Cartoon making using sketchup
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Here are 3 pics once stitched together demos a firing animation, the clip can be repeated for automatic fire, also have other animations for example reloading, stoppages, firing in the kneeling,standing, lying and moving positions

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Second pic

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And third, let me know what ye all think

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Lol, everyone asks that about the legs, well i have tried animating legs and it just didnt work out so well, taught id go for the Rayman look where he had no legs, i designed the animations for both cartoon animation and game design, to be honest i taught i could create a game at first but learning c++ was more difficult than i taught so i gave up on it and proceeded to do a cartoon, not aiming for a feature length just yet, im more on the lines of developing episodes, also working on a kids cartoon baesed around Myths and Legends, not much has being done with it so far but its a concept, Dawn Of Heroes is more of an adult army humour cartoon, but with a childish look, kinda like southpark if ya know what i mean, what exactly do you mean about some SU output in walk cycle???
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Well, you do not have to know C++ to make game. You could for instance use UDK or Unity game engine and make your game...
Yes I thought you would struggle with joints in SU...that is really why you need Maya... or Blender if you want free non industry standard software.
I just would like to see couple of scenes from SU, hence request of SU images. -
Looks unteresting.. I would like to see some SU output in walk cycle. BTW what is the reason for missing legs....simplicity of joint/muscle movement?
I understand you do not want to talk about catoon ...but are you working on feature animation or are these animations for some game development? -
Its funny you mentioned that, i downloaded UDK and Unity game engine, couldnt make tails end of it, lol, do you know if Characters and game maps can be imported into these game engines from sketchup????
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for Unity you should check some of these
http://www.youtube.com/watch?v=Z8YGKQvEz1Y&feature=related
http://www.unity3dstudent.com/for UDK check this
http://www.autobodyshoptoronto.com/importing-a-complex-static-mesh-udk-tutorials-by-javahawk/
scroll down and you will see several other links.I do not think you can import directly SU files as such though.
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heres a demo of my character which i rigged last nite, just a simple test..
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Heres a test clip i put together to demo cartoon animation in sketchup
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