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[Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

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  • T Offline
    TIG Moderator
    last edited by 22 Jul 2011, 17:15

    You need to trap for the case when the X-axis is parallel with the palne and then use another axis - i.e. offset the y instead of the x value of p1...
    To do this get the n=face.normal and then use the alternative vector [offset in y] if n.x.abs==1 or n.z.abs==1
    etc...

    TIG

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    • J Offline
      jolran
      last edited by 22 Jul 2011, 17:24

      Hmm I will try..

      Where do you learn all these commands?? πŸ˜„ It feels like I'm missing some information source(exept from this forum).

      BTW won't there be a conflict of axes if one for ex. have a face rotated 45 degrees?

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      • T Offline
        TIG Moderator
        last edited by 22 Jul 2011, 17:34

        No.
        The problem arises if you try to project a p1 onto a face with a plane that is square to the x-axis or flat to it, as that p1 is then back on p0 and the vector can't have a zero length!

        TIG

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        • J Offline
          jolran
          last edited by 22 Jul 2011, 18:06

          @unknownuser said:

          vector can't have a zero length!

          That I can understand. Alright, I will have a go at it. I'm not sure a fully grasp this 😳
          This is more and more your plugin, it's starting to be too complicated for me. My level is more icons and stuff.
          Maybe one day I can contribute more.

          Thanks for your invaluable help TIG πŸ‘

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          • K Offline
            kyyu
            last edited by 22 Jul 2011, 21:35

            @jolran said:

            Hmm I will try..

            Where do you learn all these commands?? πŸ˜„ It feels like I'm missing some information source(exept from this forum).

            You have to learn the ruby language itself. I'm lacking in this area, too.

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            • J Offline
              jolran
              last edited by 23 Jul 2011, 07:03

              @unknownuser said:

              You have to learn the ruby language itself

              Yeah, you are right. Working on that.

              Good news is the code seams to be working for sorting irregular faces and hatching.

              
                    p1=pt.clone
                    p1.x=p1.x+1 # X value = x axis needs to be replaced if using another axis
                    
                    p1=p1.project_to_plane(face.plane)
                    ve=pt.vector_to(p1)
                    bb=face.bounds
                    di
              

              So something like this does not do the trick yet. Will work on it..

               p1.each {|e|e.z+1 if face.normal.z.abs==1
                    e.x+1 if face.normal.x.abs==1
                    e.y+1 if face.normal.y.abs==1}
              
              
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              • T Offline
                TIG Moderator
                last edited by 23 Jul 2011, 09:44

                Read this and try to understand...

                p0=face.vertices[0].position
                p1=p0.clone
                if face.normal.x.abs>0.9999
                  p1.y=p1.y+1
                else
                  p1.x=p1.x+1
                end#if
                p1=p1.project_to_plane(face.plane)
                ve=p0.vector_to(p1)
                ### etc
                

                This should always result in a 've'ctor with a non=zero length.
                To test it set up a cube and test add temporary 'puts' into the code after ve=
                puts face.normal puts ve.length πŸ€“

                TIG

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                • J Offline
                  jolran
                  last edited by 23 Jul 2011, 11:54

                  Wow, thanks! So if I understand it correctly one do only need to compare x to y to get the required results. Where if>0,9999 switches to other axis-comparison=under1? Clever.

                  It works for faces without holes if I switch values p0 to pt, with your last posted code.
                  Or do you mean p0 to be po, (typo)? Cause that is a whole different thing. That does not makes sence though, wonder why I think that...

                  I will try that meanwhile..Se if holes get fixed.

                  po=pt.clone:

                  ps=pt.offset(vp)
                          pe=pt.offset(vp.reverse)
                          gents.add_line(ps,pe)
                          pt.offset!(vs,spacing)
                          ps=po.offset(vp)
                  etc
                  
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                  • J Offline
                    jolran
                    last edited by 23 Jul 2011, 12:37

                    Anyway heres how I implemented your code, between ents erase(facestogo) and intersection. It does not work on faces with holes, as mentioned.
                    Is there a clash with 2 pt.clones? Maybe I HAVE put your code in wrong places. I will continue..

                    bb=face.bounds
                          di=bb.diagonal
                           pt=face.vertices[0].position
                            p1=pt.clone
                         if face.normal.x.abs>0.9999
                          p1.y=p1.y+1
                         else
                          p1.x=p1.x+1
                         end#if
                          p1=p1.project_to_plane(face.plane)
                           ve=pt.vector_to(p1)
                            po=pt.clone
                          tr=Geom;;Transformation.rotation(pt,face.normal,@angle.degrees)
                           vp=ve.transform(tr)
                            vp.length=di*2
                             vs=face.normal.cross(vp) #spacing vector perpendicular to hatch line
                             tot=0
                          until tot>=di*2
                            ps=pt.offset(vp)
                             pe=pt.offset(vp.reverse)
                              gents.add_line(ps,pe)
                               pt.offset!(vs,spacing)
                                ps=po.offset(vp)
                               pe=po.offset(vp.reverse)
                              gents.add_line(ps,pe)
                             po.offset!(vs.reverse,spacing)
                            tot=
                    
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                    • J Offline
                      jolran
                      last edited by 23 Jul 2011, 12:48

                      May have found something? Commented out the last parts. Line hatching and intersection.
                      The results of faces with holes is a group(clone) with reversed face? Faces without holes is created as expected.
                      Since using face.normal that might (in my theory logic) pose some trouble?

