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Texture mapping for big areas

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  • L Offline
    llonghi
    last edited by 20 Nov 2011, 19:01

    Hello everyone,

    I opened this thread to ask you guys whats the best way to texture, for example, a parking lot floor and not keep the texture repeated. I am doing it in Photoshop, by creating a new big file and repeating the texture side by side and trying to change the connections between them.

    Is it a good way to do it? or its better to have the pavement Black and White, and then play with the noise and other maps to blend with it ?

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    • N Offline
      numbthumb
      last edited by 20 Nov 2011, 21:06

      Here you can find a nice parking lot texture: http://forums.sketchucation.com/viewtopic.php?f=81&t=16818&p=133662&hilit=parking+lot+texture#p133662

      Comfortably numb...

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      • L Offline
        llonghi
        last edited by 20 Nov 2011, 23:36

        Tnx numb! nice texture there!

        But I was talking about a Herringbone type of floor. Do u have a better way to do iy so it doenst look so repetitive?

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        • N Offline
          numbthumb
          last edited by 21 Nov 2011, 13:02

          Are you making that texture from scratch? Or are you trying to make a seamless texture from a photo?

          On creating a seamless texture in PS: http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm

          Or maybe you could try this: http://www.bricksntiles.com/

          Comfortably numb...

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