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[Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

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  • J Offline
    jolran
    last edited by 15 Aug 2011, 09:47

    Hmm a second thought. I might have looked at it the wrong way.
    The problem is not turning group into component. But Transformations made to entities before that.

    And the problems comes from the intersection I think. It uses face-clone group.transformation. And I MUST use that transformation to intersect. So maybe it alters the group.orgin somehow..

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    • J Offline
      jolran
      last edited by 15 Aug 2011, 10:17

      BTW your code works. For testing with a group, not inside my script though πŸ˜•

      I had to do it a little differently selecting groups. I can understand why your asking youself
      what the heck I'm fuzzing about.. πŸ˜„

      Although! the result have the inputpoint at face(like I desired), so that is what I must solve then.

      ss=Sketchup.active_model.selection
      faces=[]; groups=[]; ss.each{|e|
          if e.class==Sketchup;;Face
           faces << e
         end
          if e.class==Sketchup;;Group
           groups << e
           end}
      face=faces[0] if faces; gp=groups[0] if groups
      
      
      puts face
      puts gp
      tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
      gp.entities.transform_entities(tr, gp.entities.to_a)
      ### it's made flat
      ###
      tran=gp.transformation
      tr=Geom;;Transformation.rotation(tran.origin, tran.xaxis, 90.degrees)
      gp.transform!(tr)
      ### it stands up but...
      ### we have now corrected the axes to suit a cutting-component
      ###
      ### now make it a component...
      ins=gp.to_component
      defn=ins.definition
      ###
      ### make it 'cutting'
      defn.behavior.is2d=true
      defn.behavior.cuts_opening=true
      defn.behavior.snapto=0
      ###
      ### glue to the original 'face'
      ins.glued_to=face
      ### it now 'cuts holes' in the 'face'
      
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      • T Offline
        TIG Moderator
        last edited by 15 Aug 2011, 11:29

        OK...
        I now see the issue. πŸ˜•
        Before you do any of the steps I mentioned in converting the group into a cutting component we need to ensure that the groups bounds are reset so its bbox is parallel to the face...
        Insert these steps between making the grouped hatch and flattening it.
        We find the group's rotation in 3d relative to the main axes.
        We rotate the faces in side the group so they lie on the X_AXIS and the bounds are a rectangle.
        We rotate the group back so it is back on the face.
        tr=Geom::Transformation.new(bbc,zaxis)
        where 'bbc' is the group.bounds.center and zaxis is the face.normal will transform the group.entities axes correctly so, then transform the group.bound.center back to bbc which itself should be transformed translated inversed back to the origin...

        This is all getting too too complex. πŸ˜’
        I'll try to write some simple generic code to turn a grouped face that's coplanar to a face into a group that is placed on the face with its z-axis==face.normal...watch this space...

        TIG

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        • J Offline
          jolran
          last edited by 15 Aug 2011, 11:32

          OK! Now I think I've actually found the problem. And it's kind of a careless and stupid one.

          In the code I first make a group called gp2. Then I add the selected component instance to the group.
          I do that by it's definition and transformation. Now since I did it in an iterator using e=instance (e.definition, e.transformation) the transformation is using defintion.origin!! I must use another transformation in (e.definition, e.?)

          Be back soon πŸ˜„

          Edited: Sorry TIG I was typing when your answer came, I think this issue is THE problem
          Or maybe at least have a look at it before you make a fix. This is happening at the very first in the plugin.

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          • J Offline
            jolran
            last edited by 15 Aug 2011, 13:57

            Γ„hh.. 😞 Nothing seams to work.. I'm trying to add the function to use groups in the plugin. Like the testingcode from TIG.

            Anyway, here is the part where the sketchup selection get's turned into groups. ...
            Probably some basic faults in here. Would appreciate a cleanup on this.. I do have to add the instance by definition to cents, no? Also the groups in cents don't get exploded.

            Edited Well, found a thread about adding groups. So now that feature is added(code changed), but not without issues.. At least one can use groups for 2dbooleans, now. Could be useful.

