Thea Render - Interactive Rendering
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Do you have the new exporter?
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If you close the material editor normal service will resume. This happens on my system too.
So apply material in SU
click exporter
Double click material
Assign Thea material
Close material editor -
@solo said:
Do you have the new exporter?
Yes, I expect so. I assume what you are speaking of is an exporter related to Thea. It comes with the SUplugin doesn't it? I downloaded Thea v1.1 and the SUplugin yesterday. I had nothing before that. If your speaking of an SU exporter, I should be up to date on that as well. I loaded a new copy of Pro 8 about 2 weeks ago.
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I think I am missing something. True if I do as you say, SketchUp remains open and operating correctly. Also the new material is set in the exporter. However, it is not on my drawing. How do I get it there?
@unknownuser said:If you close the material editor normal service will resume. This happens on my system too.
So apply material in SU
click exporter
Double click material
Assign Thea material
Close material editor -
@unknownuser said:
However, it is not on my drawing.
Texturing in SU and Thea are separately handled but Thea is influenced my mapping in SU. You won't see textures from Thea appearing in SU after applying them in the Editor. Textures in SU are placeholders for textures in Thea
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OK Rich, I think I'v got it. When I modify the material in Thea it is not shown in sketchup but it will be visable when I import it into Thea for additional work or final render. Right? That will minimize the problem. Only negative is I won't see the model in SU as it will finaly look.
Thanks for your help. Now if we can just eliminate the initial problem, we will have all of what we want.
@unknownuser said:@unknownuser said:
However, it is not on my drawing.
Textures in SU are placeholders for textures in Thea
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Solo, after your last comment, I found that SU the new "SketchUp Web Exporter (Beta)". I have installed it, however it does not have any noticeable effect on the materials problem. I think Rich O'Brian has it right in his answers below.
Thank you both for taking the time to address the problem for me.
@solo said:
Do you have the new exporter?
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The thing is I do not set my textures up in the Thea exporter, I export my SU scene and do all my materials in Thea studio.
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Douglas, have a look at this topic in the Thea forums. It explains it quite straightforward IMO.
http://www.thearender.com/forum/viewtopic.php?f=91&t=6290 -
Little heads up, Thea Render v1.1.03 Revision 576 (6 October 11) is available at
http://www.thearender.com/cms/index.php/downloads/thea-render.html
(Quick Installation guide and Changes Log) -
I'm loving the last 2 revisions. Feature rich and fast. Any info on the future roadmap?
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@unknownuser said:
I'm loving the last 2 revisions. Feature rich and fast. Any info on the future roadmap?
There is no update for the road map at the moment. But like earlier stated, material db and GPU rendering are on the way. Those will be done during 1.x version... probably sooner than later - no exact dates. AutoCAD Exporter Plugin is on the way.
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Thea Render Technology Preview - Adaptive AMC
The introduction of a new powerful method (called Adaptive AMC) into IR. This method, that could be thought as the biased analog of TR2, has the ability to resolve difficult lighting conditions, SSS and medium scattering and still give interactive feedback.
We have recorded here a video showing all these improvements. The architectural scene used as our test case is courtesy of Davis Carter Scott, Inc. (kindly offered for our internal testing). Naturally there are some workflow improvements with the next release, maybe one can spot those too[flash=854,480:ovbowqdv]http://www.youtube.com/v/Q7DldMuwbIM[/flash:ovbowqdv]
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@notareal said:
hi there notareal,
since you are also within Kerkythea (i assume), do you mind if i ask you about the next Kerkythea? i haven't heard much about the next Boost after the Echo release.
thank you. -
@irwanwr, Like you probably already do know, the early development version is available at the Kerkythea forum. There is no release date yet.
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thank you, notareal.
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I've been using Kerkythea for years now. This looks amazing. I went online to purchase - it looks like you bill the purchaser? Any infor for us US purchasers would be great. I'm in!
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@Sonder, Not sure what info you need? Prices listed are net as euro, VAT does not apply to US customers (further instructions). If some alternative payment method is needed, please use contact form.
You most welcome to join at Thea Forums (preferably use the same email as with the purchase. If not, please use the contact form to get a proper status). -
@notareal said:
@Sonder, Not sure what info you need? Prices listed are net as euro, VAT does not apply to US customers (further instructions). If some alternative payment method is needed, please use contact form.
You most welcome to join at Thea Forums (preferably use the same email as with the purchase. If not, please use the contact form to get a proper status).Thanks - my comment was due to the cart and checkout process. I saw no place to give a payment method. I'll go back and look again. I will join the forum as well.
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Happy New Year! First Thea Render update for 2012. New interactive render engine;Adaptive AMC, bugfixes and some important workflow improvements. Available at the development forum for licensed users.
@unknownuser said:
Dear friends,
besides our best wishes for a happy new year 2012, we bring you a maintenance update for Thea Render, the 4th update in the 1.1 series.
This update contains the latest improvements related to interactive render, as announced in our related tech preview post. Fine tuning of the refreshing, faster operations during IR and a new engine (Adaptive AMC) solving caustics and SSS make interactive rendering much smoother and more fun to play with.
Apart from the interactive rendering, there are some very important noise bug fixes for TR1/TR2; they are related to bump mapping on glossy materials, but also some weird noise - very hard to resolve - appearing on strange lighting conditions.
With respect to the user interface, if you have any bitmaps missing from a scene, there is no need to worry now; Thea will now remember them, tag them and show them to you to browse. And finally, there is a new format "lib.thea" that is going to be used for library installation (a new library will be available soon making use of this functionality).
As always, you can find the detailed changes log and download links, in our usual thread:
http://www.thearender.com/forum/viewtopic.php?f=61&t=1849best wishes
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