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    Cartoon making using sketchup

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    • iichiversiiI Offline
      iichiversii
      last edited by

      Here are 3 pics once stitched together demos a firing animation, the clip can be repeated for automatic fire, also have other animations for example reloading, stoppages, firing in the kneeling,standing, lying and moving positions


      F1.jpg

      Bring on the Rain...

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      • iichiversiiI Offline
        iichiversii
        last edited by

        Second pic


        F2.jpg

        Bring on the Rain...

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        • iichiversiiI Offline
          iichiversii
          last edited by

          And third, let me know what ye all think


          f3.jpg

          Bring on the Rain...

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          • iichiversiiI Offline
            iichiversii
            last edited by

            Lol, everyone asks that about the legs, well i have tried animating legs and it just didnt work out so well, taught id go for the Rayman look where he had no legs, i designed the animations for both cartoon animation and game design, to be honest i taught i could create a game at first but learning c++ was more difficult than i taught so i gave up on it and proceeded to do a cartoon, not aiming for a feature length just yet, im more on the lines of developing episodes, also working on a kids cartoon baesed around Myths and Legends, not much has being done with it so far but its a concept, Dawn Of Heroes is more of an adult army humour cartoon, but with a childish look, kinda like southpark if ya know what i mean, what exactly do you mean about some SU output in walk cycle???

            Bring on the Rain...

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            • S Offline
              sepo
              last edited by

              Well, you do not have to know C++ to make game. You could for instance use UDK or Unity game engine and make your game...
              Yes I thought you would struggle with joints in SU...that is really why you need Maya... or Blender if you want free non industry standard software.
              I just would like to see couple of scenes from SU, hence request of SU images.

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              • S Offline
                sepo
                last edited by

                Looks unteresting.. I would like to see some SU output in walk cycle. BTW what is the reason for missing legs....simplicity of joint/muscle movement?
                I understand you do not want to talk about catoon ...but are you working on feature animation or are these animations for some game development?

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                • iichiversiiI Offline
                  iichiversii
                  last edited by

                  Its funny you mentioned that, i downloaded UDK and Unity game engine, couldnt make tails end of it, lol, do you know if Characters and game maps can be imported into these game engines from sketchup????

                  Bring on the Rain...

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                  • S Offline
                    sepo
                    last edited by

                    for Unity you should check some of these
                    http://www.youtube.com/watch?v=Z8YGKQvEz1Y&feature=related
                    http://www.unity3dstudent.com/

                    for UDK check this
                    http://www.autobodyshoptoronto.com/importing-a-complex-static-mesh-udk-tutorials-by-javahawk/
                    scroll down and you will see several other links.

                    I do not think you can import directly SU files as such though.

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                    • iichiversiiI Offline
                      iichiversii
                      last edited by

                      heres a demo of my character which i rigged last nite, just a simple test..

                      Bring on the Rain...

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                      • iichiversiiI Offline
                        iichiversii
                        last edited by

                        Heres a test clip i put together to demo cartoon animation in sketchup

                        Bring on the Rain...

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