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    Chain rings (bicycle related) [TUTORIAL]

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    • D Offline
      driven
      last edited by

      hi,
      the zero maths way, if you know the pitch and bearing radius of your chain, you can use tape tool to adjust any number of circle segments to fit [23s = 23T, etc...].

      I had started doing a tutorial for scratch building chains and sprockets, but can't find it. the attached png and skp has the basics of how I do it.
      basicsit's just the start of a tutorial...
      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • S Offline
        Slimdog
        last edited by

        Stoked!! Thanks driven. That makes a lot of sense now.

        Thanks to bjornkn to for the ideas to.

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        • S Offline
          Slimdog
          last edited by

          Here's what I have so far.

          Thanks for all the help guys.


          9 speed for sketchucation.jpg

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          • Dave RD Offline
            Dave R
            last edited by

            Slimdog, that looks great. Now, if you want to make the chain rings look solid instead of like small pieces, open are tooth component in each one and hide the seam lines using Shift + Eraser Make sure there's no interior faces, too. They aren't needed anyway.


            http://farm6.static.flickr.com/5305/5890226823_22c8458c07_z.jpg

            Etaoin Shrdlu

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            • S Offline
              Slimdog
              last edited by

              Thanks for the little story board Dave. Its so much easier to express your ideas in pictures.

              Its still a work in progress. I still need to shape the teeth on the last few cogs and then boar out the hole in the middle for the splines. Then I have to Mill out the backs of each cog to loose some weight and make room for the collar to attach each cog to the hub. I like keeping all of the geometry on so I can rotate the cogs easier. I will hide and clean up the model last.

              Whats wrong with interior faces?

              So far the file is about .7 mega bites.

              Cheers

              Steve

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              • Dave RD Offline
                Dave R
                last edited by

                It's that old saw about a picture being worth 1000 words. It's really true.

                As to the internal faces, notice in the middle gear there are magenta "sparkles" radiating from the center. This is typical because the graphics is showing those inside faces of the components They aren't all magenta (the back face color) in this case. Some of them are the front face color. It just depends upon which side of the faces you are seeing. Notice that the nearest gear looks like it is a solid, single component thing. With no internal vertical faces to show, the sparkles are gone.

                Etaoin Shrdlu

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                • S Offline
                  Slimdog
                  last edited by

                  Could you please be more specific about which ring is showing magenta sparkles. I dont see them. The middle one to me is the brown one. I have been diligent about the white face facing out but have not payed any attention to the internal faces that you are recommending to delete.

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                  • Mike LuceyM Offline
                    Mike Lucey
                    last edited by

                    Wow! Some great help / suggestions on this topic. I'm adding a [TUTORIAL] tag to this one.

                    Thanks all,

                    Mike

                    Support us so we can support you! Upgrade to Premium Membership!

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      Steve, here's a cropped view of the image above. See the magenta and light tan lines on the face of the whole sprocket? those are what I was referring to as 'sparkles' and come from the vertical faces showing through. Notice on the right, with those vertical faces and the vertical line at the center deleted there are no sparkles.

                      As to the face colors, it is good to keep the white ones out and the blue ones in. I normally use a green instead of the blue because it is easier for me to see especially in cases where SU is shading a surface or when there are tiny holes. I changed the back color to magenta for this example and made the front face the tan or brownish color.


                      http://farm7.static.flickr.com/6026/5895042880_53bf0ceca9_z.jpg

                      If you click on the image you can access a larger version which might make it easier to see.

                      Mike, you're right, the tutorial on drawing the sprockets is good. Thanks for changing the title.

                      Etaoin Shrdlu

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                      • S Offline
                        Slimdog
                        last edited by

                        Ahhh ok now I see the magenta showing. I have played with changing the back face color in the past but found no use for it so I haven't continued with the practice. I am going to going to clean up the model by hiding a lot of the geometry when I am done but see no benefit to erasing the interior faces yet.

                        Thanks for the tighter crop.

                        Steve

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          As I said, I find it easier to pick out tiny holes with the green back face color but it's entirely up to you. As to those interior faces, as long as you're working on it, they could stay but if you want to make the chain rings look like single entities, you want to remove them. It's your model, of course and you can make it look however you want. What I've shown is just one of the things I do to make my models look cleaner.

                          Etaoin Shrdlu

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                          • S Offline
                            Slimdog
                            last edited by

                            Hey Dave I was playing around with erasing the interior faces last night. It does make the model look much better. The problem I have is that all the teeth on one ring are divided up equally which doesn't all ways divide in to 360 within 0.000 degrees which is the limitation of sketchup. So there are going to be some overlapping of edges or spaces. And now I have been milling out the insides of the rings to loose some weight and adding some holes for the rivets to mount the rings to the hub. Which is also going to be a problem for the looks of the finished model because I am dividing the hole mounts into 5 spokes which need to match up to the teeth which are divided up into different numbers. Kinda hard to explain. I will post some more pixs tonight. The computer I am modeling on is not hooked up to the internet.

                            S

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              You might need to model the inner part of the chain ring separately from the teeth so you can put in the holes where needed. And it might be that you would want to divide the inner area into five sectors. That way you can do the same thing you did to the teeth, dividing them into components, with the center area.

                              Etaoin Shrdlu

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                              • S Offline
                                Slimdog
                                last edited by

                                Here is the final product.

                                I did make each inner spoke into one component. The trouble is that there are five spokes and that doesn't divide equally into the number of teeth on most of the rings. So I didn't feel like making it perfect which means there are some small gaps. On some of the smaller rings I just exploded the whole ring and made it into one component.

                                All in all it was a good project and I learned a bunch thanks to you guys. It was a bit of a tangent I went off on because I dont even need the cog set for the bike I am working on. I just like how RSW's model looked and wanted to have a go at it.

                                File size was 1.7MB.

                                Cheers

                                S


                                9 speed casette_front view.jpg


                                9 speed casette_rear view.jpg


                                9 speed casette_3d view.jpg


                                9 speed casette_3d view big cog.jpg


                                9 speed casette_close up of teeth.jpg

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Very nice work.

                                  Etaoin Shrdlu

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