17:46

        @unknownuser said:

        more feedback in favor of animating the size of objects,

        Count my vote in. ๐Ÿ˜„

        %(#008000)[Mario C.
        Every rule has exceptions, but some.]

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        • M Offline
          mariocha
          last edited by 16 Aug 2011, 01:23

          Anyone knows if there are issues with Keyframe on MacOS Lion ?

          %(#008000)[Mario C.
          Every rule has exceptions, but some.]

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          • G Offline
            Gaieus
            last edited by 27 Sept 2011, 09:54

            @ecuadorian said:

            Is there a way to export these animations as FBX?

            What have you in mind, Miguel? ๐Ÿ˜‰

            Gai...

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            • E Offline
              Ecuadorian
              last edited by 14 Oct 2011, 18:35

              Importing it in Lumion, of course.

              -Miguel Lescano
              Subscribe to my house plans YouTube channel! (30K+ subs)

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              • R Offline
                Regular Polygon
                last edited by 8 Dec 2011, 08:47

                There have been a few updates to Keyframe Animation since it was released three months ago. The current version is 1.3. The plug-in and user manual are available on the Download Page.

                Version 1.1 made improvements to much of the code. A new algorithm generates the in between scenes over twice as fast as the original. They are important because you can export the tween scenes to an AVI movie.

                Versions 1.2 and 1.3 have simplified the process for creating an animation. You no longer need to assign a unique name to each instance that you want to animate โ€“ that seemed to be the least intuitive, most tedious step in the whole process. The script will now automatically distinguish which instances are active and which are static. You donโ€™t have to do anything.

                The basic workflow can be summarized in five easy steps:

                1. Add some scenes.
                2. Select the first scene.
                3. Move the objects where you want them.
                4. Record the position data.
                5. Select the next scene, and go to step 3.

                This video tutorial illustrates the new workflow in version 1.3, and in the process, shows how to animate a Rubikโ€™s Cube.

                [flash=640,510:5q5jjjp5]http://www.youtube.com/v/ZmNmQ3izNnI?fs=1&hl=en_US&rel=0[/flash:5q5jjjp5]

                My SketchUp Plugins

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                • R Offline
                  Regular Polygon
                  last edited by 8 Dec 2011, 08:50

                  Thanks for bringing this to my attention everyone. ๐Ÿ‘ Especially thanks to cperkins for sending me his model so I could see what was going on.

                  File size is not the problem. It turns out, there was an actual bug that stops the execution of the script before the tweens are generated. It was most prone to occur in models that have a lot of sub-components, so that is why large file size seemed to be a factor. ๐Ÿค“

                  The bug must of crept into version 1.2. Anyway, it has been fixed, the new version is 1.3.1, and it is available on the Download page.

                  If you still have any issues after installing this new version, feel free to post them here, or send me a PM.

                  Thanks,

                  My SketchUp Plugins

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                  • R Offline
                    Regular Polygon
                    last edited by 8 Dec 2011, 08:57

                    Hi Everyone,

                    Just thought I'd mention that version 1.4 is available. There is now a toolbar to facilitate the animation process. Here's a screenshot:

                    Keyframe Animation Toolbar

                    Thanks

                    My SketchUp Plugins

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                    • N Offline
                      nickdk
                      last edited by 10 Dec 2011, 13:45

                      What is the status with VRay support? I couldn't locate the ticket at Chaosgroup.

                      Regards
                      Nick

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                      • R Offline
                        Regular Polygon
                        last edited by 11 Dec 2011, 21:22

                        Greetings,

                        There have been a couple updates since I last posted. The most frequent request (at least from the email I receive) has been to animate the objectsโ€™ visibility. So, as of version 1.6, objects can appear or disappear at any point in the animation.

                        Their visibility is controlled by putting the objects on layers, and then turning those layers on or off for each key frame. The tweens generate the objects with the same visibility that they had on the key frames, so the animation can be exported to a movie.

                        This demo animates the object visibility in a construction process. The bookcase parts all start off hidden. Their visibility is turned on when they are required for assembly, and they stay visible for the rest of the animation.

                        [flash=480,360:3oqdsb0a]http://www.youtube.com/v/WGozLwOerfY?version=3&hl=en_US&rel=0[/flash:3oqdsb0a]

                        BTW, I ought to mention that there is a new website for all my plugins. If you havenโ€™t visited, please check it out. The landing page for Keyframe Animation is regularpolygon.org/keyframe-animation/

                        Thanks

                        My SketchUp Plugins

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                        • iichiversiiI Offline
                          iichiversii
                          last edited by 14 Dec 2011, 13:53

                          Correct me if im wrong but couldnt we do this with version 1.5 , once tweens are created you could turn off/on the layers in each tween and update each tween/scene, i dont understand how version 1.6 is different, is there any new features in 1.6 you can share with us, thank you

                          Bring on the Rain...

