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    How can i fip faces(inverted normals)?

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    • W Offline
      windbladezero
      last edited by

      thats it, how can i do it in sketchup, the model its fine, and when i import it to dae, remains fine, but when i import it again to stl(sketchup doesnt have an stl exporter integrated and the plugin i found, doesnt work, so i downloaded a program that exports from dae to stl)
      but the stl get a message error about the inverted normals and the model ends with "empty output", and i really need it
      but i dont know how to invert/flip the faces/normals

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      • R Offline
        Roger
        last edited by

        @windbladezero said:

        thats it, how can i do it in sketchup, the model its fine, and when i import it to dae, remains fine, but when i import it again to stl(sketchup doesnt have an stl exporter integrated and the plugin i found, doesnt work, so i downloaded a program that exports from dae to stl)
        but the stl get a message error about the inverted normals and the model ends with "empty output", and i really need it
        but i dont know how to invert/flip the faces/normals

        Select the inverted faces and right click. Then click on "Reverse Faces."

        http://www.azcreative.com

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        • dukejazzD Offline
          dukejazz
          last edited by

          [plugin] Vbfr.rb
          by D. Bur

          Sections: Edit ; Materials - Rendering

          Three automatic tools to quickly orient/invert faces if they are not "pointing" in the correct direction("blue syndrom")

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          • TIGT Online
            TIG Moderator
            last edited by

            View your model in a Style with a distinctly colored back-face-material - say bright-blue.
            Now view your model in Monochrome mode and any reversed faces will stand out.
            As has been said select them and right-click context-menu Reverse-Face to flip them.
            There are also many scripts available to flip such faces from simple flippers to swapping over front/back materials as well.
            If the face forms part of a 'solid' [probably required in the export you are doing] then selecting one correctly oriented face and using the context-menu Orient-Faces will flip all of the connected faces to be the same orientation - however if it's not solid you can get odd results as three faces on one edge can never be oriented consistently - one will also be 'wrong' !

            TIG

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