            Did not fix transformation issue, though... My guess is I cannot use the groups own instance transformation?
            Very wierd to see groups as instances though. Illogical... lets see what TIG will comes up with..

             if comps ##comps=Collection, array of instances and groups #######
                   
                    gp2=ents.add_group(); cents=gp2.entities; gp2.name=name; gp2.layer=hatch_layer
            		
            
            		
            		
            	   comps.each{|e| #Add instance to group and erase original.
            	       if e.class==Sketchup;;ComponentInstance
                           cents.add_instance(e.definition, e.transformation) 
            			   e.erase!
            			   
            		   end
            		   if e.class==Sketchup;;Group
            		     gp2ents = e.parent.entities
                         gp2defn = e.entities.parent
                         gp2tran = e.transformation
                         cents.add_instance(gp2defn, gp2tran) ### group instances
                         e.erase! ### remove original groups  ###################
            		   end
            	    }
            	 ####### Explode everything inside gp2.entities ####
            	   cents.to_a.each{|e| 
            	       if e.class==Sketchup;;ComponentInstance 
            	           e.explode
                       end
            	       if e.class==Sketchup;;Group
            	           e.explode
            	       end
                    }
            	   
               end
            
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            • J Offline
              jolran
              last edited by 16 Aug 2011, 10:34

              @unknownuser said:

              We find the group's rotation in 3d relative to the main axes.
              We rotate the faces in side the group so they lie on the X_AXIS and the bounds are a rectangle.
              We rotate the group back so it is back on the face.
              tr=Geom::Transformation.new(bbc,zaxis)

              @unknownuser said:

              This is all getting too too complex.
              I'll try to write some simple generic code to turn a grouped face that's coplanar to a face into a group that is placed on the face with its z-axis==face.normal...watch this space...

              Yes, I feel it maybe be a complex transformation, no? TIG, are you working on something or should I dig in to the rotation part?
              I'm still not sure if I'm creating the instances from definition correct. I've split the code up for testing.
              After exploding the instances into group B.BOX looks OK.
              After intersection and deleting edges still OK.
              It's when turning group.to_component the B.BOX reaches to ORIGIN.
              I've already shown this in picture, just doublechecked it again..

              Although! If I manually make component from group at each step described. In Sketchup, the boundingbox reaches to ORIGIN. So that's why I'm wondering if the instances has been created improperly from the definition, regarding the transformation.
              Once again: When saying B.BOX I mean entity bounds from doubleclicking the component.

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              • J Offline
                jolran
                last edited by 16 Aug 2011, 11:47

                BTW. Is there any possibility to explode the instances first thing? Collect the exploded entities and put them into a group, before they merge with underlying entities. I know there are some issues in this field.. Don't have time to test that right now.
                But maybe that would be better than messing around with definitions and transformations..

                After surfing info in this forum, I think doing above is not possible.. Not without trouble anyway..

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                • T Offline
                  TIG Moderator
                  last edited by 16 Aug 2011, 13:30

                  This code takes any 'flat' 'group' drawn on a 'face' [that's at any orientation] and turns it into a gluing/cutting component... it needs completing for the name/layer etc and also testing for nested groups... You also don't need the start/commit operation code as it'll be inside another set - it's put there for testing separate from the main code...

                  ### turns the 'group' into a component glued/cutting 'face'
                  def g2cut(group, face)
                    model=Sketchup.active_model
                    ###
                    model.start_operation('g2cut')
                    ents=model.entities
                    pents=group.parent.entities
                    gents=group.entities
                    bb=group.bounds
                    bbc=bb.center
                    norm=face.normal
                    if pents==ents
                      xaxis=X_AXIS.clone
                      yaxis=Y_AXIS.clone
                      zaxis=Z_AXIS.clone
                    else ###??? unsure if we need to redefine for nested groups?
                      xaxis=X_AXIS.clone
                      yaxis=Y_AXIS.clone
                      zaxis=Z_AXIS.clone
                    end
                    ve=group.transformation.origin.vector_to(bbc)
                    tr=Geom;;Transformation.translation(ve)
                    group.transform!(tr)
                    tr=Geom;;Transformation.translation(ve.reverse)
                    gents.transform_entities(tr, gents.to_a)### centered
                    tr=Geom;;Transformation.new(group.transformation.origin, norm)
                    group.transform!(tr)
                    ve=group.transformation.origin.vector_to(bbc)
                    tr=Geom;;Transformation.translation(ve)
                    group.transform!(tr)
                    tr=Geom;;Transformation.rotation(group.transformation.origin, group.transformation.xaxis, -90.degrees)
                    gents.transform_entities(tr, gents.to_a)
                    ang=xaxis.angle_between(group.transformation.xaxis)
                    tr=Geom;;Transformation.rotation(group.transformation.origin, zaxis, ang)
                    gents.transform_entities(tr, gents.to_a)
                    pt=gents[0].vertices[0].position
                    ve=Geom;;Vector3d.new(0,0,-(pt.z))
                    tr=Geom;;Transformation.translation(ve)
                    gents.transform_entities(tr, gents.to_a)
                    gents.parent.invalidate_bounds
                    bc=group.bounds.center
                    ve=bc.vector_to(bbc)
                    tr=Geom;;Transformation.translation(ve)
                    group.transform!(tr)
                    ve=group.transformation.origin.vector_to(bbc)
                    tr=Geom;;Transformation.translation(ve)
                    group.transform!(tr)
                    v=ve.reverse.transform(group.transformation.inverse)
                    tr=Geom;;Transformation.translation(v)
                    gents.transform_entities(tr, gents.to_a)
                    ### make component
                    inst=group.to_component
                    defn=inst.definition
                    be=defn.behavior
                    be.is2d=true
                    be.cuts_opening=true
                    be.snapto=0
                    inst.glued_to=face
                    ###
                    ### complete these items...
                    #defn.name=
                    #inst.name=
                    #inst.layer=
                    ###
                    model.commit_operation
                  end
                  

