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    • TIGT Offline
      TIG Moderator
      last edited by

      If you read through the way I did it... I make a hatching group then simply add a face and overly long hatching lines to it, intersect everything with each other, erase the faceless edges outside of the face perimeter and then erase the faces too. I never use subgroups - if you want to then just explode them...
      You are better off transforming points/vectors and drawing the edges that grouping things endlessly/needlessly it'll be slooooow πŸ˜‰

      TIG

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      • jolranJ Offline
        jolran
        last edited by

        @unknownuser said:

        I make a hatching group then simply add a face and overly long hatching lines to it, intersect everything with each other, erase the faceless edges outside of the face perimeter and then erase the faces too

        Aha! Did not quite understand what was going on.

        Yes, yes I will TRY to do the same. That way I will learn the right way. Slow doesent sound good πŸ˜„

        My resulted line_groups apears pretty fast on screen for the moment though, and its possible to make
        a manual intersect with selected. But a lot cooler if it is manual.

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        • K Offline
          kyyu
          last edited by

          @jolran said:

          ...Except that the "bug" is that the translation distance doesent get 100% accurate if the face is very distorted.
          Maybe that is what you are trying to fix, and I don't see it.
          If thats the case sorry 😳 I'm a noob, you know.

          Yes, that is what I am showing how to fix.

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          • TIGT Offline
            TIG Moderator
            last edited by

            Where my script does a transformation.rotation on things simply using 45.degrees so it your user inputs an angle in a dialog as a 'float' - e.g. 12.5 use - angle=results[0] and spacing=results[1] (or whatever your dialog returns) and then in the transformation.rotation use angle.degrees instead...

            TIG

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            • jolranJ Offline
              jolran
              last edited by

              Great!! Will try that. But? That correction will just be a fix for the dialoginput, no?
              I havent gotten that far yet 😳

              Or maybe you mean your advice WILL fix missing geometry in the corners in certain angles)? Cause thats what bugging me, atm. I was only using Int's changing the angles and spacing.

              Maybe that face.normal rotation of yours doesent work in all angles? Unless som serious fix?
              Then using grouped edges might be more suitable, what do you think?
              I'm not questioning anything, just don't know wich way to go.

              Thank you TIG.

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              • jolranJ Offline
                jolran
                last edited by

                BTW. The splats in my script was probably coming from the outliner open.

                So Hmm. The direction I'm taking now is using edge_group_copying(my original idea). I cannot modify TIG's version due to lack of understanding. Not sure it will work like it is. But I'm a screwbie with bad solutions, so TIG can probably just wack in something just like that to prove I'm wrong πŸ˜›

                But I will try to use the face normal to align my copies like in TIG's script, just to
                have something to work on.
                And use Kyuu's example for getting better accuracy with the distance between copies.
                Methods for each view/axis would prob. make the script unnecessary long.
                ABout adding groups. Sketchup doesent like it when your inside a group in model mode-
                select a face- then by code add a group?

                No suggestions I suppose? 😐

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                • jolranJ Offline
                  jolran
                  last edited by

                  Ok! Thats very nice Kyyu!

                  Will rework your advice. It looks like a smart solution. But I'm pretty confused right now...

                  I managed to get the intersect_with working in "my" code. It hatches as it should do in the X,Z-axis, although with the distance-error, your trying to correct. However selecting a face inside a group in Sketchup and running the script gives a constant bugsplat. So I don't know if I should go forward an do the other views yet. Does not feel solid.

                  I'm also worried going against TIG's advice with using groups hey-wild, but I can't implement his code into mine. It's to complicated to understand for me and can't get it to run properly.

                  IF I can get the problem with creating hatches inside Sketchup model.groupes, and the distance between lines can be fixed, I think the performance would be OK with my version. But maybe the problem cannot be fixed other
                  than rewriting everything as TIG says..
                  I'm not lazy, just dumb..

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                  • jolranJ Offline
                    jolran
                    last edited by

                    Ok, take2. A little bit forward. Baby steps.

                    So I've been going trough TIG's script 2 days now and I think I understand it better.
                    It's of course much more sofisticated an more effective than my intentional idea,
                    not surprisingly πŸ˜„

                    vp.length=di*2
                          tot=0
                          until tot>=di*3 # fixes -45 deg. corner issue
                    

                    Made an adjustment to line 27 di*3(was di). It's an until.statement, where it keep copying the edges on an offset until the "offset-amount" has reached the length of the diagonal?
                    (Hope I got that right..) So by multiplying the di by 3 it will get those extra edges
                    needed to cover the corners with steep angles. Extra calculation YES! But needed.

                    Have not fixed issues of spacing. The spacing is OK when kept around 45 degrees.
                    But gets narrower when the degrees amount goes "away" from the original amount.

