sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How to model a guitar neck

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    25 Posts 8 Posters 5.7k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • L Offline
      leeahoward
      last edited by

      Used follow me too and that works great except now I have these holes. Tried a couple of times and got the same thing. Whats happening here? What's the best way to prevent/fix this? Thanks!

      https://lh3.googleusercontent.com/-HNuX1UTNtCI/TeRa_8q31XI/AAAAAAABAgY/pxVdhRvphZw/s640/Holes.JPG

      1 Reply Last reply Reply Quote 0
      • R Offline
        Roger
        last edited by

        Lee, I can't tell at this small scale. However on close inspection it looks as if those small triangles are really four sided. Try drawing a straight lime from the narrow vertex to the middle of the opposite side and I think you will find another barely noticeable vertex. At small scales and with complex geometry sometimes !@#$ happens. It is not your fault, but is a result of rounding errors. If it involves small scales, just multiply all dimensions by 10, 100 or 1000. Then remember to scale back when you are done building the geometry. Complex models sometime have spatial ambiguities and failure to close is just the program's way of asking you to help it make a decision. Just select the edges of the hole and use the "create face" command or "plug in" under tools. If it says the edges are "not coplaner" just zoom way way in and you will see a couple of lines not connected. Do some erasing and reconnecting.

        I think the architect Mies Van der Rohe said, "The devil is in the details."

        http://www.azcreative.com

        1 Reply Last reply Reply Quote 0
        • mitcorbM Offline
          mitcorb
          last edited by

          Hi, lee.:
          Perhaps use the method that Dave R has suggested many times in this forum for component modeling for models with small dimensions:
          Make a component of the area you are working on. Move/copy a second instance. Scale the second instance up several tens, even 100x of the original, as Roger suggested above. Double click/Edit the large "proxy" component and edit this. Everything you do to this component instance will happen in the original instance. Likewise, if you have to adjust the component to the rest of the model, edit the smaller one, say for pulling vertices into position or something, then go back to the larger one where you have to generate more mesh with tiny dimensions.

          I take the slow, deliberate approach in my aimless wandering.

          1 Reply Last reply Reply Quote 0
          • L Offline
            leeahoward
            last edited by

            I am starting to get the idea.

            I may continue to ask dumb questions since it seems to be faster and less frustrating than staring at my computer for hours and cussing at it for non compliance.

            Thanks a lot.

            1 Reply Last reply Reply Quote 0
            • B Offline
              bjornkn
              last edited by

              If you don't already have it, make keyboard shortcuts for hide/show hidden lines and X-ray on/off.
              Then it is much easier to see what's going on.
              In that guitar neck there may be some edges inside that should be deleted?
              And the holes should probably easily be filled br drawing on top of one of the edges, if the guitar is modeled at a real scale 1:1. If it is smaller you should scale it up to avoid those problems with tiny dimensions.

              1 Reply Last reply Reply Quote 0
              • R Offline
                Roger
                last edited by

                This is directed at Lee, but I welcome anyone else to jump in with a different viewpoint.

                Never make a model in one big file. Make every part as a separate file and then in your master file do nothing but assemble the pieces.

                I break this rule more times than I like to admit and I pay dearly every time. You can also lock components to protect them, but they still contribute to file size and slow response in later phases of construction. The more I do it, the better I like individual files for sub-components so that no drawing is done in the final master file, only assembly.

                http://www.azcreative.com

                1 Reply Last reply Reply Quote 0
                • L Offline
                  leeahoward
                  last edited by

                  @Roger. Learn something new every day. So you do that primarily for performance or are there other reasons? Does it speed up rendering/navigation or just saving? I use the outliner with groups pretty heavily because it just makes sense to me, but haven't done much with components yet. Not even sure how to work with components from another file or what the implications of that are. What happens if you want to send someone a copy of your sketchup file? Do you have to send all the files together?
                  -Lee

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    Roger
                    last edited by

                    People have more problems with large complex project than small simple one. So it helps me break the project into small enough segments that nothing ever becomes overwhelmingly complex. And if I have a fatal error, I can always isolate to problem and toss the damaged component knowing I can bring in a new instance of the damaged piece. And, there is a performance boost.

                    http://www.azcreative.com

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      bjornkn
                      last edited by

                      @unknownuser said:

                      What happens if you want to send someone a copy of your sketchup file? Do you have to send all the files together?
                      No. SketchUp never uses any external files AFAIK. It's all there inside the .skp file, including images and imported components/files. Makes it very simple to share, but may cause some huge files if you have a lot of textures/images.

                      1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        If you've got either SDS or Artisan you can create this quite quickly

                        [flash=800,600:1h6tx0uj]http://www.youtube.com/v/N9PTkscoCyc[/flash:1h6tx0uj]

                        Download the free D'oh Book for SketchUp 📖

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          Roger
                          last edited by

                          Thanks Rich, convinced me I need Artisan.

                          http://www.azcreative.com

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            leeahoward
                            last edited by

                            Me too. That looks pretty sweet.

                            @roger said:

                            Thanks Rich, convinced me I need Artisan.

                            1 Reply Last reply Reply Quote 0
                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              No problem. Glad to help though my suggestion is the lazy approach. It's important to know how to do this with native tools first.

                              Download the free D'oh Book for SketchUp 📖

                              1 Reply Last reply Reply Quote 0
                              • O Offline
                                owatariryo
                                last edited by

                                hey guys i know this is a long dead thread but i guess i should post on since this thread contains many valuable info.

                                here's one problem i've encountered.
                                I've tried curviloft and round corner with no luck, can anyone help? 😐


                                How to do this.jpg

                                1 Reply Last reply Reply Quote 0
                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  see this gif...


                                  guitar-neck.gif

                                  Download the free D'oh Book for SketchUp 📖

                                  1 Reply Last reply Reply Quote 0
                                  • 1
                                  • 2
                                  • 1 / 2
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement