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    Cartoon making using sketchup

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    • S Offline
      sepo
      last edited by

      You mentioned Pixar like quality. Do you have any animation that we could see?

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      • iichiversiiI Offline
        iichiversii
        last edited by

        Sure Sepo, Dont want to be giving too much away about the cartoon i but these Character clips together in the last Hr, now bare in mind they were rushed and due to my incredibly slow internet connection they took quite some time to upload, let me know what you think...

        Ok first clip is of a character walkcycle, created in sketchup and using layers to create each movement, altogether 16 pics where stiched together foe the animation, rendered in shaderlight

        Next clip is again same Character animated to demonstrate facial movement and script testing, this was also rendered with shaderlight and crazytalk 6 pro was used for facial animation, again this was quickly put together, face can be animated better and the outline around the head can be removed for better animation
        ooops second clip didnt upload so ill have to post that in the morning, sorry

        Bring on the Rain...

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        • iichiversiiI Offline
          iichiversii
          last edited by

          Here are 3 pics once stitched together demos a firing animation, the clip can be repeated for automatic fire, also have other animations for example reloading, stoppages, firing in the kneeling,standing, lying and moving positions


          F1.jpg

          Bring on the Rain...

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          • iichiversiiI Offline
            iichiversii
            last edited by

            Second pic


            F2.jpg

            Bring on the Rain...

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            • iichiversiiI Offline
              iichiversii
              last edited by

              And third, let me know what ye all think


              f3.jpg

              Bring on the Rain...

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              • iichiversiiI Offline
                iichiversii
                last edited by

                Lol, everyone asks that about the legs, well i have tried animating legs and it just didnt work out so well, taught id go for the Rayman look where he had no legs, i designed the animations for both cartoon animation and game design, to be honest i taught i could create a game at first but learning c++ was more difficult than i taught so i gave up on it and proceeded to do a cartoon, not aiming for a feature length just yet, im more on the lines of developing episodes, also working on a kids cartoon baesed around Myths and Legends, not much has being done with it so far but its a concept, Dawn Of Heroes is more of an adult army humour cartoon, but with a childish look, kinda like southpark if ya know what i mean, what exactly do you mean about some SU output in walk cycle???

                Bring on the Rain...

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                • S Offline
                  sepo
                  last edited by

                  Well, you do not have to know C++ to make game. You could for instance use UDK or Unity game engine and make your game...
                  Yes I thought you would struggle with joints in SU...that is really why you need Maya... or Blender if you want free non industry standard software.
                  I just would like to see couple of scenes from SU, hence request of SU images.

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                  • S Offline
                    sepo
                    last edited by

                    Looks unteresting.. I would like to see some SU output in walk cycle. BTW what is the reason for missing legs....simplicity of joint/muscle movement?
                    I understand you do not want to talk about catoon ...but are you working on feature animation or are these animations for some game development?

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                    • iichiversiiI Offline
                      iichiversii
                      last edited by

                      Its funny you mentioned that, i downloaded UDK and Unity game engine, couldnt make tails end of it, lol, do you know if Characters and game maps can be imported into these game engines from sketchup????

                      Bring on the Rain...

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                      • S Offline
                        sepo
                        last edited by

                        for Unity you should check some of these
                        http://www.youtube.com/watch?v=Z8YGKQvEz1Y&feature=related
                        http://www.unity3dstudent.com/

                        for UDK check this
                        http://www.autobodyshoptoronto.com/importing-a-complex-static-mesh-udk-tutorials-by-javahawk/
                        scroll down and you will see several other links.

                        I do not think you can import directly SU files as such though.

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                        • iichiversiiI Offline
                          iichiversii
                          last edited by

                          heres a demo of my character which i rigged last nite, just a simple test..

                          Bring on the Rain...

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                          • iichiversiiI Offline
                            iichiversii
                            last edited by

                            Heres a test clip i put together to demo cartoon animation in sketchup

                            Bring on the Rain...

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