Al's Organics
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Bravo! Nice to see someone taking the time a care like this. I've got quite a big soft spot for cows... Great work.
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@unknownuser said:
I've got quite a big soft spot for cows
I'm gonna bet your wife does not visit this forum.
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That is really amazing work.
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Thanks guys...they've started breeding.
I'm learning to love HDR environment maps. It sure beats arranging a ton of scenery.
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Sorry to be a silly moo & go off topic, but can you tell me the name of the font used in your guide please?
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JGA, it's Flux Architect. http://www.dafont.com/flux.font
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@alan fraser said:
JGA, it's Flux Architect. http://www.dafont.com/flux.font
I also have Flux Architect BUT there are no lowercase characters only CAPS...
Architext is a fuller ttf...
http://www.1001fonts.com/font_details.html?font_id=2581 -
@tig said:
@alan fraser said:
JGA, it's Flux Architect. http://www.dafont.com/flux.font
I also have Flux Architect BUT there are no lowercase characters only CAPS...
Architext is a fuller ttf...
http://www.1001fonts.com/font_details.html?font_id=2581Ah yes...I have that one too. Grant Marshall developed it based on his Dad's architectural hand lettering. I wonder what he's up to these days? he used to be a prolific contributor to the original @Last forum, but gave up SU years ago in favour of Modo.
I loved the watercolour effects he used to get from his models. -
To quote from his 'marshallarts' site
@unknownuser said:Recently, he has devoted more time and energy to woodturning and found the opportunities for self-expression more accessible due to the immediacy and simplicity of the process.
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Hi,
With which software have you textured your models (except photoshop)
And sorry for my English speaking, I'm french.
But over all: Great work ! -
Hi Xefhs,
J'utilise Ultimate Unwrap 3D. -
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Grant Marshall Watercolor Effect This was a few years old... oh and Pen and Ink Style by Grant. Supper modeling and texturing Alan!
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Since I have retired I don't use SketchUp much anymore, but I visit the forum everyday. Starting way back at version 2, I was inspired by the work of Alan and Grant Marshall. In my mind, their contributions to the community were beyond compare. I shamlessly copied Grant's watercolor technique -- the best ever by far. And made use of Alan's models and techniques everyday. And had the privilege of actually meeting Alan at BaseCamp 2005. If we had a SU hall of fame, they would be at the very top.
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@pmiller said:
If we had a SU hall of fame, they would be at the very top.
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@pmiller said:
And had the privilege of actually meeting Alan at BaseCamp 2005.
Thank you, Paul; that's very kind of you. But you neglected to mention that you were also one of the presenters at that first ever 'clan gathering'. You've done a sizeable amount of envelope-pushing yourself.
I hope you're enjoying your retirement. -
Merci Alan , j'aimerais savoir une chose sur UU3D, est-ce qu'il triangule les faces du modèle sketchup lorsqu'on qu'on enregistre un .skp depuis UU3D ? (je pose cette question car dans la vue en perspective, les faces sont elles bien triangulées ).
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Non, la triangulation n'est pas nécessaire. (maintenant en Anglais pour les autres)
U3d does not triangulate the mesh, because you do not export the mesh, you only export the UV coordinates. The model remains exactly where it is...in SketchUp.
I hope the following sequence makes the process clear.The process is:
- Export the UVs to obj from SU (make sure the mesh is on the origin when you do this, otherwise you may have difficulty finding it in U3d)
- Open U3d and navigate to the 'bridge' obj file you just exported.
- Apply the correct mapping, then save the file.
- Back in SU, Import UVs from Obj. Voila!
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nice tutorial alan, but i guess that for a complex model like the cow it won't be that easy?
sorry for my engrish too.
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Alan
I don't think I have ever thanked you for all your contributions. A bad oversight. Thanks so much.
That cow is awesome, and I appreciate the insight into the modeling and texturing.
I too would love a start to finish tutorial based on one of your pieces.
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