[Plugin] 2dBoolean ver1.3.1 beta UPDATE 20 dec 2013
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OK, got it! hopefully
Made a group of faces from face.clone holes. Took their face.bounds.centers.
Then compared cutting.components (faces.center.bounds) to those other centers.
Since center is a point=position I could use ==comparison. Just delete face if they where in the same position..The code can probably be optimized, but first do some testing and see if it holds!
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Why are you still using 'face clone holes' and 'bounds center' ???
You are still making it too complex...
Simply use the group that is to be trimmed and intersectgroup.entities
with theface.edges+[face]
, placing the results in thegroup.entities
.
If the original thing to 'trim' is a component-instance, as I tried to explain... make it into a group...
group=instance.parent.entities.add_group(instance) instance.explode
NOW inspect the group.entities to get unneeded off-face edges and then remove them [as explained]...After you're done every thing IF desired then exploding the group will merge it with the face ? [you could erase the face first]
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Gee!! Now I get what you are saying..
Explode the COLORED face.group onto the face.clone. I did not get that part.
OK I will try your method now. Thanks.
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I'm sorry. Tried to do what you said, or what I think you mean.
But still don't understand how the faces in holes are supposed to disapear when merging them(exploding) onto the face.
This is done after intersection and trimming the edges..Just to make sure we talk about the same entities here. face.edges+[face] is the face.clone.entities right?
Group is the selected component or group in Sketchup(turned into a group by definition).
Now, to be able to explode the group onto face.clone the group off course have to be inside face.clone group=gp.
Then after all that, the last step is to transform the group and turn it into a cutting component.
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We still speak at cross-purposes
Try to 'forget' everything so far...
Your code already finds the 'face' and 'group' that is overlaid on it that we need.
[if it's a component-instance you first add it to a group [explode it] and use that group].
You can then use the group.entities.intersect_with()...
Add the intersection geometry into group.entities made when it intersects with (face.edges+[face]).
We now have a group containing all of the edges and faces needed.
Some of these are in holes in the face or outside of the face altogether.
To find these iterate all edges in the group.entities, compose an array of any edges which fail a set of face.classify_point() tests on the edge's midpoint - an edge passes and is NOT erased if it is ON the face [in off or in a hole], OR on a face's edge, OR on a face's vertex. Otherwise it fails.
When you have the list of 'edges2go' you erase them en mass.
Now you should have a group with all edges/faces trimmed to the perimeters of the face - including any holes in the face...
At this point the group is laid on the face and will z-fight between the faces.You can them convert that group into a gluing cutting component with appropriate axes and in the same transformation, glued_to the face...
You can then offer the user the chance to explode the group and merge the group's trimmed faces and the original face...
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Ahh ok. That is more streamlined.
SS=Sketchup.active_model.selection-face. So no face.clone is needed then?
@unknownuser said:
When you have the list of 'edges2go' you erase them en mass.
Now you should have a group with all edges/faces trimmed to the perimeters of the face - including any holes in the face...This I still am not convinced about. You have to forgive me if I seam like a stuborn idiot, but please look at the picture. There will be 1 face remaining if we only delete edges2go.
OR do you mean it will go away after the intersection? I havent tested yet.
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At last I can see the issue too.
I was missing some points in one of your earlier posts.
So... after all of theedges2go
are collected and erased we might still have some 'never-split' faces over 'holes' that will still need to be removed, or also such faces over 'holes' that are abutting a 'perimeter' of the face.Therefore we MUST go back to earlier ideas...
After the midpoint tests of the group's edges and the 'edges2go' tidy up [which WILL remove a lot of unwanted dross] we MUST examine the group's faces in turn.
We can get a point on each of these faces and test it usingface.classify_point(pt)
if it returns as 'off the face' [i.e in a hole] then we.erase!
it.
Finally we then do a final 'tidy up' - i.e. removing faceless-edges left after unwanted faces are removed.Here's the whole test/fix...
faces=[] group.entities.each{|e| faces << e if e.class==Sketchup::Face } tedges=[] faces.each{|gface| pt=gface.bounds.center.project_to_plane(face.plane) if face.classify_point(pt)==Sketchup::Face::PointOutside tedges << gface.edges gface.erase! end } tedges.flatten! tedges.uniq! tedges.each{|e| e.erase! if e.valid? and not e.faces[0] }
Once that's all done we can worry about making the group into the gluing/cutting component, with corrected axes as before...
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He he! No worries
Sometimes when I reread my posts I wonder what the heck I was talking about. That's why I post so many pictures To clear things up.
This new code of yours look very nice. Can't wait to test it out.
@unknownuser said:
tedges.uniq!
Haven't seen that command before? To remove duplicates? Need to read more about pure Ruby...
@unknownuser said:
Once that's all done we can worry about making the group into the gluing/cutting component, with corrected axes as before...
I was thinking of putting in the option to make group instead of component, should one wish. Could be useful if the user only has edges with no faces.
Thanks a lot for your help, TIG!
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I'm having trouble with this part of the code. Maybe should add some parameters to it?
faces.each{|gface| pt=gface.bounds.center.project_to_plane(face.plane) if face.classify_point(pt)==Sketchup;;Face;;PointOutside tedges << gface.edges gface.erase! end }
If you look at the picture, you will see that it might not work in all cases with that code.