                    MOST cases doing hatches one uses 45 degrees anyway. -45 and 45 degrees.
                    So I will go ahead and try too make the ver1. UI now.


                    fixed corners.jpg

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                    • jolranJ Offline
                      jolran
                      last edited by

                      I'm getting it to work almost.

                      @unknownuser said:

                      vector.length=20.0

                      The copied distance will always be desired length on the vectors line, but depending on the angle of diagonal the edges will not be same distance apart. So I guess I will have to do another compensation? Or is there some Quick fix like the last one(thank you TIG)

                      I'm guessing will have to do a comparison between Diagonal, user(desired angle, here 45 deg) and somehow
                      compensate the copy distance for that. Boy this is hard..

                      mod = Sketchup.active_model # Open model
                      ent = mod.entities # All entities in model
                      sel = mod.selection # Current selection
                      
                      =begin
                      TODO
                      Wrap in module.
                      Get proper names. Shorter strings.
                      def methods for different Axis. Name them as SU views.
                      After Inputbox call appropriate method.
                      Use instance or global variables, necessary?
                      INPUTBOX promt; Hatch line degrees, distance between edges.
                      Extras; Background color, keep background?
                      Intersect with method.
                      =end
                      
                      
                      
                      face_group = ent.add_group(sel)
                      Sketchup.active_model.selection.add( face_group )
                      
                      bbox = face_group.bounds
                      
                      bpt1 = bbox.corner(0)
                      bpt2 = bbox.corner(1)
                      bpt3 = bbox.corner(2)
                      bpt4 = bbox.corner(3)
                      bpt5 = bbox.corner(4)
                      bpt6 = bbox.corner(5)
                      bpt7 = bbox.corner(6)
                      bpt8 = bbox.corner(7)
                      
                      pt1 =bpt1
                      pt2 =bpt2
                      pt3 =bpt3
                      pt4 =bpt4
                      pt5 =bpt5
                      pt6 =bpt6
                      pt7 =bpt7
                      pt8 =bpt8
                      
                      # get center, diagonal vector directions from bbox
                      # mesure angle between x and diagonal
                      
                      x_cen = bbox.center
                      x_diag = bbox.diagonal
                      x_vect = pt1.vector_to pt4   # horisontal X-axis line
                      diag_vect = pt1.vector_to pt6  # vector across
                      x_ang = x_vect.angle_between(diag_vect).radians   
                      user_input = 45   # Will get shorter alias
                      user_length = 20.cm # Will get shorter alias substitute for cm? Must work in inches.
                      
                      
                      h_group =ent.add_group()
                      line_group=ent.add_group() ###==new empty groups
                      line_group.entities.add_line(pt1, pt6)
                      
                      # rotate and reset parallel to X
                      tr1 = Geom;;Transformation.rotation x_cen, [0,1,0],(x_ang).degrees
                      tr2 = Geom;;Transformation.rotation x_cen, [0,1,0],(user_input).degrees
                      ent.transform_entities tr1, (line_group)
                      ent.transform_entities tr2, (line_group)
                      
                      cop_dist = x_diag/2   #copy distance/2 copies from center to top corner
                      cop_times = cop_dist/user_length   
                          
                      vector=diag_vect
                      vector.length= user_length
                      gp=line_group
                      groups=[gp]
                      cop_times.to_i.times{|i|
                      tgp=gp.copy
                      tgp.transform!(Geom;;Transformation.translation(vector))
                      gp=tgp
                      groups << gp
                      } 
                      #my_transformed_vector.length=20.0   
                      
                      
                      
                         
                      
                      
                      
                      
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                      • jolranJ Offline
                        jolran
                        last edited by

                        I finally got TIG's version going(forgot to comment out #def.self when running it in R.code.editor, amanidiot!)
                        SOme funky thing going on when changing hatch_angle. But its stable and works in any axis.

                        Not what can be said about "my" script. A bit unstable, until the intersectionpart.
                        My intuition tells me doing copying edges within groups + intersection gives more predictable hatch_result when rotating hatches. But is alot more unstable when gathering and erasing?

                        Plan A: Stop whining and get the work done so Layout-users finally have a hatch-plugin πŸ˜„

                        Plan B: Adjust TIG's script so it works in all angles, with menus and such.
                        (will be difficult, since I don't totally understand it yet)

                        PlanC: Continue to work on mine(a bit egoistic but I won't learn from copy/paste), integration as much of TIG's script as I can, thus make my script more stable if possible.
                        However. That might not be possible, and I would have to do at least 5 different methods for views.

                        I guess I'm asking if there is any pointers for things to avoid that make this script crash.

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