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    • jolranJ Offline
      jolran
      last edited by

      Hate to bother again, but I've been going on all day and intersect_with is troublesome. 😞

      Tried TIG's combo, and others but I think I'm making a fundamentional fault.
      Doesent intersect_with work with nested groups?

      tr3=Geom::Transformation.new()
      face_group.entities.intersect_with(recursion,tr3,face_group,tr3,true,[hatch_lines_group])

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      • TIGT Offline
        TIG Moderator
        last edited by

        If you read through the way I did it... I make a hatching group then simply add a face and overly long hatching lines to it, intersect everything with each other, erase the faceless edges outside of the face perimeter and then erase the faces too. I never use subgroups - if you want to then just explode them...
        You are better off transforming points/vectors and drawing the edges that grouping things endlessly/needlessly it'll be slooooow πŸ˜‰

        TIG

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        • jolranJ Offline
          jolran
          last edited by

          @unknownuser said:

          I make a hatching group then simply add a face and overly long hatching lines to it, intersect everything with each other, erase the faceless edges outside of the face perimeter and then erase the faces too

          Aha! Did not quite understand what was going on.

          Yes, yes I will TRY to do the same. That way I will learn the right way. Slow doesent sound good πŸ˜„

          My resulted line_groups apears pretty fast on screen for the moment though, and its possible to make
          a manual intersect with selected. But a lot cooler if it is manual.

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          • K Offline
            kyyu
            last edited by

            @jolran said:

            ...Except that the "bug" is that the translation distance doesent get 100% accurate if the face is very distorted.
            Maybe that is what you are trying to fix, and I don't see it.
            If thats the case sorry 😳 I'm a noob, you know.

            Yes, that is what I am showing how to fix.

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            • TIGT Offline
              TIG Moderator
              last edited by

              Where my script does a transformation.rotation on things simply using 45.degrees so it your user inputs an angle in a dialog as a 'float' - e.g. 12.5 use - angle=results[0] and spacing=results[1] (or whatever your dialog returns) and then in the transformation.rotation use angle.degrees instead...

              TIG

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              • jolranJ Offline
                jolran
                last edited by

                Great!! Will try that. But? That correction will just be a fix for the dialoginput, no?
                I havent gotten that far yet 😳

                Or maybe you mean your advice WILL fix missing geometry in the corners in certain angles)? Cause thats what bugging me, atm. I was only using Int's changing the angles and spacing.

                Maybe that face.normal rotation of yours doesent work in all angles? Unless som serious fix?
                Then using grouped edges might be more suitable, what do you think?
                I'm not questioning anything, just don't know wich way to go.

                Thank you TIG.

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                • jolranJ Offline
                  jolran
                  last edited by

                  BTW. The splats in my script was probably coming from the outliner open.

                  So Hmm. The direction I'm taking now is using edge_group_copying(my original idea). I cannot modify TIG's version due to lack of understanding. Not sure it will work like it is. But I'm a screwbie with bad solutions, so TIG can probably just wack in something just like that to prove I'm wrong πŸ˜›

                  But I will try to use the face normal to align my copies like in TIG's script, just to
                  have something to work on.
                  And use Kyuu's example for getting better accuracy with the distance between copies.
                  Methods for each view/axis would prob. make the script unnecessary long.
                  ABout adding groups. Sketchup doesent like it when your inside a group in model mode-
                  select a face- then by code add a group?

                  No suggestions I suppose? 😐

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                  • jolranJ Offline
                    jolran
                    last edited by

                    Ok! Thats very nice Kyyu!

                    Will rework your advice. It looks like a smart solution. But I'm pretty confused right now...

                    I managed to get the intersect_with working in "my" code. It hatches as it should do in the X,Z-axis, although with the distance-error, your trying to correct. However selecting a face inside a group in Sketchup and running the script gives a constant bugsplat. So I don't know if I should go forward an do the other views yet. Does not feel solid.

                    I'm also worried going against TIG's advice with using groups hey-wild, but I can't implement his code into mine. It's to complicated to understand for me and can't get it to run properly.

                    IF I can get the problem with creating hatches inside Sketchup model.groupes, and the distance between lines can be fixed, I think the performance would be OK with my version. But maybe the problem cannot be fixed other
                    than rewriting everything as TIG says..
                    I'm not lazy, just dumb..

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                    • jolranJ Offline
                      jolran
                      last edited by

                      Ok, take2. A little bit forward. Baby steps.

                      So I've been going trough TIG's script 2 days now and I think I understand it better.
                      It's of course much more sofisticated an more effective than my intentional idea,
                      not surprisingly πŸ˜„

                      vp.length=di*2
                            tot=0
                            until tot>=di*3 # fixes -45 deg. corner issue
                      

                      Made an adjustment to line 27 di*3(was di). It's an until.statement, where it keep copying the edges on an offset until the "offset-amount" has reached the length of the diagonal?
                      (Hope I got that right..) So by multiplying the di by 3 it will get those extra edges
                      needed to cover the corners with steep angles. Extra calculation YES! But needed.