Especially when having big faces.In the earlier posts I was trying to figure out a way to erase faces more selectively.
By using IF the FACES center==HOLES center >> erase.faces! (Simplified code)
However, when I did that, sometimes there where errors. Or faces that would not get deleted.
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The .flatten! combines nested arrays
The .uniq! removes duplicates
Also [not applicable to THIS tool] .compact! would remove 'nil' array elements, or .sort! puts the list 'in order'...Now to the chase.........
I also see this 'unexpected' possibility of faces we want to keep being false-flagged as 'holes'.
So we need to trap for real 'hole' faces - the outer_loop edges will always have two faces...faces2go=[]### rather than erase as we go we'll collect them... faces.each{|gface| ### we skip the gface IF it's NOT a 'hole' ### just 1 one-faced edges is enough for != hole hole=true gface.outer_loop.edges.each{|e| if e.faces.length==1 hole=false break end } next if not hole ### pt=gface.bounds.center.project_to_plane(face.plane) if face.classify_point(pt)==Sketchup;;Face;;PointOutside tedges << gface.edges faces2go << gface ### save them up end }
THEN erase_entities on
faces2go
and then erase! any of thetedges
that don't have a face... -
@unknownuser said:
The .flatten! combines nested arrays
The .uniq! removes duplicates
Also [not applicable to THIS tool] .compact! would remove 'nil' array elements, or .sort! puts the list 'in order'...Great to know. Will be useful.
Your code works! Almost
Like with the method I used before(face.clone holes.centers), I'm experiencing some faces don't get erased. (Having a model that look like a swiss cheese)
I wonder why this happends. Your code should be working...
For ex. I run the plugin once. Maybe 3 faces are not deleted but the edges are trimmed to fit. I run the plugin again with the component selected, then it is OK!
It is like it needs another rescue operation? Or maybe run the last command twice? Seems excessive..
I will check my code as well. Been moving snippets back and forth, it need some cleaning up.
And another thing. Was it GO for NOT using faceclone? Intersect with SS or Glue face?
I havent implemented that yet, still using face.clone. Shouldent matter in this regard...
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Think it is ok...
Breaks sometimes, but only if using a simple squarish component. One have to consider what this tool is going to be used for.
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Try intersecting the group.entities with the face.edges+[face] twice ?
Will make it slightly slower... BUT it might fix the potential glitch ?? -
Yes TIG, I think you are on the right track there! Good thinking.
I was about to report that intersection is not working properly. One cannot erase a face if it can't be selected
This can be due to my code being a bit shabby at the moment, moving stuff back and forth as mentioned.
I will "clean it" and report back later.
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2 intersection gave a big improvement! Not 100% accurate, but I think it's good enough. One can force it by selecting the component and running the plugin again. It almost always sort out the fuzz, then.
Still intersecting with face.clone. Had some problem with intersecting with Sketchup.active.model selection...Expecting entitiy something..
Speed is better, even with 2 intersections
Did a test with a "heavy" component, ver 1.1 VS current dev.code. VER 1.1: 41.483 seconds. current dev.code: 4.278 seconds
Do we move forward, TIG? Or delve deeper in this problem, to make perfection?
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Ok, I have put out the new version 1.2 for testing. So you have something to play with this weekend.
It should be an improvement..KEEP THE OLDER VERSION AT HANDS! I won't be able to fix issues this weekend
Thank you TIG for all the help.
I haven't optimized the iterator exactley as TIG suggested, so that can be improved...
There are more issues to deal with later on.. But let's not spoil all the fun.
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Joel, thanks so much for this plugin!! I have 2d elevations that I needed to glue to a massing, and this works absolutely perfect for my needs. Good work!
Andy -
can anyone check if this pluging works with meshes?
when importing several pieces from GoogleMaps, the pieces usually end overlapping each other, causing texture errors.
You cant use 3D boolean because obviously, meshes, are not solids.
So I would usually "zorro" the different meshes, and cut the parts that overlap. Obviously, a HUGE work when you are dealing with dozens of different GoogleEarth imported meshes. If this plugin works with those, it will be great!
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Hey, I missed some posts in here!
Andybot. I'm glad someone have use for this plugin! Appreciate it!(we all know TIG's part of this of course)
AcesHigh.
I've seen your request in other post regarding this subject. Like I said. I think it lies more in the 3d domain, since the surfaces are not flat.
IF the intersecting geometry would be flat at intersectionpoints, 2dBoolean should activate. But I see your case you would need a subtraction-algorythm.
At this point 2dboolean only subtracts geometry outside the face it's lying on(or selected face).
What you are asking for is really needed, and I will see what can be done about that in the future. I'm kinda busy at the moment.
Have to deal with Hatchfaces webdialog, which unfortunaly proves very difficult.
I thought I only had to learn Javascript, HTML, CSS and JQUERY . But there is need for some JSON and maybe AJAX as well. Kinda much required to make a simple dialog if you ask me. -
Nice update.
But! If you are gonna further developp this tool, and display it in this thread with my icons included. Please don't scramble the code, so other can benefit from your code like you did on mine and Tig's.
Besides your plugin will be lost in this thread posting it here.
Best regards.
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