                      Updated Hmmm, no. Grr. Did not matter if faces was reversed or not. Problem remains..

                      This code reverses the faces anyway.
                      Could be useful later on, but it will reverse ALL faces, wich is not useful right now. Faces without holes do not need reversing.

                      faces2=[]
                            gents.each{|e|faces2 << e.reverse! if e.class==Sketchup;;Face
                      
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                      • T Offline
                        TIG Moderator
                        last edited by 23 Jul 2011, 14:14

                        Perhaps instead of pt=face.vertices[0].position it might be better to use pt=face.outer_loop.vertices[0].position

                        TIG

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                        • J Offline
                          jolran
                          last edited by 23 Jul 2011, 14:21

                          It does not work 😞

                          However i noticed that "face" entity gets erased after erase(facestogo) if it has holes in it. Not if it's a square for ex!

                          I used puts face after loop face erasing..

                          So do face.plane have something to refere to when there are holes? Or is the variabel set earlier?

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                          • T Offline
                            TIG Moderator
                            last edited by 23 Jul 2011, 14:27

                            Erase the faces after you've set the points/vector etc - you can't get the plane or normal of an erased face!

                            TIG

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                            • J Offline
                              jolran
                              last edited by 23 Jul 2011, 14:30

                              AHA!!

                              So even if I am stupid enough to make that misstake, I noticed that in fact that was the error going on?

                              I'm making progress!! πŸ˜„

                              Thanks TIG. I will try to fix it.

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                              • J Offline
                                jolran
                                last edited by 23 Jul 2011, 14:56

                                The "earliest" place where I can insert gents.erase_entities(faces2go) without erasing the access to face.plane is:

                                tr=Geom;;Transformation.rotation(pt,face.normal,@angle.degrees)
                                       vp=ve.transform(tr)
                                        vp.length=di*2
                                         vs=face.normal.cross(vp) #spacing vector perpendicular to hatch line
                                          gents.erase_entities(faces2go)
                                         
                                

                                The result is not correct. Missing edges and too short.

                                Is face.plane or any command referring to "face" using the inner-hole faces, perhaps?
                                Should one use gents.entities.face(or something to retrieve the face.entity in gents) instead of just face?

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                                • T Offline
                                  TIG Moderator
                                  last edited by 23 Jul 2011, 15:10

                                  You can set variables plane=face.plane and normal=face.normal and pt=face.outer_loop.vertices[0].position, then face.erase! - the variables are still remembered... then use them later as needed ?

                                  TIG

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                                  • J Offline
                                    jolran
                                    last edited by 23 Jul 2011, 16:05

                                    @unknownuser said:

                                    You can set variables plane=face.plane and normal=face.normal and pt=face.outer_loop.vertices[0].position, then face.erase!

                                    Ok. You mean before faces2go << face? After erase.faces2goI was going to define the
                                    linehatching as a method for crosshatching, as we discussed earlier. They will have to be instance.variables then or do I pass all of them into the argument-list when calling the method?
                                    That's why I was wondering if one could use face from gents.entities, since gents will be passed into the args-list anyway.

                                    Or did you originaly mean I should put the whole operation into a method for crosshatching?

                                    I'm sorry if I sound confused. 😳 But I am.

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                                    • T Offline
                                      TIG Moderator
                                      last edited by 23 Jul 2011, 16:21

                                      All this part is trying to do is set the vector from which you will set the angle for the hatching.
                                      At the moment it's set from the vertices [0] to [1] vector which varies, so to fix it I suggested a way of projecting the x-axis onto the face.plane and getting a vector from that to use instead [with changes for a plane that doesn't play nicely with the x-axis to give a valid vector...
                                      You get all of this from the original face NOT the temporary face ??

                                      TIG

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                                      • J Offline
                                        jolran
                                        last edited by 23 Jul 2011, 16:59

                                        @unknownuser said:

                                        You get all of this from the original face NOT the temporary face!

                                        Yes, that part I understand(hopefully) what it was about to fix for problems.

                                        However when you said I can't get the plane or normal of an erased face, I thought
                                        order matters. I think my english is a bit bad, I don't understand everything right away. Apologize for that.

                                        Lets say I use ORIGINAL "face" for face plane, I still must pass "face" on in the argument-list if I am going to
                                        have following script setup, wich will be needed for crosshatching later on, no?

                                        Feels like I'm doing some fundamential misstake here.

                                        (edited)It should be "face" in the argument list. NOT faces.


                                        code_structureidea1.jpg

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                                        • J Offline
                                          jolran
                                          last edited by 23 Jul 2011, 17:18

                                          Think I got! @face=gents.add_face etc..in tha Face creating-part And use @ varibles in the code below seams to do the trick!
                                          It works on holes anyway. Don't know how kosher that is TIG? It would get into the linehatching method.

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