Texturing an object - need help.
-
Ok, pretty new to sketchup and 3d in general so bear with me.
I can create a simple object in sketchup. And using Tgi3D's Amorph plugin (free version) I can create a very nice texture within sketchup using Photoshop as the image editor. The texture will cross multiple faces, etc. and look great.
My problem arises when I save the object and export as an .obj file. I'm importing the .obj file in DAZ Studio 3. The texture becomes randomly placed across the faces of the object.
Am I missing a step? Could the issue be with the free .obj exporter plugin I'm using? Will textures created this way simply not function properly?
Any help would be great,
Thanks -
@muddpuddle said:
Ok, pretty new to sketchup and 3d in general so bear with me.
I can create a simple object in sketchup. And using Tgi3D's Amorph plugin (free version) I can create a very nice texture within sketchup using Photoshop as the image editor. The texture will cross multiple faces, etc. and look great.
My problem arises when I save the object and export as an .obj file.
I'm importing the .obj file in DAZ Studio 3.
The texture becomes randomly placed across the faces of the object.
Am I missing a step?
Could the issue be with the free .obj exporter plugin I'm using?
Will textures created this way simply not function properly?
Any help would be great,
ThanksMy OBJexporter should export materials placed on faces correctly UV-mapped.
If the material were applied to a group or instance it should reapply the material to the contained faces [OBJ format only has materials on faces not collections of them [unlike a SKP]].
Have you tried reimporting it into a SKP with my OBJimporter, or Blender etc ?
Some apps have problems with imports of differing formats...
Can you post a PM me an example of the problem SKP so I can see what the problem might be... -
Thanks TIG for your response. It seems the initial problem was more to do with a mix of quads and triangles - when I ran the Artisan subdivide on the object and tried again, it all worked out. Cannot get it to import back into sketchup properly, but that is not as big a deal at the moment. Non-textured meshes seem to import fine so no worries. Did forget entirely that I have the option to use the Collada export which also works well. So, for now, I am in business!
-
Make sure you apply the materials directly to the faces not a group or component.
I found that if I do a UV unwrap in Blender, I can have full customization of the UV coordinates for my materials.
Its not as easy as in Sketchup, but for in-game meshes, its absolutely necessary.
I also found that I have to "triangulate" all the faces before exporting to OBJ because of the quads.
Advertisement