Texture mapping for big areas
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Hello everyone,
I opened this thread to ask you guys whats the best way to texture, for example, a parking lot floor and not keep the texture repeated. I am doing it in Photoshop, by creating a new big file and repeating the texture side by side and trying to change the connections between them.
Is it a good way to do it? or its better to have the pavement Black and White, and then play with the noise and other maps to blend with it ?
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Here you can find a nice parking lot texture: http://forums.sketchucation.com/viewtopic.php?f=81&t=16818&p=133662&hilit=parking+lot+texture#p133662
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Tnx numb! nice texture there!
But I was talking about a Herringbone type of floor. Do u have a better way to do iy so it doenst look so repetitive?
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Are you making that texture from scratch? Or are you trying to make a seamless texture from a photo?
On creating a seamless texture in PS: http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm
Or maybe you could try this: http://www.bricksntiles.com/
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