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                          • R Offline
                            Regular Polygon
                            last edited by 15 Dec 2011, 11:12

                            iichiversii, technically you could do this yourself in version 1.5. But to imply that it is simple to do, and no plugin is necessary to automate the process, is just plain false.

                            When the tweens are created for an animation, there are usually 500+ tweens, often over a 1000. Are you really going to go through 1000 scenes and manually adjust the visibility of the layers for each one? Even if you could update one scene every 10 seconds that would still take nearly three hours. You must have a lot more time on your hands than I do. I think most people would consider a script that automates this process to be a new feature. And that is probably why I received so many emails requesting it.

                            My SketchUp Plugins

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                            • andybotA Offline
                              andybot
                              last edited by 15 Dec 2011, 12:00

                              @nickdk said:

                              What is the status with VRay support? I couldn't locate the ticket at Chaosgroup.

                              Regards
                              Nick

                              Are you asking if vray will render the animations from Keyframe animation? The answer is no because vray loads the model and the views from the initial scene and then renders only that state. No layer or geometry changes will be generated.

                              http://charlottesvillearchitecturalrendering.com/

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                              • andybotA Offline
                                andybot
                                last edited by 15 Dec 2011, 12:03

                                By the way RP, nice to see added features ๐Ÿ‘ Any progress on changing objects' scale? ๐ŸŽ‰

                                http://charlottesvillearchitecturalrendering.com/

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                                • iichiversiiI Offline
                                  iichiversii
                                  last edited by 15 Dec 2011, 16:14

                                  @regular polygon said:

                                  iichiversii, technically you could do this yourself in version 1.5. But to imply that it is simple to do, and no plugin is necessary to automate the process, is just plain false.

                                  When the tweens are created for an animation, there are usually 500+ tweens, often over a 1000. Are you really going to go through 1000 scenes and manually adjust the visibility of the layers for each one? Even if you could update one scene every 10 seconds that would still take nearly three hours. You must have a lot more time on your hands than I do. I think most people would consider a script that automates this process to be a new feature. And that is probably why I received so many emails requesting it.

                                  Im sorry if i offend, i didnt understand the feature fully, normally i do short clips with 30-50 tweens, i adjust my tweens then with layers, doesnt take to much time to do with so little tweens, im a great fan of keyframe_animation, with out it i wouldnt be able to create the animations im doing now, looking forward to the new updates, thank you

                                  Bring on the Rain...

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                                  • R Offline
                                    Regular Polygon
                                    last edited by 15 Dec 2011, 20:54

                                    Hey iichiversii, thanks for putting things into perspective. I am sorry if I overreacted, which I probably did. I shouldn't write posts at 3 am, I guess. ๐Ÿ˜’

                                    My SketchUp Plugins

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                                    • iichiversiiI Offline
                                      iichiversii
                                      last edited by 15 Dec 2011, 21:07

                                      lol, no worries,really am a fan of this plugin tho, its fantastic and im constantly mentioning it in my posts, heres a short clip i did using it, im looking forward to the next updates, im having 1 problem tho, my animations bugsplat everytime i animate a componant within a group, may i ask for a tutorial so i can see if im doing something i shouldnt be doing or does this happen alot??? ๐Ÿ˜† , please dont over react, ๐Ÿ˜†

                                      [flash=640,480:1amf8kr5]http://www.youtube.com/v/QP1ILu_IWII?version=3&hl=en_US[/flash:1amf8kr5][/quote]

                                      Bring on the Rain...

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                                      • R Offline
                                        Regular Polygon
                                        last edited by 15 Dec 2011, 21:36

                                        @iichiversii said:

                                        im having 1 problem tho, my animations bugsplat everytime i animate a componant within a group, may i ask for a tutorial so i can see if im doing something i shouldnt be doing

                                        You should be able to do that. I will PM you with the email address to send me your model so I can look into it.

                                        My SketchUp Plugins

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                                        • R Offline
                                          Regular Polygon
                                          last edited by 15 Dec 2011, 21:59

                                          @andybot said:

                                          By the way RP, nice to see added features ๐Ÿ‘ Any progress on changing objects' scale? ๐ŸŽ‰

                                          Now that animating object visibility is out of the way, animating the scale of objects is the new most requested feature. It has moved up to third place on my list of Planned Updates. I hope to knock off the first two items in version 1.7, and release it in January. They are more essential to the basic workflow, so I need to do them first. After that, I will get serious about trying to animate the scale of objects.

                                          My SketchUp Plugins

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