Rendering Doesnt even start Helpppppp :(
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I forgot to say :
My ram is 2G -
Thomthom would be the best guy to help as I do not currently have vray, however I did once have the problem you are facing on a similar setup Vista 32bit, 4gb ram, heavy scene 147Mb.
I tried the same scene on a 64 bit 12gb machine and it worked without problem. I'm guessing it's something to do with your rig and the limitations of an app that works within SU as opposed to studio based.
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So what should i do ? still i havent added the light to the model
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I'd say with only 2GB of ram theres a good chance you just don't have enough memory for Vray to process the scene. You could try to render your scene in a few pieces using render region and put those together in photoshop. Or try to render it out to a Vray raw image file and convert it, although don't know if this is working properly yet, haven't needed to use it yet.
Mike
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tanx
but i dont know anything about render region or raw image , would u explain more plz??
and i want to know they will give good results to me ?thanks
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Can you zip the scene and upload to an FTP so I can take a look and see how I can help?
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Open up the frame buffer, click on the teapot, drag out a window, close the frame buffer, now when you hit render Vray will only render what was in your window, see pic. On second thought I don't know if VRImage will help you, it's meant to render big resolution pictures, but in the options panel you check VRImage, then you'll need to convert it so you can open it in Photoshop, you can find the converter here,
http://software.asgvis.com/index.php?option=com_content&view=article&id=57&Itemid=439&Ctitle=Asgvis+Tools&limitstart=6 , hope this helps.Mike
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tanX but honestly i didnt get it clearly
the problem is that my file is so heavy that when i press the R for render it takes time & after 6-7 min it leaves the operation!!!
so how can i open the frame buffer ??? -
Open a simple scene in SU, hit render, after close the frame buffer, then file>new in SU, open your model, now you can open the frame buffer before you start rendering your model.
Mike
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