                  TIG

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                  • J Offline
                    jolran
                    last edited by 16 Aug 2011, 13:53

                    Yeeehhaaa TIG!! β˜€ BIG job from you. Thanks a million+ times.

                    That's quite some extra bit of code. We will have to see some performance tests when/if I manage to add this.
                    Already the plugin is quite processor intensive, doing all the iterators face_classify, erasing stuff etc..We won't know until tested.

                    In general, do transformations put a lot of strain on the calculation/computation?

                    Anyway, thanks again. This will be interesting to test.

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                    • J Offline
                      jolran
                      last edited by 16 Aug 2011, 14:48

                      Much better TIG!
                      There are still some issues. Pic says all. Now I was gonna put this "is as" a method at the end no, passing arguments? There won't be any problem with putting declarations inside a method I persume. I mean for ex model=Sketchup.active_model..

                      It works perfectly on Y axis. X axis it flips upside down. Off axis, a little troublesome..

                      The definition has quite a lot of transformations πŸ˜„ might take a while before I understand what's going on, and can track issues.

                      Performance is good. Havent tested on super heavy geometry.


                      cutmethod2.jpg

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                      • J Offline
                        jolran
                        last edited by 16 Aug 2011, 16:58

                        Going through your script trying to get a grasp on it. It's comparing axis to vectors a lot, no? I wonder would it be more predictable to use crossproducts where possible? I don't know, from for ex face.normal? Just a wild guess.

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                        • J Offline
                          jolran
                          last edited by 16 Aug 2011, 17:58

                          Talking to myself mostly... Another pic(will delete older pics later on, in case I'm overusing this function a little to much).

                          I think we are hitting some bug here. Isent this strange behavior?


                          comp_behavior2.jpg

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                          • J Offline
                            jolran
                            last edited by 16 Aug 2011, 17:59

                            TIG, yes I got true on all of those.

                            Did a little test! Placed the face at origin and the component on top. Changed the transformation to 0 rotation=NO transformation. Transformation is not needed when placed on ORIGIN, of course. Did the test on both the created component instance, and on a new freshly inserted instance. And voila it glues, and cuts the face.

                            Test nr2 I removed ANY transformation made on the component, (after group.to_component).Still on ORIGIN.
                            And it worked as well??? Of course this only works when the component is lying flat at 0 position.

                            Is this some sort of bug? Cause I get the impression you can only invoke cutting behavior IF you do it on 0,0,0 and 0 rotation= ORIGIN ❓

                            Maybe the problem has to do with what position you create the component from group(group.to_component).
                            And it's position relative to insertion-point.

                            SO what's the fix? Transform the group to ORIGIN. Make the comp and remove it back to where it was?
                            Seams a very strange solution but can't figure out the logic in this one..

                            I guess just have to find a transformation that get the group to origin flat from ALL postions, do the behavior and transform back with an inversion of that transformation.

                            **Edited:**As it turns out TIG's rotation transformation is all that's needed(first rotation), if it only get's translated to the ground at 0.
                            Now, this must be done in 1 transformation OR multiplied because I am going to use THIS transformation.inverted to get back to the face. PFFIooUUH. Don't have a grasp of this transformation stuff yet. It's quite complex to understand when doing multiple transformation's.

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                            • T Offline
                              TIG Moderator
                              last edited by 16 Aug 2011, 17:59

                              I'm absolutely sure we can streamline this code a lot - I threw it together to show it was 'do-able'...........

                              TIG

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                              • J Offline
                                jolran
                                last edited by 16 Aug 2011, 17:59

                                I trying to understand what you are getting at. πŸ˜„ The cutting behavior is still not working.
                                Unless face is on "ground" an I apply NO transformation or O rotation(same thing).

