Maybe, just maybe.... a bug
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Not sure if it's a bug or I'm doing it wrong.
It's happened before.
In the attached SKP is a housing ostensibly made with Carbon Fiber. I use the CF material to denote that. You will note the correct pattern/texture on 1 face. It is very black and hard to see edge lines.
Because I had to clip-copy a face of another CF object to get the exact shape of the backside, it had the CF texture to start.I then clicked on monochrome view so I could see my construction. The bulk of the object was created with extrusions or line draw. There were no scaled objects.
Part way through I went to texture view and all the faces textures were distorted.
Nothing simple would fix it. I selected all faces and re-painted. Same distortions. I selected single faces.... I repainted all then singles to default, then back to CF..... same distortions.
Any new face I drew in texture view, that was not part of an existing face was OK. But any face created from a distorted face was similarly distorted.
The only way I can fix a distorted face is to delete the face and draw back 1 edge. Then the face can be textured correctly. There are a lot of faces to correct this way.
This does not happen if I draw in textured view with a default material face, then paint all faces when done.
Any ideas how to easily fix the distortions, and prevent them from happening again?
Did I do something "wrong" or is it a bug in SU?
(PS. Not concerned it's not a solid yet. I'm only 1/2 way through its design.)
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you had used one with a projected texture and must have been using that to paint in the wrong plane, I just happened to choose one that wasn't, so I painted it and a sample cube, if it gets broken again choose a face with the same projection and eyedropper to select.
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Having near zero experience with the fine art of textures, I really do not understand what you mean by "you had used one with a projected texture and must have been using that to paint in the wrong plane"
In fact I had the face painted and its originating component painted before I went into monochrome view. From there I made the face a comp, and edited it, first by extruding it 1/2 inch. then adding the other stuff. Almost all of the faces were generated from the original, thereby retaining the original texture. I did not paint anything while I was in mono view. When I went to textured view, almost all of the faces, including the original were distorted. And, short of deleting every face and refacing the quads/triangles I could not get the texture to display correctly.
Using the eyedropper and bucket painter is a great solution, but I am more curious as to why this happens in the first place. But now I know how to fix that same distortion problem remaining in a few other models.
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I don't know why but the easiest way to see what happened [while you were busy in monochrome] is
draw a circle, paint it with a standard SU texture [brick or stone for e.g.]
push/pull the circle, and the new sides are textured.
now select the original circle >> right-click >> texture >> [tick] 'Projected'
now push/pull a copy.
now select the original circle >> right-click >> texture >>[untick] 'Projected'
now push/pull another copy.
the effect should be self explanatory, the why, someone else can answer...
john
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Interesting, same end result I got. However, I never ever did (knowingly) a projected texture, and I have no idea of what use it really is.
I just played around a bit and the simple fix is to bucket (re)paint the distorted faces from the materials drop-box, not from entity info, as I had always done before.
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