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    Maybe, just maybe.... a bug

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    • jgbJ Offline
      jgb
      last edited by

      Not sure if it's a bug or I'm doing it wrong. πŸ˜’

      It's happened before.

      In the attached SKP is a housing ostensibly made with Carbon Fiber. I use the CF material to denote that. You will note the correct pattern/texture on 1 face. It is very black and hard to see edge lines.
      Because I had to clip-copy a face of another CF object to get the exact shape of the backside, it had the CF texture to start.

      I then clicked on monochrome view so I could see my construction. The bulk of the object was created with extrusions or line draw. There were no scaled objects.

      Part way through I went to texture view and all the faces textures were distorted. 😲

      Nothing simple would fix it. I selected all faces and re-painted. Same distortions. I selected single faces.... I repainted all then singles to default, then back to CF..... same distortions.

      Any new face I drew in texture view, that was not part of an existing face was OK. But any face created from a distorted face was similarly distorted.

      The only way I can fix a distorted face is to delete the face and draw back 1 edge. Then the face can be textured correctly. There are a lot of faces to correct this way.

      This does not happen if I draw in textured view with a default material face, then paint all faces when done.

      Any ideas how to easily fix the distortions, and prevent them from happening again?

      Did I do something "wrong" or is it a bug in SU?

      (PS. Not concerned it's not a solid yet. I'm only 1/2 way through its design.)

      Distorted textures


      jgb

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      • D Offline
        driven
        last edited by

        you had used one with a projected texture and must have been using that to paint in the wrong plane, I just happened to choose one that wasn't, so I painted it and a sample cube, if it gets broken again choose a face with the same projection and eyedropper to select.

        Capstan%20Enclosure-cf.skp

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • jgbJ Offline
          jgb
          last edited by

          Having near zero experience with the fine art of textures, I really do not understand what you mean by "you had used one with a projected texture and must have been using that to paint in the wrong plane"

          In fact I had the face painted and its originating component painted before I went into monochrome view. From there I made the face a comp, and edited it, first by extruding it 1/2 inch. then adding the other stuff. Almost all of the faces were generated from the original, thereby retaining the original texture. I did not paint anything while I was in mono view. When I went to textured view, almost all of the faces, including the original were distorted. And, short of deleting every face and refacing the quads/triangles I could not get the texture to display correctly.

          Using the eyedropper and bucket painter is a great solution, 😍 but I am more curious as to why this happens in the first place. But now I know how to fix that same distortion problem remaining in a few other models.


          jgb

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          • D Offline
            driven
            last edited by

            I don't know why but the easiest way to see what happened [while you were busy in monochrome] is

            draw a circle, paint it with a standard SU texture [brick or stone for e.g.]

            push/pull the circle, and the new sides are textured.

            now select the original circle >> right-click >> texture >> [tick] 'Projected'

            now push/pull a copy.

            now select the original circle >> right-click >> texture >>[untick] 'Projected'

            now push/pull another copy.

            the effect should be self explanatory, the why, someone else can answer...

            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • jgbJ Offline
              jgb
              last edited by

              Interesting, same end result I got. However, I never ever did (knowingly) a projected texture, and I have no idea of what use it really is.

              I just played around a bit and the simple fix is to bucket (re)paint the distorted faces from the materials drop-box, not from entity info, as I had always done before. 😍


              jgb

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