                                Blue Z axis should point in the face.normal direction? To have a chance invoking inst.glued_to=face
                                Well It does, after your rotations, and the instance is glued to the face.

                                But must not the World axis origin be at the instance to get cutting behavior?

                                To do that: move group to global(world?) origin. Reset any rotations= group made flat. THEN make instance from group and move back to face?? I know it sounds strange but why is the inputpoint at orgin if inserting an instance(copy) of the result?

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                                • J Offline
                                  jolran
                                  last edited by 16 Aug 2011, 18:00

                                  Are you testing at ORIGIN by a chance? Or does it work for you in all positions? Another pic..

                                  EDITED After some rigorous testing, I have a strong feeling the entities inside the group is off according to the group. Must experiment more with rotation axis etc, but time is running out for this.. Must move on.
                                  Give it another day..

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 16 Aug 2011, 18:01

                                    You seem to be invoking it at a weird point - use it after all of the other processes leave the exploded-instances/trimmed group...

                                    TIG

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                                    • J Offline
                                      jolran
                                      last edited by 16 Aug 2011, 18:15

                                      @unknownuser said:

                                      I threw it together to show it was 'do-able'...........quote]

                                      πŸ˜„

                                      @unknownuser said:

                                      I'm absolutely sure we can streamline this code a lot -

                                      Honestly, I don't know if I can be of much assistance in that regard. There's so much going on with rotations and stuff I get a migraine. I can of course try, but just by touching the computer you will beat me to it πŸ˜„

                                      So, you don't think theres any trouble in the starting of the script, where I create the instances from definition?

                                      Do you want my sample W.I.P code to see if there is trouble elsewhere? It's without menys and linehatching..
                                      And quite documented..

                                      @unknownuser said:

                                      You seem to be invoking it at a weird point

                                      I don't know. At the end? As a definition passing group and face. Maybe thats wrong timing..

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                                      • T Offline
                                        TIG Moderator
                                        last edited by 17 Aug 2011, 12:32

                                        Here's some shorter updated code that I think now works better to make a selected 'group' that has its faces overlaid onto a 'face' into a cutting component...

                                        ### turns the 'group' into a component glued/cutting 'face'
                                        def g2cut(group, face)
                                          ###
                                          model=Sketchup.active_model
                                          ###
                                          model.start_operation('g2cut')
                                          ents=model.entities
                                          gents=group.entities
                                          bbc=group.bounds.center
                                          norm=face.normal
                                          ve=group.transformation.origin.vector_to(bbc)
                                          tr=Geom;;Transformation.translation(ve)
                                          group.transform!(tr)
                                          tr=Geom;;Transformation.translation(ve.reverse)
                                          gents.transform_entities(tr, gents.to_a)### centered
                                          tr=Geom;;Transformation.new(bbc, norm)
                                          group.transform!(tr)
                                          gents.transform_entities(tr.inverse, gents.to_a)
                                          ve=group.transformation.origin.vector_to(bbc)
                                          tr=Geom;;Transformation.translation(ve)
                                          group.transform!(tr)
                                          ve=ORIGIN.vector_to(bbc)
                                          ve.transform!(group.transformation.inverse)
                                          tr=Geom;;Transformation.new(ve)
                                          gents.transform_entities(tr, gents.to_a)
                                          ### make component
                                          inst=group.to_component
                                          defn=inst.definition
                                          be=defn.behavior
                                          be.is2d=true
                                          be.cuts_opening=true
                                          be.snapto=0
                                          inst.glued_to=face
                                          ###
                                          ### complete these items...
                                          #defn.name=
                                          #inst.name=
                                          #inst.layer=
                                          ###
                                          model.commit_operation
                                          ###
                                        end
                                        ###
                                        

                                        Please try it out... again remember that you don't need the start/commit operation parts IF it's to be embedded into a wider set of code...

                                        TIG

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                                        • J Offline
                                          jolran
                                          last edited by 17 Aug 2011, 15:33

                                          After some testing. I've only had 1 incident so far when the axis.center wasn't on face, on an extreme angle. Otherwise it seams to be working πŸ˜„

                                          Now, when axis align better on face(thanks to TIG), one can explode and the materials merge on face underneath more consistent.

                                          It's a perfect modeling tool. 😲
                                          Textures will transfer as well. And I suppose the option of saving a component with textures gives many possibilities.
                                          There are some experiments to be made, to see what can be done....

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