Animation Export Problem
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hello everybody!
i´m trying to export scene animations with sketchup8(osx) and run into some problems concerning the speed of the export.
the scene consists of mainly 2d face-me billboards (about 10-20) and some basic 3d models. i made something around 10-15 scenes with individual transition and delays. only the camera is moving. style is set to one of the built-in sketchy edges defaults.
although this model is very small the export of the animation (jpg, png or avi doesn´t make a difference) takes more than 5 hours (image size of export makes no big difference aswell). depending on the fps settings i talk about 88 to 200 frames. strange thing is that some frames render quite quickly as you would expect it and others take up to 60mins. i even investigated those frames but couldn´t find anything suspicious that could cause the slow export.
if anyone has an idea on what makes my export sooo slow or knows any tweaks/tricks, please let me know!?!
i know that sketchy edges rendering slows down the export, but this seems to be a little too extreme to be explained just with the rendering style, isn´t it?thx for your help in advance!!!1
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My experience is
- Export as frames in JPEG and not AVI, compile the frames together later
- styles and shadows will increase export times 10 fold - it's not unusal for a 30 sec animation to take all night to export with shadows on and 30 min with shadows off. I bet styles makes this even more taxing on your machine.
- Dont sacrafice frame rate for a fast export. Dont go under 24fps.
Decide on if the sketchy style is worth it - maybe good ole line jitter will export faster?
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thanks for your reply
i feared that this is how it is
i have no shadows turned on but need to have the sketchy edges exported. seems like i have to accept the long export times.i have one one more suspicion though. as there are a lot of 2d faceme components in there i get the feeling that when the camera passes a 2d component in a way that it has to turn around its axis to stay faced to the camera the export of these "turning-frames" are the ones that take forever to export.
i will investigate that behavior and report back if i can find something significant.
again, thanks for your help!!!
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I have exported a very detailed model with face-me and shads on (no sketchy style) and the thing did take a while to export 8+ hours. I just dont think it is uncommon for SU. Animation is a bit of a weak point for it.
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i just tried a workaround with the trial version of the new keyframe animation plugin. though its intended for object animations it has a tween feature that automatically creates all the transition frames between scenes in a separate file with a specified framrate.
after creating the new file with all the tweened frames i exported the file again as an animation with transition and delay set to zero, which the plugin also does automatically.
sensational result: the animation export to png with imagesize set to full screen resolution took only 15min at 25fps. the creation of the tweens went nearly instant.
this is great, i think i will invest into this nice plugin. only downside, the tweening process ignored hidden objects in some scenes. i will have to see if i can find out why...
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