                      Have not fixed issues of spacing. The spacing is OK when kept around 45 degrees.
                      But gets narrower when the degrees amount goes "away" from the original amount.

                      MOST cases doing hatches one uses 45 degrees anyway. -45 and 45 degrees.
                      So I will go ahead and try too make the ver1. UI now.


                      fixed corners.jpg

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                      • jolranJ Offline
                        jolran
                        last edited by

                        I'm getting it to work almost.

                        @unknownuser said:

                        vector.length=20.0

                        The copied distance will always be desired length on the vectors line, but depending on the angle of diagonal the edges will not be same distance apart. So I guess I will have to do another compensation? Or is there some Quick fix like the last one(thank you TIG)

                        I'm guessing will have to do a comparison between Diagonal, user(desired angle, here 45 deg) and somehow
                        compensate the copy distance for that. Boy this is hard..

                        mod = Sketchup.active_model # Open model
                        ent = mod.entities # All entities in model
                        sel = mod.selection # Current selection
                        
                        =begin
                        TODO
                        Wrap in module.
                        Get proper names. Shorter strings.
                        def methods for different Axis. Name them as SU views.
                        After Inputbox call appropriate method.
                        Use instance or global variables, necessary?
                        INPUTBOX promt; Hatch line degrees, distance between edges.
                        Extras; Background color, keep background?
                        Intersect with method.
                        =end
                        
                        
                        
                        face_group = ent.add_group(sel)
                        Sketchup.active_model.selection.add( face_group )
                        
                        bbox = face_group.bounds
                        
                        bpt1 = bbox.corner(0)
                        bpt2 = bbox.corner(1)
                        bpt3 = bbox.corner(2)
                        bpt4 = bbox.corner(3)
                        bpt5 = bbox.corner(4)
                        bpt6 = bbox.corner(5)
                        bpt7 = bbox.corner(6)
                        bpt8 = bbox.corner(7)
                        
                        pt1 =bpt1
                        pt2 =bpt2
                        pt3 =bpt3
                        pt4 =bpt4
                        pt5 =bpt5
                        pt6 =bpt6
                        pt7 =bpt7
                        pt8 =bpt8
                        
                        # get center, diagonal vector directions from bbox
                        # mesure angle between x and diagonal
                        
                        x_cen = bbox.center
                        x_diag = bbox.diagonal
                        x_vect = pt1.vector_to pt4   # horisontal X-axis line
                        diag_vect = pt1.vector_to pt6  # vector across
                        x_ang = x_vect.angle_between(diag_vect).radians   
                        user_input = 45   # Will get shorter alias
                        user_length = 20.cm # Will get shorter alias substitute for cm? Must work in inches.
                        
                        
                        h_group =ent.add_group()
                        line_group=ent.add_group() ###==new empty groups
                        line_group.entities.add_line(pt1, pt6)
                        
                        # rotate and reset parallel to X
                        tr1 = Geom;;Transformation.rotation x_cen, [0,1,0],(x_ang).degrees
                        tr2 = Geom;;Transformation.rotation x_cen, [0,1,0],(user_input).degrees
                        ent.transform_entities tr1, (line_group)
                        ent.transform_entities tr2, (line_group)
                        
                        cop_dist = x_diag/2   #copy distance/2 copies from center to top corner
                        cop_times = cop_dist/user_length   
                            
                        vector=diag_vect
                        vector.length= user_length
                        gp=line_group
                        groups=[gp]
                        cop_times.to_i.times{|i|
                        tgp=gp.copy
                        tgp.transform!(Geom;;Transformation.translation(vector))
                        gp=tgp
                        groups << gp
                        } 
                        #my_transformed_vector.length=20.0   
                        
                        
                        
                           
                        
                        
                        
                        
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                        • jolranJ Offline
                          jolran
                          last edited by

                          I finally got TIG's version going(forgot to comment out #def.self when running it in R.code.editor, amanidiot!)
                          SOme funky thing going on when changing hatch_angle. But its stable and works in any axis.

                          Not what can be said about "my" script. A bit unstable, until the intersectionpart.
                          My intuition tells me doing copying edges within groups + intersection gives more predictable hatch_result when rotating hatches. But is alot more unstable when gathering and erasing?

                          Plan A: Stop whining and get the work done so Layout-users finally have a hatch-plugin πŸ˜„

                          Plan B: Adjust TIG's script so it works in all angles, with menus and such.
                          (will be difficult, since I don't totally understand it yet)

                          PlanC: Continue to work on mine(a bit egoistic but I won't learn from copy/paste), integration as much of TIG's script as I can, thus make my script more stable if possible.
                          However. That might not be possible, and I would have to do at least 5 different methods for views.

                          I guess I'm asking if there is any pointers for things to avoid that make this script crash.

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